NS/main/source/cl_dll/hud_spectator.cpp
pierow b5177e8e47 Additional spectator fixes
- fixed issues with piemenu cursor code being enabled when spectating
- the cursor is now enabled when in an observer mode that locks the view.
- fixed bugs/exploits where dead players could first person spectate the enemy team or travel around in freelook if all spectatable players on the team are dead.
2024-05-04 05:56:52 -04:00

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//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "hud.h"
#include "cl_util.h"
#include "common/cl_entity.h"
#include "common/triangleapi.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_SpectatorPanel.h"
#include "common/hltv.h"
#include "AvHServerVariables.h"
#include "ammohistory.h"
#include "pm_shared/pm_shared.h"
#include "pm_shared/pm_defs.h"
#include "common/pmtrace.h"
#include "common/entity_types.h"
// these are included for the math functions
#include "common/com_model.h"
#include "common/demo_api.h"
#include "common/event_api.h"
#include "studio_util.h"
#include "common/screenfade.h"
#include "util/STLUtil.h"
#include "mod/AvHTitles.h"
#include "mod/AvHSprites.h"
#pragma warning(disable: 4244)
extern int iJumpSpectator;
extern float vJumpOrigin[3];
extern float vJumpAngles[3];
extern void V_GetInEyePos(int entity, float * origin, float * angles );
extern void V_ResetChaseCam();
extern void V_GetChasePos(int target, float * cl_angles, float * origin, float * angles);
extern void VectorAngles( const float *forward, float *angles );
extern "C" void NormalizeAngles( float *angles );
extern float * GetClientColor( int clientIndex );
extern vec3_t v_origin; // last view origin
extern vec3_t v_angles; // last view angle
extern vec3_t v_cl_angles; // last client/mouse angle
extern vec3_t v_sim_org; // last sim origin
void SpectatorMode(void)
{
if ( gEngfuncs.Cmd_Argc() <= 1 )
{
gEngfuncs.Con_Printf( "usage: spec_mode <Mode>\n" );
return;
}
// SetModes() will decide if command is executed on server or local
if ( gEngfuncs.Cmd_Argc() == 2 )
gHUD.m_Spectator.SetMode( atoi( gEngfuncs.Cmd_Argv(1) ));
//else if ( gEngfuncs.Cmd_Argc() == 3 )
// gHUD.m_Spectator.SetMode( atoi( gEngfuncs.Cmd_Argv(1) ), atoi( gEngfuncs.Cmd_Argv(2) ) );
}
void SpectatorSpray(void)
{
vec3_t forward;
char string[128];
if ( !gEngfuncs.IsSpectateOnly() )
return;
AngleVectors(v_angles,forward,NULL,NULL);
VectorScale(forward, 128, forward);
VectorAdd(forward, v_origin, forward);
pmtrace_t * trace = gEngfuncs.PM_TraceLine( v_origin, forward, PM_TRACELINE_PHYSENTSONLY, 2, -1 );
if ( trace->fraction != 1.0 )
{
sprintf(string, "drc_spray %.2f %.2f %.2f %i",
trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent );
gEngfuncs.pfnServerCmd(string);
}
}
void SpectatorHelp(void)
{
if ( gViewPort )
{
gViewPort->ShowVGUIMenu( MENU_SPECHELP );
}
else
{
char *text = CHudTextMessage::BufferedLocaliseTextString( "#Spec_Help_Text" );
if ( text )
{
while ( *text )
{
if ( *text != 13 )
gEngfuncs.Con_Printf( "%c", *text );
text++;
}
}
}
}
void SpectatorMenu( void )
{
if ( gEngfuncs.Cmd_Argc() <= 1 )
{
gEngfuncs.Con_Printf( "usage: spec_menu <0|1>\n" );
return;
}
gViewPort->m_pSpectatorPanel->ShowMenu( atoi( gEngfuncs.Cmd_Argv(1))!=0 );
}
void ToggleScores( void )
{
if ( gViewPort )
{
if (gViewPort->IsScoreBoardVisible() )
{
gViewPort->HideScoreBoard();
}
else
{
gViewPort->ShowScoreBoard();
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CHudSpectator::Init()
{
gHUD.AddHudElem(this);
m_iFlags |= HUD_ACTIVE;
m_flNextObserverInput = 0.0f;
m_zoomDelta = 0.0f;
m_moveDelta = 0.0f;
iJumpSpectator = 0;
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
m_lastPrimaryObject = m_lastSecondaryObject = 0;
gEngfuncs.pfnAddCommand ("spec_mode", SpectatorMode );
gEngfuncs.pfnAddCommand ("spec_decal", SpectatorSpray );
gEngfuncs.pfnAddCommand ("spec_help", SpectatorHelp );
gEngfuncs.pfnAddCommand ("spec_menu", SpectatorMenu );
gEngfuncs.pfnAddCommand ("togglescores", ToggleScores );
m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames","1",0);
m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone","1",0);
m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus","1",0);
m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector","1",0);
// Removed by mmcguire.
