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79 lines
1.5 KiB
C++
79 lines
1.5 KiB
C++
#ifndef C_STRING_H
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#define C_STRING_H
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include <vector>
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using std::string;
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using std::vector;
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// Include C-style strings for those functions that can't handle it <sigh>
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// Half-life keeps pointers to strings and assumes they don't change, meaning
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// that STL strings can't be used. What a hack.
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class CString
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{
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public:
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#define kMaxCStrLen 256
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CString()
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{
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memset(this->mString, 0, kMaxCStrLen);
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}
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operator char*()
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{
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return this->mString;
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}
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operator const char*() const
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{
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return this->mString;
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}
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void operator =(const string& inString)
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{
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sprintf_s(this->mString, sizeof(this->mString), "%s", inString.c_str());
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}
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void operator =(const CString& inString)
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{
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sprintf_s(this->mString, sizeof(this->mString), "%s", inString.mString);
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}
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bool operator ==(const CString& inString) const
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{
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bool theAreEqual = false;
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if(!strcmp(this->mString, inString.mString))
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{
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theAreEqual = true;
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}
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return theAreEqual;
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}
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bool operator ==(const string& inString) const
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{
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bool theAreEqual = false;
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if(!strcmp(this->mString, inString.c_str()))
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{
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theAreEqual = true;
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}
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return theAreEqual;
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}
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int GetMaxLength()
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{
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return kMaxCStrLen;
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}
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private:
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char mString[kMaxCStrLen];
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#undef kMaxCStrLen
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};
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typedef vector<CString> CStringList;
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#endif
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