NS/hd/source/models/b_siege/b_siege.qc
2021-10-30 19:09:10 -04:00

65 lines
1.3 KiB
C++

$modelname "b_siege.mdl"
$cd "."
$cdtexture "."
$cliptotextures
$scale 1.0
$bodygroup "studio"
{
studio "siege_turret_reference"
}
$flags 0
$externaltextures
$attachment 0 "D_siege_barrel02" 0 0 29
$attachment 1 "Dummy04_new" -10 0 -1
$hbox 0 "Dummy01" -17.000000 -28.160000 0.000000 18.000000 27.459999 10.030000
$hbox 0 "Dummy01" -10.000000 -15.160000 9.000000 10.000000 22.459999 18.030001
$hbox 0 "Dummy03" -7.500000 -11.000000 -9.000000 7.500000 -4.500000 18.500000
$hbox 0 "Dummy02" -8.900000 6.100000 -24.520000 7.490000 17.000000 22.959999
$hbox 0 "Dummy04_new" -3.610000 -20.650000 3.370000 3.680000 -6.360000 13.900000
//$hbox 0 "D_siege_barrel02" -2.52 -2.56 -5.87 2.59 2.55 27.33
$controller 0 "Dummy02" YR 0 360
$controller 1 "Dummy04_new" XR 0 0
$sequence "idle_off" {
"b_siege_anims\idle_off"
fps 1
}
$sequence "fire" {
"b_siege_anims\fire"
{ event 5001 0 "21" }
{ event 5001 2 "21" }
{ event 5001 4 "31" }
{ event 5001 6 "21" }
{ event 5001 8 "21" }
{ event 5001 10 "31" }
{ event 5001 12 "21" }
{ event 5001 14 "21" }
fps 30
loop
}
$sequence "spin" {
"b_siege_anims\spin"
fps 20
loop
}
$sequence "deploy" {
"b_siege_anims\deploy"
fps 8
}
$sequence "retire" {
"b_siege_anims\retire"
fps 10
}
$sequence "die" {
"b_siege_anims\die"
fps 18
}