m_overviewMode = false;
//m_overview = gEngfuncs.pfnRegisterVariable("spec_overview","1",0);
//m_pip = gEngfuncs.pfnRegisterVariable("spec_pip","1",0);
if ( !m_drawnames || !m_drawcone || !m_drawstatus || !m_autoDirector /*|| !m_pip*/)
{
gEngfuncs.Con_Printf("ERROR! Couldn't register all spectator variables.\n");
return 0;
}
return 1;
}
//-----------------------------------------------------------------------------
// UTIL_StringToVector originally from ..\dlls\util.cpp, slightly changed
//-----------------------------------------------------------------------------
void UTIL_StringToVector( float * pVector, const char *pString )
{
char *pstr, *pfront, tempString[128];
int j;
strcpy( tempString, pString );
pstr = pfront = tempString;
for ( j = 0; j < 3; j++ )
{
pVector[j] = atof( pfront );
while ( *pstr && *pstr != ' ' )
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
if (j < 2)
{
for (j = j+1;j < 3; j++)
pVector[j] = 0;
}
}
int UTIL_FindEntityInMap(char * name, float * origin, float * angle)
{
int n,found = 0;
char keyname[256];
char token[1024];
cl_entity_t * pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
if ( !pEnt ) return 0;
if ( !pEnt->model ) return 0;
char * data = pEnt->model->entities;
while (data)
{
data = gEngfuncs.COM_ParseFile(data, token);
if ( (token[0] == '}') || (token[0]==0) )
break;
if (!data)
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return 0;
}
if (token[0] != '{')
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: expected {\n");
return 0;
}
// we parse the first { now parse entities properties
while ( 1 )
{
// parse key
data = gEngfuncs.COM_ParseFile(data, token);
if (token[0] == '}')
break; // finish parsing this entity
if (!data)
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return 0;
};
strcpy (keyname, token);
// another hack to fix keynames with trailing spaces
n = (int)strlen(keyname);
while (n && keyname[n-1] == ' ')
{
keyname[n-1] = 0;
n--;
}
// parse value
data = gEngfuncs.COM_ParseFile(data, token);
if (!data)
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return 0;
};
if (token[0] == '}')
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: closing brace without data");
return 0;
}
if (!strcmp(keyname,"classname"))
{
if (!strcmp(token, name ))
{
found = 1; // thats our entity
}
};
if( !strcmp( keyname, "angle" ) )
{
float y = atof( token );
if (y >= 0)
{
angle[0] = 0.0f;
angle[1] = y;
}
else if ((int)y == -1)
{
angle[0] = -90.0f;
angle[1] = 0.0f;;
}
else
{
angle[0] = 90.0f;
angle[1] = 0.0f;
}
angle[2] = 0.0f;
}
if( !strcmp( keyname, "angles" ) )
{
UTIL_StringToVector(angle, token);
}
if (!strcmp(keyname,"origin"))
{
UTIL_StringToVector(origin, token);
};
} // while (1)
if (found)
return 1;
}
return 0; // we search all entities, but didn't found the correct
}
//-----------------------------------------------------------------------------
// SetSpectatorStartPosition():
// Get valid map position and 'beam' spectator to this position
//-----------------------------------------------------------------------------
void CHudSpectator::SetSpectatorStartPosition()
{
// search for info_player start
if ( UTIL_FindEntityInMap( "trigger_camera", m_cameraOrigin, m_cameraAngles ) )
iJumpSpectator = 1;
else if ( UTIL_FindEntityInMap( "info_player_start", m_cameraOrigin, m_cameraAngles ) )
iJumpSpectator = 1;
else if ( UTIL_FindEntityInMap( "info_player_deathmatch", m_cameraOrigin, m_cameraAngles ) )
iJumpSpectator = 1;
else if ( UTIL_FindEntityInMap( "info_player_coop", m_cameraOrigin, m_cameraAngles ) )
iJumpSpectator = 1;
else
{
// jump to 0,0,0 if no better position was found
VectorCopy(vec3_origin, m_cameraOrigin);
VectorCopy(vec3_origin, m_cameraAngles);
}
VectorCopy(m_cameraOrigin, vJumpOrigin);
VectorCopy(m_cameraAngles, vJumpAngles);
iJumpSpectator = 1; // jump anyway
}
//-----------------------------------------------------------------------------
// Purpose: Loads new icons
//-----------------------------------------------------------------------------
int CHudSpectator::VidInit()
{
m_hsprPlayerMarine = SPR_Load("sprites/iplayerm.spr");
m_hsprPlayerAlien = SPR_Load("sprites/iplayera.spr");
m_hsprPlayerDead = SPR_Load("sprites/iplayerdead.spr");
m_hsprUnkownMap = SPR_Load("sprites/tile.spr");
//m_hsprBeam = SPR_Load("sprites/laserbeam.spr");
//m_hsprCamera = SPR_Load("sprites/camera.spr");
m_hCrosshair = SPR_Load("sprites/crosshairs.spr");
m_hsprWhite = SPR_Load(kWhiteSprite);
return 1;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flTime -
// intermission -
//-----------------------------------------------------------------------------
int CHudSpectator::Draw(float flTime)
{
// draw only in spectator mode
if ( !g_iUser1 )
return 0;
// string error;
// gHUD.Update( flTime, error);
// Removed by mmcguire.
/*
// if user pressed zoom, aplly changes
if ( (m_zoomDelta != 0.0f) && ( g_iUser1 == OBS_MAP_FREE ) )
{
m_mapZoom += m_zoomDelta;
if ( m_mapZoom > 3.0f )
m_mapZoom = 3.0f;
if ( m_mapZoom < 0.5f )
m_mapZoom = 0.5f;
}
// if user moves in map mode, change map origin
if ( (m_moveDelta != 0.0f) && (g_iUser1 != OBS_ROAMING) )
{
vec3_t right;
AngleVectors(v_angles, NULL, right, NULL);
VectorNormalize(right);
VectorScale(right, m_moveDelta, right );
VectorAdd( m_mapOrigin, right, m_mapOrigin )
}
*/
//DrawOverviewMap();
/*
if (!IsInOverviewMode())
{
return 0;
}
if (m_hsprWhite != NULL)
{
float bgColor[] = { 0.1, 0.1, 0.1, 1 };
float borderColor[] = { 1, 1, 1, 1 };
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0);
float gammaScale = 1.0f / gHUD.GetGammaSlope();
// Draw the border on the overview map and the inset view.
