NS/releases/3.1/source/game_shared/vgui_helpers.cpp
tankefugl ad7db200f6 made a copy
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@280 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-14 18:13:23 +00:00

45 lines
1.1 KiB
C++

//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "vgui_helpers.h"
using namespace vgui;
void AlignPanel(Panel *pChild, Panel *pParent, int alignment)
{
int w, h, cw, ch;
pParent->getSize(w, h);
pChild->getSize(cw, ch);
int xCenter = (w - cw) / 2;
int yCenter = (h - ch) / 2;
if(alignment == Label::a_west)
pChild->setPos(0, yCenter);
else if(alignment == Label::a_northwest)
pChild->setPos(0,0);
else if(alignment == Label::a_north)
pChild->setPos(xCenter, 0);
else if(alignment == Label::a_northeast)
pChild->setPos(w - cw, 0);
else if(alignment == Label::a_east)
pChild->setPos(w - cw, yCenter);
else if(alignment == Label::a_southeast)
pChild->setPos(w - cw, h - ch);
else if(alignment == Label::a_south)
pChild->setPos(xCenter, h - ch);
else if(alignment == Label::a_southwest)
pChild->setPos(0, h - ch);
else if(alignment == Label::a_center)
pChild->setPos(xCenter, yCenter);
}