mirror of
https://github.com/ENSL/NS.git
synced 2024-11-22 12:41:33 +00:00
8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
443 lines
14 KiB
C++
443 lines
14 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// vgui_SpectatorPanel.cpp: implementation of the SpectatorPanel class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "hud.h"
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#include "cl_util.h"
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#include "common/const.h"
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#include "common/entity_state.h"
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#include "common/cl_entity.h"
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#include "pm_shared/pm_shared.h"
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#include "vgui_TeamFortressViewport.h"
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#include "vgui_SpectatorPanel.h"
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#include "vgui_ScorePanel.h"
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#include "mod/AvHOverviewControl.h"
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#define BANNER_WIDTH 256
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#define BANNER_HEIGHT 64
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#define OPTIONS_BUTTON_X 96
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#define CAMOPTIONS_BUTTON_X 200
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class Spectator_CheckButtonHandler : public ICheckButton2Handler
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{
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public:
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Spectator_CheckButtonHandler(SpectatorPanel * panel)
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{
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m_pFather = panel;
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}
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virtual void StateChanged(CCheckButton2* pButton)
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{
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m_pFather->StateChanged(pButton);
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}
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private:
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SpectatorPanel * m_pFather;
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};
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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SpectatorPanel::SpectatorPanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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{
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m_overviewButton = NULL;
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m_autoDirectorButton = NULL;
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m_firstPersonButton = NULL;
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m_overviewControl = NULL;
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}
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SpectatorPanel::~SpectatorPanel()
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{
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}
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void SpectatorPanel::StateChanged(CCheckButton2* pButton)
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{
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bool theOverviewMode = false;
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if(m_overviewButton)
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{
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theOverviewMode = m_overviewButton->IsChecked();
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}
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gHUD.m_Spectator.SetOverviewMode(theOverviewMode);
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int theMode = OBS_NONE;
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if (m_firstPersonButton->IsChecked())
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{
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theMode = OBS_IN_EYE;
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}
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else
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{
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theMode = OBS_CHASE_LOCKED;
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}
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gHUD.m_Spectator.SetMode(theMode);
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if (m_autoDirectorButton != NULL && pButton == m_autoDirectorButton )
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{
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if (m_autoDirectorButton->IsChecked())
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{
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gEngfuncs.Cvar_SetValue("spec_autodirector", 0);
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}
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else
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{
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gEngfuncs.Cvar_SetValue("spec_autodirector", 1);
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}
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}
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Update(); // Update so that the components reflect the new state.
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}
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void SpectatorPanel::ActionSignal(int cmd)
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{
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switch (cmd)
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{
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/*
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case SPECTATOR_PANEL_CMD_NONE : break;
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*/
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case SPECTATOR_PANEL_CMD_PLAYERS :
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gViewPort->UpdatePlayerMenu();
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gViewPort->ShowCommandMenu(gViewPort->m_SpectatorPlayerMenu);
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break;
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case SPECTATOR_PANEL_CMD_NEXTPLAYER : gHUD.m_Spectator.FindNextPlayer(true);
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break;
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case SPECTATOR_PANEL_CMD_PREVPLAYER : gHUD.m_Spectator.FindNextPlayer(false);
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break;
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/*
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case SPECTATOR_PANEL_CMD_HIDEMENU : ShowMenu(false);
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break;
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case SPECTATOR_PANEL_CMD_CAMERA : gViewPort->ShowCommandMenu( gViewPort->m_SpectatorCameraMenu );
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break;
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*/
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default : gEngfuncs.Con_DPrintf("Unknown SpectatorPanel ActionSingal %i.\n",cmd); break;
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}
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}