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0);
gEngfuncs.pTriAPI->Color4f(gammaScale * borderColor[0], gammaScale * borderColor[1], gammaScale * borderColor[2], borderColor[3]);
gEngfuncs.pTriAPI->Begin(TRI_LINES);
int insetX1 = XRES(m_OverviewData.insetWindowX);
int insetY1 = YRES(m_OverviewData.insetWindowY);
int insetX2 = insetX1 + XRES(m_OverviewData.insetWindowWidth);
int insetY2 = insetY1 + YRES(m_OverviewData.insetWindowHeight);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY1, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY1, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY1, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY1, 1);
gEngfuncs.pTriAPI->End();
}*/
/*
// Only draw the icon names only if map mode is in Main Mode
if ( g_iUser1 < OBS_MAP_FREE )
return 1;
if ( !m_drawnames->value )
return 1;
// make sure we have player info
gViewPort->GetAllPlayersInfo();
*/
return 1;
}
bool CHudSpectator::IsInOverviewMode() const
{
return g_iUser1 && m_overviewMode && gHUD.GetIsNSMode() /*&& g_iUser1 != OBS_ROAMING*/;
}
void CHudSpectator::SetOverviewMode(bool overviewMode)
{
m_overviewMode = overviewMode;
}
void CHudSpectator::DrawOverviewMap()
{
// draw only in spectator mode
if (!IsInOverviewMode())
{
return;
}
AvHOverviewMap& theOverviewMap = gHUD.GetOverviewMap();
AvHOverviewMap::DrawInfo theDrawInfo;
theDrawInfo.mX = XRES(m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth + 4);
theDrawInfo.mY = YRES(SPECTATOR_PANEL_HEIGHT + 4);
theDrawInfo.mWidth = ScreenWidth() - theDrawInfo.mX - XRES(4);
theDrawInfo.mHeight = ScreenHeight() - YRES(SPECTATOR_PANEL_HEIGHT + 4) - theDrawInfo.mY;
theDrawInfo.mZoomScale = 1.0f;
AvHMapExtents theMapExtents;
theOverviewMap.GetMapExtents(theMapExtents);
theDrawInfo.mFullScreen = true;
float worldWidth = theMapExtents.GetMaxMapX() - theMapExtents.GetMinMapX();
float worldHeight = theMapExtents.GetMaxMapY() - theMapExtents.GetMinMapY();
float xScale;
float yScale;
float aspect1 = worldWidth / worldHeight;
float aspect2 = ((float)theDrawInfo.mWidth) / theDrawInfo.mHeight;
if (aspect1 > aspect2)
{
xScale = 1;
yScale = 1 / aspect2;
}
else
{
xScale = aspect2;
yScale = 1;
}
float centerX = (theMapExtents.GetMinMapX() + theMapExtents.GetMaxMapX()) / 2;
float centerY = (theMapExtents.GetMinMapY() + theMapExtents.GetMaxMapY()) / 2;
theDrawInfo.mViewWorldMinX = centerX - worldWidth * xScale * 0.5;
theDrawInfo.mViewWorldMinY = centerY - worldHeight * yScale * 0.5;
theDrawInfo.mViewWorldMaxX = centerX + worldWidth * xScale * 0.5;
theDrawInfo.mViewWorldMaxY = centerY + worldHeight * yScale * 0.5;
if (m_hsprWhite != NULL)
{
float bgColor[] = { 0.1, 0.1, 0.1, 1 };
float borderColor[] = { 1, 1, 1, 1 };
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0);
float gammaScale = 1.0f/* / gHUD.GetGammaSlope()*/;
// Draw the background.
gEngfuncs.pTriAPI->Color4f(gammaScale * bgColor[0], gammaScale * bgColor[1], gammaScale * bgColor[2], bgColor[3]);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1);
gEngfuncs.pTriAPI->End();
// Draw the overview map.
theOverviewMap.Draw(theDrawInfo);
// Draw the border on the overview map and the inset view.
