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50 lines
No EOL
1.6 KiB
C++
50 lines
No EOL
1.6 KiB
C++
//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: Data structure for keeping track of movement that occurs over multiple ticks.
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//
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// $Workfile: $
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// $Date: 2002/05/23 02:33:20 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHSharedMovementInfo.h,v $
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// Revision 1.1 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_SHAREDMOVEMENTINFO_H
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#define AVH_SHAREDMOVEMENTINFO_H
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#include "types.h"
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class AvHPlayerMovementInfo
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{
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public:
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AvHPlayerMovementInfo();
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vec3_t mBlinkOrigin;
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vec3_t mBlinkDirection;
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float mBlinkStartTime;
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} ;
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class AvHSharedMovementInfo
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{
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public:
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static AvHSharedMovementInfo* Instance();
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void GetBlinkStartInfo(int inPlayerIndex, float* inOrigin, float* inDirection, float& inStartTime);
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void SetBlinkStartInfo(int inPlayerIndex, const float* inOrigin, const float* inDirection, float inStartTime);
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private:
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static AvHSharedMovementInfo* sMovementInfo;
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typedef map<int, AvHPlayerMovementInfo> PlayerMovementInfoList;
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PlayerMovementInfoList mPlayerInfoList;
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};
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#endif |