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void SpectatorPanel::Initialize()
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{
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int x,y,wide,tall;
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getBounds(x,y,wide,tall);
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CSchemeManager * pSchemes = gViewPort->GetSchemeManager();
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int colorR = 128/* / gHUD.GetGammaSlope()*/;
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int colorG = 128/* / gHUD.GetGammaSlope()*/;
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int colorB = 128/* / gHUD.GetGammaSlope()*/;
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int armedColorR = 255/* / gHUD.GetGammaSlope()*/;
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int armedColorG = 255/* / gHUD.GetGammaSlope()*/;
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int armedColorB = 255/* / gHUD.GetGammaSlope()*/;
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SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle( /*"Team Info Text"*/ "PieMenuScheme" );
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Font* font = pSchemes->getFont(hSmallScheme);
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//m_TopBorder = new CTransparentPanel(64, 0, 0, ScreenWidth, YRES(PANEL_HEIGHT));
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m_TopBorder = new CTransparentPanel(128, 0, ScreenHeight() - YRES(32), ScreenWidth(), YRES(SPECTATOR_PANEL_HEIGHT));
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m_TopBorder->setParent(this);
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m_BottomBorder = new CTransparentPanel(128, 0, ScreenHeight() - YRES(32), ScreenWidth(), YRES(SPECTATOR_PANEL_HEIGHT));
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m_BottomBorder->setParent(this);
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setPaintBackgroundEnabled(false);
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m_ExtraInfo = new Label( "Extra Info", 0, 0, wide, YRES(SPECTATOR_PANEL_HEIGHT) );
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m_ExtraInfo->setParent(m_TopBorder);
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m_ExtraInfo->setFont( font );
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m_ExtraInfo->setPaintBackgroundEnabled(false);
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m_ExtraInfo->setFgColor( 143, 143, 54, 0 );
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m_ExtraInfo->setContentAlignment( vgui::Label::a_west );
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m_TimerImage = new CImageLabel( "timer", 0, 0, 14, 14 );
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m_TimerImage->setParent(m_TopBorder);
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m_TopBanner = new CImageLabel( "banner", 0, 0, XRES(BANNER_WIDTH), YRES(BANNER_HEIGHT) );
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m_TopBanner->setParent(this);
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m_CurrentTime = new Label( "00:00", 0, 0, wide, YRES(SPECTATOR_PANEL_HEIGHT) );
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m_CurrentTime->setParent(m_TopBorder);
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m_CurrentTime->setFont( pSchemes->getFont(hSmallScheme) );
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m_CurrentTime->setPaintBackgroundEnabled(false);
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m_CurrentTime->setFgColor( 143, 143, 54, 0 );
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m_CurrentTime->setContentAlignment( vgui::Label::a_west );
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m_Separator = new Panel( 0, 0, XRES( 64 ), YRES( 96 ));
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m_Separator->setParent( m_TopBorder );
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m_Separator->setFgColor( 59, 58, 34, 48 );
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m_Separator->setBgColor( 59, 58, 34, 48 );
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for ( int j= 0; j < TEAM_NUMBER; j++ )
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{
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m_TeamScores[j] = new Label( " ", 0, 0, wide, YRES(SPECTATOR_PANEL_HEIGHT) );
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m_TeamScores[j]->setParent( m_TopBorder );
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m_TeamScores[j]->setFont( pSchemes->getFont(hSmallScheme) );
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m_TeamScores[j]->setPaintBackgroundEnabled(false);
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m_TeamScores[j]->setFgColor( 143, 143, 54, 0 );
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m_TeamScores[j]->setContentAlignment( vgui::Label::a_west );
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m_TeamScores[j]->setVisible ( false );
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}
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m_PrevPlayerButton= new ColorButton("<", XRES(390 - 20 - 4), YRES(6), XRES(20), YRES(20), false, false );
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m_PrevPlayerButton->setParent( m_BottomBorder );
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m_PrevPlayerButton->setContentAlignment( vgui::Label::a_center );
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m_PrevPlayerButton->setBoundKey( (char)255 ); // special no bound to avoid leading spaces in name
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m_PrevPlayerButton->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_PREVPLAYER) );
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m_PrevPlayerButton->setUnArmedBorderColor ( colorR, colorG, colorB, 0 );
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m_PrevPlayerButton->setArmedBorderColor ( armedColorR, armedColorR, armedColorR, 0);
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m_PrevPlayerButton->setUnArmedColor ( colorR, colorG, colorB, 0 );
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m_PrevPlayerButton->setArmedColor ( armedColorR, armedColorR, armedColorR, 0);
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m_NextPlayerButton= new ColorButton(">", XRES(390 + 200 + 4), YRES(6), XRES(20), YRES(20), false, false );
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m_NextPlayerButton->setParent( m_BottomBorder );
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m_NextPlayerButton->setContentAlignment( vgui::Label::a_center );
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m_NextPlayerButton->setBoundKey( (char)255 ); // special no bound to avoid leading spaces in name
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m_NextPlayerButton->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_NEXTPLAYER) );
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m_NextPlayerButton->setUnArmedBorderColor ( colorR, colorG, colorB, 0 );
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m_NextPlayerButton->setArmedBorderColor ( armedColorR, armedColorR, armedColorR, 0);
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m_NextPlayerButton->setUnArmedColor ( colorR, colorG, colorB, 0);
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m_NextPlayerButton->setArmedColor ( armedColorR, armedColorR, armedColorR, 0);
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// Initialize the bottom title.