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
gEngfuncs.pTriAPI->SpriteTexture((struct model_s*)(gEngfuncs.GetSpritePointer(m_hsprWhite)), 0);
gEngfuncs.pTriAPI->Color4f(gammaScale * borderColor[0], gammaScale * borderColor[1], gammaScale * borderColor[2], borderColor[3]);
gEngfuncs.pTriAPI->Begin(TRI_LINES);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY + theDrawInfo.mHeight, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY + theDrawInfo.mHeight, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX + theDrawInfo.mWidth, theDrawInfo.mY, 1);
gEngfuncs.pTriAPI->Vertex3f(theDrawInfo.mX, theDrawInfo.mY, 1);
int insetX1 = XRES(m_OverviewData.insetWindowX);
int insetY1 = YRES(m_OverviewData.insetWindowY);
int insetX2 = insetX1 + XRES(m_OverviewData.insetWindowWidth);
int insetY2 = insetY1 + YRES(m_OverviewData.insetWindowHeight);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY1, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY1, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY1, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX2, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY2, 1);
gEngfuncs.pTriAPI->Vertex3f(insetX1, insetY1, 1);
gEngfuncs.pTriAPI->End();
}
}
#include "parsemsg.h"
void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
{
float value;
char * string;
BEGIN_READ( pbuf, iSize );
int cmd = READ_BYTE();
switch ( cmd ) // director command byte
{
case DRC_CMD_START :
// now we have to do some things clientside, since the proxy doesn't know our mod
g_iPlayerClass = 0;
g_iTeamNumber = 0;
// fake a InitHUD & ResetHUD message
gHUD.MsgFunc_InitHUD(NULL,0, NULL);
gHUD.MsgFunc_ResetHUD(NULL, 0, NULL);
break;
case DRC_CMD_EVENT :
m_lastPrimaryObject = READ_WORD();
m_lastSecondaryObject = READ_WORD();
m_iObserverFlags = READ_LONG();
if ( m_autoDirector->value )
{
if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) )
V_ResetChaseCam();
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
}
break;
case DRC_CMD_MODE :
if ( m_autoDirector->value )
{
SetMode( READ_BYTE());
}
break;
case DRC_CMD_CAMERA :
if ( m_autoDirector->value )
{
vJumpOrigin[0] = READ_COORD(); // position
vJumpOrigin[1] = READ_COORD();
vJumpOrigin[2] = READ_COORD();
vJumpAngles[0] = READ_COORD(); // view angle
vJumpAngles[1] = READ_COORD();
vJumpAngles[2] = READ_COORD();
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
break;
case DRC_CMD_MESSAGE:
{
client_textmessage_t * msg = &m_HUDMessages[m_lastHudMessage];
msg->effect = READ_BYTE(); // effect
UnpackRGB( (int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG() ); // color
msg->r2 = msg->r1;
msg->g2 = msg->g1;
msg->b2 = msg->b1;
msg->a2 = msg->a1 = 0xFF; // not transparent
msg->x = READ_FLOAT(); // x pos
msg->y = READ_FLOAT(); // y pos
msg->fadein = READ_FLOAT(); // fadein
msg->fadeout = READ_FLOAT(); // fadeout
msg->holdtime = READ_FLOAT(); // holdtime
msg->fxtime = READ_FLOAT(); // fxtime;
strncpy( m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128 );
m_HUDMessageText[m_lastHudMessage][127]=0; // text
msg->pMessage = m_HUDMessageText[m_lastHudMessage];
msg->pName = "HUD_MESSAGE";
gHUD.m_Message.MessageAdd( msg->pName, gHUD.m_flTime);
m_lastHudMessage++;
m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
}
break;
case DRC_CMD_SOUND :
string = READ_STRING();
value = READ_FLOAT();
gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, value, ATTN_NORM, 0, PITCH_NORM );
break;
case DRC_CMD_TIMESCALE :
value = READ_FLOAT();
break;
case DRC_CMD_STATUS:
READ_LONG(); // total number of spectator slots
m_iSpectatorNumber = READ_LONG(); // total number of spectator
READ_WORD(); // total number of relay proxies
gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_BANNER:
// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_FADE:
break;
case DRC_CMD_STUFFTEXT:
ClientCmd( READ_STRING() );
break;
default : gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
}
}
void CHudSpectator::FindNextPlayer(bool bReverse)
{
// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
// only a subset of the players. e.g. Make it check the target's team.
int iStart;
cl_entity_t * pEnt = NULL;
// if we are NOT in HLTV mode, spectator targets are set on server
if ( !gEngfuncs.IsSpectateOnly() )
{
char cmdstring[32];
// forward command to server
sprintf(cmdstring,"follownext %i",bReverse?1:0);
gEngfuncs.pfnServerCmd(cmdstring);
return;
}
if ( g_iUser2 )
iStart = g_iUser2;
else
iStart = 1;
g_iUser2 = 0;
int iCurrent = iStart;
int iDir = bReverse ? -1 : 1;
// make sure we have player info
gViewPort->GetAllPlayersInfo();
do
{
iCurrent += iDir;
// Loop through the clients
if (iCurrent > MAX_PLAYERS)
iCurrent = 1;
if (iCurrent < 1)
iCurrent = MAX_PLAYERS;
pEnt = gEngfuncs.GetEntityByIndex( iCurrent );
if ( !IsActivePlayer( pEnt ) )
continue;
// MOD AUTHORS: Add checks on target here.
g_iUser2 = iCurrent;
break;
} while ( iCurrent != iStart );
// Did we find a target?
if ( !g_iUser2 )
{
gEngfuncs.Con_DPrintf( "No observer targets.\n" );
// take save camera position
VectorCopy(m_cameraOrigin, vJumpOrigin);
VectorCopy(m_cameraAngles, vJumpAngles);
}
else
{
// use new entity position for roaming
VectorCopy ( pEnt->origin, vJumpOrigin );
VectorCopy ( pEnt->angles, vJumpAngles );
}
iJumpSpectator = 1;
}
void CHudSpectator::HandleButtonsDown( int ButtonPressed )
{
if ( !gViewPort )
return;
//Not in intermission.
