mirror of
https://github.com/ENSL/NS.git
synced 2024-11-30 00:10:57 +00:00
4f13237895
Change CRLF to LF in repo.
79 lines
2 KiB
C++
79 lines
2 KiB
C++
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef VOICE_GAMEMGR_H
|
|
#define VOICE_GAMEMGR_H
|
|
#pragma once
|
|
|
|
|
|
#include "voice_common.h"
|
|
|
|
|
|
class CGameRules;
|
|
class CBasePlayer;
|
|
|
|
|
|
class IVoiceGameMgrHelper
|
|
{
|
|
public:
|
|
virtual ~IVoiceGameMgrHelper() {}
|
|
|
|
// Called each frame to determine which players are allowed to hear each other. This overrides
|
|
// whatever squelch settings players have.
|
|
virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker) = 0;
|
|
};
|
|
|
|
|
|
// CVoiceGameMgr manages which clients can hear which other clients.
|
|
class CVoiceGameMgr
|
|
{
|
|
public:
|
|
CVoiceGameMgr();
|
|
virtual ~CVoiceGameMgr();
|
|
|
|
bool Init(
|
|
IVoiceGameMgrHelper *m_pHelper,
|
|
int maxClients
|
|
);
|
|
|
|
void SetHelper(IVoiceGameMgrHelper *pHelper);
|
|
|
|
// Updates which players can hear which other players.
|
|
// If gameplay mode is DM, then only players within the PVS can hear each other.
|
|
// If gameplay mode is teamplay, then only players on the same team can hear each other.
|
|
// Player masks are always applied.
|
|
void Update(double frametime);
|
|
|
|
// Called when a new client connects (unsquelches its entity for everyone).
|
|
void ClientConnected(struct edict_s *pEdict);
|
|
|
|
// Called on ClientCommand. Checks for the squelch and unsquelch commands.
|
|
// Returns true if it handled the command.
|
|
bool ClientCommand(CBasePlayer *pPlayer, const char *cmd);
|
|
|
|
// Called to determine if the Receiver has muted (blocked) the Sender
|
|
// Returns true if the receiver has blocked the sender
|
|
bool PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender);
|
|
|
|
|
|
private:
|
|
|
|
// Force it to update the client masks.
|
|
void UpdateMasks();
|
|
|
|
|
|
private:
|
|
int m_msgPlayerVoiceMask;
|
|
int m_msgRequestState;
|
|
|
|
IVoiceGameMgrHelper *m_pHelper;
|
|
int m_nMaxPlayers;
|
|
double m_UpdateInterval; // How long since the last update.
|
|
};
|
|
|
|
|
|
#endif // VOICE_GAMEMGR_H
|