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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@85 67975925-1194-0748-b3d5-c16f83f1a3a1
217 lines
No EOL
13 KiB
HTML
217 lines
No EOL
13 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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<script language="JavaScript">
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function MM_swapImgRestore() { //v3.0
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//-->
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</script>
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersmen
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Data</a></span><span class="sectiontext">: <font color="#FF6600">Commander</font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/front_commander.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
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<tr>
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<td>
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<p><b>Summary:</b> By plugging in to a ship or base's
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command network, the commander oversees marine
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activities and provides them with <a href="items_main.html">equipment</a>,
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defenses, and <a href="front_upgrades.html">upgrades</a>.</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p> <img src="images/images/10_data.gif" width="13" height="10">
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Since you will be fighting the Kharaa on home
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territory (our own ships and bases), you have
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many advantages. Some of these are obvious – like
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having maps of the battleground. But even more
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important, is the existing command network in
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each ship. </p>
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<p>The command network is a layer of multi-purpose
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nanos that spreads, root-like, just above all
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ceilings and overhangs. Micro-arrays of lenses,
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tiny packets of construction nanos, and hundreds
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of other nano-devices all tied into millions of
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relays and computing nodules – cohering into a
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pervasive, responsive system intimately connected
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to every aspect of its ship's or base's existence.
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This network also holds the marine's <a href="front_resources.html">resources</a>,
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distributed throughout its veins.<br>
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</p>
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<p> To take advantage of the network, every ship
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or base has a command interface, which, before
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the Kharaa, was used by top administrative or
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authority figures to manage and govern their domain.
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These interfaces replaced vast numbers of support
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staff with one person, who could instantly turn
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their attention anywhere within the ship or base,
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and guide the crew through their duties. Used
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for tasks as varied as maintenance or surveillance,
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the command interface also allowed its user to
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operate some elements of the physical environment,
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like doors and lights; and, crucially, granted
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clearance for nano-construction. </p>
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<p> Put to use by a Frontiersman Commander (using
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a <a href="structures_cc.html">command console</a>),
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the network becomes the heart of any military
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campaign. Gaining control of the command network
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is the first and most vital task for a squad.
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This is easily accomplished. Since we are returning
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these ships and bases to the previous owners,
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they gladly provide us with the encryption keys
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to access their systems. Before a squad even deploys,
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they are already online. For a description of
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the command interface, click <a href="front_comhud.html">here</a>.</p>
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</td>
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</tr>
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</table>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
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<tr>
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<td height="39">
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<table width="100%" border="0" cellspacing="0" cellpadding="0">
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<tr align="left" valign="top">
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<td width="32%"><img src="images/tech_10/nanogridlock.gif" width="15" height="15">
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<a href="front_nanogridlock.html">Nano-Gridlock
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</a><br>
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<img src="images/tech_10/tactics.gif" width="15" height="15">
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<a href="front_commandstrats.html">Command
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Strategies and Tactics</a> </td>
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<td width="34%"><img src="images/tech_10/query.gif" width="15" height="15">
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<a href="front_choosingcommander.html"> Choosing
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a Commander</a><br>
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<a href="images/tech_10/scan.gif"><img src="images/tech_10/list.gif" width="15" height="15" border="0"></a>
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<a href="front_comduties.html">Command Duties</a>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</td>
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<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</BODY>
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</HTML> |