if ( gHUD.m_iIntermission )
return;
if ( !g_iUser1 )
return; // dont do anything if not in spectator mode
// don't handle buttons during normal demo playback
if ( gEngfuncs.pDemoAPI->IsPlayingback() && !gEngfuncs.IsSpectateOnly() )
return;
int theNewMainMode = g_iUser1;
// Crouch toggles the overview mode
if (gHUD.GetIsNSMode() && ButtonPressed & IN_DUCK)
{
bool theInOverviewMode = gHUD.m_Spectator.IsInOverviewMode();
gHUD.m_Spectator.SetOverviewMode(!theInOverviewMode);
}
// Jump changes spectator modes
if ( ButtonPressed & IN_JUMP )
{
theNewMainMode++;
AvHPlayMode CurrPlayMode = gHUD.GetPlayMode();
float FreeSpecMode = gHUD.GetServerVariableFloat(kvFreeSpectatorMode);
if (FreeSpecMode == 0 || (FreeSpecMode == 1 && gHUD.GetPlayMode() != PLAYMODE_OBSERVER))
{
while (theNewMainMode == OBS_CHASE_FREE || theNewMainMode == OBS_ROAMING)
{
theNewMainMode++;
}
}
if (theNewMainMode > OBS_IN_EYE)
{
theNewMainMode = OBS_CHASE_LOCKED;
}
gHUD.m_Spectator.SetMode(theNewMainMode);
}
//g_iUser1 = theNewMainMode;
// Attack moves to the next player
if (g_iUser1 != OBS_ROAMING && ButtonPressed & (IN_MOVELEFT | IN_MOVERIGHT) )
{
FindNextPlayer( (ButtonPressed & IN_MOVELEFT) ? true:false );
// if ( g_iUser1 == OBS_ROAMING )
// {
// gEngfuncs.SetViewAngles( vJumpAngles );
// iJumpSpectator = 1;
//
// }
// lease directed mode if player want to see another player
m_autoDirector->value = 0.0f;
}
/*
double time = gEngfuncs.GetClientTime();
int newMainMode = g_iUser1;
int newInsetMode = m_pip->value;
// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed );
if ( !gViewPort )
return;
//Not in intermission.
if ( gHUD.m_iIntermission )
return;
if ( !g_iUser1 )
return; // dont do anything if not in spectator mode
// don't handle buttons during normal demo playback
if ( gEngfuncs.pDemoAPI->IsPlayingback() && !gEngfuncs.IsSpectateOnly() )
return;
// Slow down mouse clicks.
if ( m_flNextObserverInput > time )
return;
// enable spectator screen
if ( ButtonPressed & IN_DUCK )
{
gViewPort->m_pSpectatorPanel->ShowMenu(!gViewPort->m_pSpectatorPanel->m_menuVisible);
}
// 'Use' changes inset window mode
if ( ButtonPressed & IN_USE )
{
newInsetMode = ToggleInset(true);
}
// if not in HLTV mode, buttons are handled server side
if ( gEngfuncs.IsSpectateOnly() )
{
// changing target or chase mode not in overviewmode without inset window
// Jump changes main window modes
if ( ButtonPressed & IN_JUMP )
{
if ( g_iUser1 == OBS_CHASE_LOCKED )
newMainMode = OBS_CHASE_FREE;
else if ( g_iUser1 == OBS_CHASE_FREE )
newMainMode = OBS_IN_EYE;
else if ( g_iUser1 == OBS_IN_EYE )
newMainMode = OBS_ROAMING;
else if ( g_iUser1 == OBS_ROAMING )
newMainMode = OBS_MAP_FREE;
else if ( g_iUser1 == OBS_MAP_FREE )
newMainMode = OBS_MAP_CHASE;
else
newMainMode = OBS_CHASE_FREE; // don't use OBS_CHASE_LOCKED anymore
}
// Attack moves to the next player
if ( ButtonPressed & (IN_ATTACK | IN_ATTACK2) )
{
FindNextPlayer( (ButtonPressed & IN_ATTACK2) ? true:false );
if ( g_iUser1 == OBS_ROAMING )
{
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
// lease directed mode if player want to see another player
m_autoDirector->value = 0.0f;
}
}
SetModes(newMainMode, newInsetMode);
if ( g_iUser1 == OBS_MAP_FREE )
{
if ( ButtonPressed & IN_FORWARD )
m_zoomDelta = 0.01f;
if ( ButtonPressed & IN_BACK )
m_zoomDelta = -0.01f;
if ( ButtonPressed & IN_MOVELEFT )
m_moveDelta = -12.0f;
if ( ButtonPressed & IN_MOVERIGHT )
m_moveDelta = 12.0f;
}
m_flNextObserverInput = time + 0.2;
*/
}
void CHudSpectator::HandleButtonsUp( int ButtonPressed )
{
if ( !gViewPort )
return;
if ( !gViewPort->m_pSpectatorPanel->isVisible() )
return; // dont do anything if not in spectator mode
if ( ButtonPressed & (IN_FORWARD | IN_BACK) )
m_zoomDelta = 0.0f;
if ( ButtonPressed & (IN_MOVELEFT | IN_MOVERIGHT) )
m_moveDelta = 0.0f;
}
void CHudSpectator::SetMode(int iNewMainMode)
{
int NewMode = iNewMainMode;
if (NewMode == OBS_CHASE_FREE || NewMode == OBS_ROAMING)
{
float FreeSpecMode = gHUD.GetServerVariableFloat(kvFreeSpectatorMode);
if ((FreeSpecMode == 0 || (FreeSpecMode == 1.0f && gHUD.GetPlayMode() != PLAYMODE_OBSERVER)) && !gEngfuncs.IsSpectateOnly())
{
if (g_iUser1 != OBS_CHASE_FREE && g_iUser1 != OBS_ROAMING)
{
NewMode = g_iUser1;
}
else
{