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m_BottomMainLabel = new ColorButton( "Spectator Bottom", XRES(390), YRES(6), XRES(200), YRES(20), false, false );
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m_BottomMainLabel->setFont(font);
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m_BottomMainLabel->setParent(m_BottomBorder);
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m_BottomMainLabel->setContentAlignment( vgui::Label::a_center );
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m_BottomMainLabel->addActionSignal( new CSpectatorHandler_Command(this,SPECTATOR_PANEL_CMD_PLAYERS) );
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m_BottomMainLabel->setUnArmedBorderColor ( colorR, colorG, colorB, 0);
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m_BottomMainLabel->setArmedBorderColor ( armedColorR, armedColorR, armedColorR, 0);
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m_BottomMainLabel->setUnArmedColor ( colorR, colorG, colorB, 0);
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m_BottomMainLabel->setArmedColor ( armedColorR, armedColorR, armedColorR, 0);
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m_menuVisible = true;
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m_insetVisible = false;
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m_ExtraInfo->setVisible( false );
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m_Separator->setVisible( false );
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m_TimerImage->setVisible( false );
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m_TopBorder->setVisible(true);
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m_BottomBorder->setVisible( true );
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m_overviewButton = new CCheckButton2();
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m_overviewButton->setFont(font);
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m_overviewButton->setParent( m_BottomBorder );
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m_overviewButton->SetText("Overview");
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m_overviewButton->setPos(XRES(150), YRES(6));
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m_overviewButton->setSize(XRES(50), YRES(20));
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m_overviewButton->SetImages("gfx/vgui/640_checkset.tga", "gfx/vgui/640_checkunset.tga");
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m_overviewButton->SetHandler(new Spectator_CheckButtonHandler(this));
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m_overviewButton->SetTextColor(colorR, colorG, colorB, 0);
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m_firstPersonButton = new CCheckButton2();
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m_firstPersonButton->setFont(font);
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m_firstPersonButton->setParent( m_BottomBorder );
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m_firstPersonButton->SetText("First person");
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m_firstPersonButton->setPos(XRES(150 + 50), YRES(6));
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m_firstPersonButton->setSize(XRES(50), YRES(20));
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m_firstPersonButton->SetImages("gfx/vgui/640_checkset.tga", "gfx/vgui/640_checkunset.tga");
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m_firstPersonButton->SetHandler(new Spectator_CheckButtonHandler(this));
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m_firstPersonButton->SetTextColor(colorR, colorG, colorB, 0);
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m_autoDirectorButton = new CCheckButton2();
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m_autoDirectorButton->setFont(font);
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m_autoDirectorButton->setParent( m_BottomBorder );
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m_autoDirectorButton->SetText("Auto-director");
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m_autoDirectorButton->setPos(XRES(150 + 100), YRES(6));
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m_autoDirectorButton->setSize(XRES(50), YRES(20));
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m_autoDirectorButton->SetImages("gfx/vgui/640_checkset.tga", "gfx/vgui/640_checkunset.tga");
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m_autoDirectorButton->SetHandler(new Spectator_CheckButtonHandler(this));
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m_autoDirectorButton->SetTextColor(colorR, colorG, colorB, 0);
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/*
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m_OverviewData.insetWindowX = 4; // upper left corner
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m_OverviewData.insetWindowY = 4 + SPECTATOR_PANEL_HEIGHT;
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m_OverviewData.insetWindowHeight = 180;
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m_OverviewData.insetWindowWidth = 240;
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theDrawInfo.mX = XRES(m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth + 4);
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theDrawInfo.mY = YRES(SPECTATOR_PANEL_HEIGHT + 4);
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theDrawInfo.mWidth = ScreenWidth() - theDrawInfo.mX - XRES(4);
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theDrawInfo.mHeight = ScreenHeight() - YRES(SPECTATOR_PANEL_HEIGHT + 4) - theDrawInfo.mY;
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*/
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int theX = XRES(4 + 240 + 4);
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int theY = YRES(SPECTATOR_PANEL_HEIGHT + 4);
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int theWidth = ScreenWidth() - theX - XRES(4);
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int theHeight = ScreenHeight() - YRES(SPECTATOR_PANEL_HEIGHT + 4) - theY;
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m_overviewControl = new AvHOverviewControl;
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m_overviewControl->setPos(theX, theY);
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m_overviewControl->setSize(theWidth, theHeight);
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m_overviewControl->setParent(this);
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}
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void SpectatorPanel::ShowMenu(bool isVisible)
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{
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if ( !isVisible )
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{
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gViewPort->HideCommandMenu();
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}
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m_menuVisible = isVisible;
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gViewPort->UpdateCursorState();
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}
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void SpectatorPanel::EnableInsetView(bool isEnabled)