NewMode = OBS_IN_EYE;
}
}
}
// if value == -1 keep old value
if (NewMode == -1 )
NewMode = g_iUser1;
// main modes ettings will override inset window settings
if (NewMode != g_iUser1 )
{
// if we are NOT in HLTV mode, main spectator mode is set on server
if ( !gEngfuncs.IsSpectateOnly() )
{
char cmdstring[32];
// forward command to server
sprintf(cmdstring,"specmode %i", NewMode);
gEngfuncs.pfnServerCmd(cmdstring);
return;
}
else
{
if ( !g_iUser2 && (NewMode != OBS_ROAMING ) ) // make sure we have a target
{
// choose last Director object if still available
if ( IsActivePlayer( gEngfuncs.GetEntityByIndex( m_lastPrimaryObject ) ) )
{
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
}
else
{
FindNextPlayer(false); // find any target
}
}
switch (NewMode)
{
case OBS_CHASE_LOCKED:
g_iUser1 = OBS_CHASE_LOCKED;
break;
case OBS_CHASE_FREE:
g_iUser1 = OBS_CHASE_FREE;
break;
case OBS_ROAMING : // jump to current vJumpOrigin/angle
g_iUser1 = OBS_ROAMING;
if ( g_iUser2 )
{
V_GetChasePos( g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles );
gEngfuncs.SetViewAngles( vJumpAngles );
iJumpSpectator = 1;
}
break;
case OBS_IN_EYE:
g_iUser1 = OBS_IN_EYE;
break;
/*
case OBS_MAP_FREE : g_iUser1 = OBS_MAP_FREE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_CHASE : g_iUser1 = OBS_MAP_CHASE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
*/
}
if ( (g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING) )
{
m_crosshairRect.left = 24;
m_crosshairRect.top = 0;
m_crosshairRect.right = 48;
m_crosshairRect.bottom = 24;
gHUD.SetCurrentCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
gWR.SetWeaponConfig(nullptr, 1);
}
else
{
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) );
gHUD.SetCurrentCrosshair( 0, m_crosshairRect, 0, 0, 0 );
gWR.SetWeaponConfig(nullptr, -1);
}
//char string[128];
//sprintf(string, "#Spec_Mode%d", g_iUser1 );
//sprintf(string, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString( string ));
//gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
}
}
gViewPort->UpdateSpectatorPanel();
}
bool CHudSpectator::IsActivePlayer(cl_entity_t * ent)
{
return ( ent &&
ent->player &&
ent->curstate.solid != SOLID_NOT &&
ent != gEngfuncs.GetLocalPlayer() &&
g_PlayerInfoList[ent->index].name != NULL
);
}
bool CHudSpectator::ParseOverviewFile( )
{
//char filename[255];
//char levelname[255];
//char token[1024];
//float height;
char *pfile = NULL;
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
// fill in standrd values
m_OverviewData.insetWindowX = 4; // upper left corner
m_OverviewData.insetWindowY = 4 + SPECTATOR_PANEL_HEIGHT;
m_OverviewData.insetWindowHeight = 180;
m_OverviewData.insetWindowWidth = 240;
m_OverviewData.origin[0] = 0.0f;
m_OverviewData.origin[1] = 0.0f;
m_OverviewData.origin[2] = 0.0f;
m_OverviewData.zoom = 1.0f;
m_OverviewData.layers = 0;
m_OverviewData.layersHeights[0] = 0.0f;
strcpy( m_OverviewData.map, gEngfuncs.pfnGetLevelName() );
if ( strlen( m_OverviewData.map ) == 0 )
return false; // not active yet
/*
strcpy(levelname, m_OverviewData.map + 5);
levelname[strlen(levelname)-4] = 0;
sprintf(filename, "overviews/%s.txt", levelname );
pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL);
if (!pfile)
{
gEngfuncs.Con_Printf("Couldn't open file %s. Using default values for overiew mode.\n", filename );
return false;
}
while (true)
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
if (!pfile)
break;
if ( !stricmp( token, "global" ) )
{
// parse the global data
pfile = gEngfuncs.COM_ParseFile(pfile, token);
if ( stricmp( token, "{" ) )
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile,token);
while (stricmp( token, "}") )
{
if ( !stricmp( token, "zoom" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.zoom = atof( token );
}
else if ( !stricmp( token, "origin" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.origin[0] = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.origin[1] = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.origin[2] = atof( token );
}
else if ( !stricmp( token, "rotated" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
m_OverviewData.rotated = atoi( token );
}
else if ( !stricmp( token, "inset" ) )
{
// Removed by mmcguire.
// This isn't supported anymore.
pfile = gEngfuncs.COM_ParseFile(pfile,token);
//m_OverviewData.insetWindowX = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
//m_OverviewData.insetWindowY = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
//m_OverviewData.insetWindowWidth = atof( token );
pfile = gEngfuncs.COM_ParseFile(pfile,token);
//m_OverviewData.insetWindowHeight = atof( token );
}
else
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
}
}
else if ( !stricmp( token, "layer" ) )
{
// parse a layer data
if ( m_OverviewData.layers == OVERVIEW_MAX_LAYERS )
{
gEngfuncs.Con_Printf("Error parsing overview file %s. ( too many layers )\n", filename );
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile,token);
if ( stricmp( token, "{" ) )
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile,token);
while (stricmp( token, "}") )
{
if ( !stricmp( token, "image" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
strcpy(m_OverviewData.layersImages[ m_OverviewData.layers ], token);
}
else if ( !stricmp( token, "height" ) )
{
pfile = gEngfuncs.COM_ParseFile(pfile,token);
height = atof(token);
m_OverviewData.layersHeights[ m_OverviewData.layers ] = height;
}
else
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
}
m_OverviewData.layers++;
}
}
gEngfuncs.COM_FreeFile( pfile );
*/
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
return true;
}
void CHudSpectator::LoadMapSprites()
{
// right now only support for one map layer
if (m_OverviewData.layers > 0 )
{
m_MapSprite = gEngfuncs.LoadMapSprite( m_OverviewData.layersImages[0] );
}
else
m_MapSprite = NULL; // the standard "unkown map" sprite will be used instead
}
void CHudSpectator::DrawOverviewLayer()
{
float screenaspect, xs, ys, xStep, yStep, x,y,z;
int ix,iy,i,xTiles,yTiles,frame;
qboolean hasMapImage = m_MapSprite?TRUE:FALSE;
model_t * dummySprite = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprUnkownMap);
if ( hasMapImage)
{
i = m_MapSprite->numframes / (4*3);
i = sqrt((float)i);
xTiles = i*4;
yTiles = i*3;
}
else
{
xTiles = 8;
yTiles = 6;
}
screenaspect = 4.0f/3.0f;
xs = m_OverviewData.origin[0];
ys = m_OverviewData.origin[1];
z = ( 90.0f - v_angles[0] ) / 90.0f;
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
// i = r_overviewTexture + ( layer*OVERVIEW_X_TILES*OVERVIEW_Y_TILES );
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
frame = 0;
// rotated view ?
if ( m_OverviewData.rotated )
{
xStep = (2*4096.0f / m_OverviewData.zoom ) / xTiles;
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
y = ys + (4096.0f / (m_OverviewData.zoom * screenaspect));
for (iy = 0; iy < yTiles; iy++)
{
x = xs - (4096.0f / (m_OverviewData.zoom));
for (ix = 0; ix < xTiles; ix++)
{
if (hasMapImage)
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
else
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
x+= xStep;
}
y+=yStep;
}
}
else
{
xStep = -(2*4096.0f / m_OverviewData.zoom ) / xTiles;
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
x = xs + (4096.0f / (m_OverviewData.zoom * screenaspect ));
for (ix = 0; ix < yTiles; ix++)
{
y = ys + (4096.0f / (m_OverviewData.zoom));
for (iy = 0; iy < xTiles; iy++)
{
if (hasMapImage)
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
else
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
y+=yStep;
}
x+= xStep;
}
}
}
void CHudSpectator::DrawOverviewEntities()
{
/*
int i,ir,ig,ib;
struct model_s *hSpriteModel;
vec3_t origin, angles, point, forward, right, left, up, world, screen, offset;
float x,y,z, r,g,b, sizeScale = 4.0f;
cl_entity_t * ent;
float rmatrix[3][4]; // transformation matrix
float zScale = (90.0f - v_angles[0] ) / 90.0f;
z = m_OverviewData.layersHeights[0] * zScale;
// get yellow/brown HUD color
//UnpackRGB(ir,ig,ib, RGB_YELLOWISH);
gHUD.GetPrimaryHudColor(ir, ig, ib);
r = (float)ir/255.0f;
g = (float)ig/255.0f;
b = (float)ib/255.0f;
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
for (i=0; i < MAX_PLAYERS; i++ )
m_vPlayerPos[i][2] = -1; // mark as invisible
// draw all players
float depthOffset = 0;
for (i=MAX_OVERVIEW_ENTITIES - 1; i >= 0; i--)
{
if ( !m_OverviewEntities[i].hSprite )
continue;
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_OverviewEntities[i].hSprite );
ent = m_OverviewEntities[i].entity;
int theSpriteFrame = m_OverviewEntities[i].mFrame;
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, theSpriteFrame);
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd);
// see R_DrawSpriteModel
// draws players sprite
AngleVectors(ent->angles, right, up, NULL );
VectorCopy(ent->origin,origin);
// Set origin of blip to just above map height, so blips are all drawn on map
origin.z = m_OverviewData.layersHeights[0] + kOverviewEntityZHeight + depthOffset;
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
float gammaSlope = gHUD.GetGammaSlope();
gEngfuncs.pTriAPI->Color4f(
m_OverviewEntities[i].mColorR / gammaSlope,
m_OverviewEntities[i].mColorG / gammaSlope,
m_OverviewEntities[i].mColorB / gammaSlope,
1);
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
VectorMA (origin, 16.0f * sizeScale, up, point);
VectorMA (point, 16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv (point);
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
VectorMA (origin, 16.0f * sizeScale, up, point);
VectorMA (point, -16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv (point);
gEngfuncs.pTriAPI->TexCoord2f (0,1);