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{
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int x = gHUD.m_Spectator.m_OverviewData.insetWindowX;
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int y = gHUD.m_Spectator.m_OverviewData.insetWindowY;
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int wide = gHUD.m_Spectator.m_OverviewData.insetWindowWidth;
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int tall = gHUD.m_Spectator.m_OverviewData.insetWindowHeight;
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int offset = x + wide + 2;
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if ( isEnabled )
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{
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// short black bar to see full inset
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m_TopBorder->setBounds( XRES(offset), 0, XRES(640 - offset ), YRES(SPECTATOR_PANEL_HEIGHT) );
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if ( gEngfuncs.IsSpectateOnly() )
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{
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m_TopBanner->setVisible( true );
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m_TopBanner->setPos( XRES(offset), 0 );
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}
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else
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m_TopBanner->setVisible( false );
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}
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else
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{
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// full black bar, no inset border
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// show banner only in real HLTV mode
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if ( gEngfuncs.IsSpectateOnly() )
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{
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m_TopBanner->setVisible( true );
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m_TopBanner->setPos( 0,0 );
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}
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else
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m_TopBanner->setVisible( false );
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m_TopBorder->setBounds( 0, 0, ScreenWidth(), YRES(SPECTATOR_PANEL_HEIGHT) );
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}
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m_insetVisible = isEnabled;
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Update();
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}
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void SpectatorPanel::Update()
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{
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// Update the check boxes.
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m_overviewButton->SetChecked(gHUD.m_Spectator.IsInOverviewMode());
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m_overviewButton->setVisible(gHUD.GetIsNSMode());
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m_firstPersonButton->SetChecked(g_iUser1 == OBS_IN_EYE);
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m_autoDirectorButton->SetChecked(CVAR_GET_FLOAT("spec_autodirector") != 0);
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m_autoDirectorButton->setVisible(gEngfuncs.IsSpectateOnly());
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m_overviewControl->setVisible(gHUD.m_Spectator.IsInOverviewMode());
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int iTextWidth, iTextHeight;
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int iTimeHeight, iTimeWidth;
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int offset,j;
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// TODO Max: Figure out what this is for.
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if ( m_insetVisible )
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offset = gHUD.m_Spectator.m_OverviewData.insetWindowX + gHUD.m_Spectator.m_OverviewData.insetWindowWidth + 2;
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else
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offset = 0;
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//bool visible = gHUD.m_Spectator.m_drawstatus->value != 0;
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bool visible = true;
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m_ExtraInfo->setVisible( visible );
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m_TimerImage->setVisible( visible );
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m_CurrentTime->setVisible( visible );
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m_Separator->setVisible( visible );
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for ( j= 0; j < TEAM_NUMBER; j++ )
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m_TeamScores[j]->setVisible( visible );
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if ( !visible )
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return;
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m_ExtraInfo->getTextSize( iTextWidth, iTextHeight );
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m_CurrentTime->getTextSize( iTimeWidth, iTimeHeight );
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iTimeWidth += XRES ( 14 ); // +timer icon
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iTimeWidth += ( 4-(iTimeWidth%4) );
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if ( iTimeWidth > iTextWidth )
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iTextWidth = iTimeWidth;
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int xPos = ScreenWidth() - ( iTextWidth + XRES ( 4 + offset ) );
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m_ExtraInfo->setBounds( xPos, YRES( 1 ), iTextWidth, iTextHeight );
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m_TimerImage->setBounds( xPos, YRES( 2 ) + iTextHeight , XRES(14), YRES(14) );
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m_CurrentTime->setBounds( xPos + XRES ( 14 + 1 ), YRES( 2 ) + iTextHeight , iTimeWidth, iTimeHeight );
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m_Separator->setPos( ScreenWidth() - ( iTextWidth + XRES ( 4+2+4+offset ) ) , YRES( 1 ) );
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m_Separator->setSize( XRES( 4 ), YRES( SPECTATOR_PANEL_HEIGHT - 2 ) );
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for ( j= 0; j < TEAM_NUMBER; j++ )
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{
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int iwidth, iheight;
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m_TeamScores[j]->getTextSize( iwidth, iheight );
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m_TeamScores[j]->setBounds( ScreenWidth() - ( iTextWidth + XRES ( 4+2+4+2+offset ) + iwidth ), YRES( 1 ) + ( iheight * j ), iwidth, iheight );
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}
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}
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