VectorMA (origin, -16.0f * sizeScale, up, point);
VectorMA (point, -16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv (point);
gEngfuncs.pTriAPI->TexCoord2f (1,1);
VectorMA (origin, -16.0f * sizeScale, up, point);
VectorMA (point, 16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv (point);
gEngfuncs.pTriAPI->End ();
if ( !ent->player)
continue;
// draw line under player icons
origin[2] *= zScale;
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprBeam );
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
gEngfuncs.pTriAPI->Color4f(r, g, b, 0.3);
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4, origin[2]-zScale);
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4, origin[2]-zScale);
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4,z);
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4,z);
gEngfuncs.pTriAPI->End ();
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4, origin[2]-zScale);
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4, origin[2]-zScale);
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4,z);
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4,z);
gEngfuncs.pTriAPI->End ();
// calculate screen position for name and infromation in hud::draw()
if ( gEngfuncs.pTriAPI->WorldToScreen(origin,screen) )
continue; // object is behind viewer
screen[0] = XPROJECT(screen[0]);
screen[1] = YPROJECT(screen[1]);
screen[2] = 0.0f;
// calculate some offset under the icon
origin[0]+=32.0f;
origin[1]+=32.0f;
gEngfuncs.pTriAPI->WorldToScreen(origin,offset);
offset[0] = XPROJECT(offset[0]);
offset[1] = YPROJECT(offset[1]);
offset[2] = 0.0f;
VectorSubtract(offset, screen, offset );
int playerNum = ent->index - 1;
m_vPlayerPos[playerNum][0] = screen[0];
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset);
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
}
if ( !m_pip || !m_drawcone->value )
return;
// get current camera position and angle
if ( m_pip == INSET_IN_EYE || g_iUser1 == OBS_IN_EYE )
{
V_GetInEyePos( g_iUser2, origin, angles );
}
else if ( m_pip == INSET_CHASE_FREE || g_iUser1 == OBS_CHASE_FREE )
{
V_GetChasePos( g_iUser2, v_cl_angles, origin, angles );
}
else if ( g_iUser1 == OBS_ROAMING )
{
VectorCopy( v_sim_org, origin );
VectorCopy( v_cl_angles, angles );
}
else
V_GetChasePos( g_iUser2, NULL, origin, angles );
// draw camera sprite
x = origin[0];
y = origin[1];
z = origin[2];
// Set origin of cone to just above map height, so blips are all drawn on map
z = m_OverviewData.layersHeights[0] + kOverviewEntityZHeight;
angles[0] = 0; // always show horizontal camera sprite
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprCamera );
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
gEngfuncs.pTriAPI->Color4f( r, g, b, 1.0 );
AngleVectors(angles, forward, NULL, NULL );
VectorScale (forward, 512.0f, forward);
offset[0] = 0.0f;
offset[1] = 45.0f;
offset[2] = 0.0f;
AngleMatrix(offset, rmatrix );
VectorTransform(forward, rmatrix , right );
offset[1]= -45.0f;
AngleMatrix(offset, rmatrix );
VectorTransform(forward, rmatrix , left );
gEngfuncs.pTriAPI->Begin (TRI_TRIANGLES);
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
gEngfuncs.pTriAPI->End ();
*/
}
void CHudSpectator::DrawOverview()
{
/*
// draw only in sepctator mode
if ( !g_iUser1 )
return;
// Only draw the overview if Map Mode is selected for this view
if ( m_iDrawCycle == 0 && ( (g_iUser1 != OBS_MAP_FREE) && (g_iUser1 != OBS_MAP_CHASE) ) )
return;
if ( m_iDrawCycle == 1 && m_pip->value < INSET_MAP_FREE )
return;
DrawOverviewLayer();
DrawOverviewEntities();
CheckOverviewEntities();
*/
}
void CHudSpectator::CheckOverviewEntities()
{
double time = gEngfuncs.GetClientTime();
// removes old entities from list
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
{
// remove entity from list if it is too old
if ( m_OverviewEntities[i].killTime < time )
{
memset( &m_OverviewEntities[i], 0, sizeof (overviewEntity_t) );
}
}
}
bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname)
{
AVHHSPRITE hSprite = 0;
double duration = -1.0f; // duration -1 means show it only this frame;
int theFrame = 0;
bool theSuccess = false;
int theRenderMode;
if ( ent )
{
if (ent->curstate.solid != SOLID_NOT)
{
gHUD.GetSpriteForUser3(AvHUser3(ent->curstate.iuser3), hSprite, theFrame, theRenderMode);
}
/*
if ( type == ET_PLAYER )
{
if ( ent->curstate.solid != SOLID_NOT)
{
int thePlayerClass = g_PlayerExtraInfo[ent->index].playerclass;
switch(thePlayerClass)
{
case PLAYERCLASS_ALIVE_MARINE:
hSprite = this->m_hsprPlayerMarine;
theFrame = 0;
break;
case PLAYERCLASS_ALIVE_HEAVY_MARINE:
hSprite = this->m_hsprPlayerMarine;
theFrame = 1;
break;
case PLAYERCLASS_COMMANDER:
hSprite = this->m_hsprPlayerMarine;
theFrame = 2;
break;
case PLAYERCLASS_ALIVE_LEVEL1:
hSprite = this->m_hsprPlayerAlien;
theFrame = 0;
break;
case PLAYERCLASS_ALIVE_LEVEL2:
hSprite = this->m_hsprPlayerAlien;
theFrame = 1;
break;
case PLAYERCLASS_ALIVE_LEVEL3:
hSprite = this->m_hsprPlayerAlien;
theFrame = 2;
break;
case PLAYERCLASS_ALIVE_LEVEL4:
hSprite = this->m_hsprPlayerAlien;
theFrame = 3;
break;
case PLAYERCLASS_ALIVE_LEVEL5:
hSprite = this->m_hsprPlayerAlien;
theFrame = 4;
break;
case PLAYERCLASS_ALIVE_GESTATING:
hSprite = this->m_hsprPlayerAlien;
theFrame = 5;
break;
case PLAYERCLASS_ALIVE_DIGESTING:
break;
}
}
else
{
// it's an spectator
}
}
else if (type == ET_NORMAL)
{
// Now help icons
if(hSprite == 0)
{
AvHUser3 theUser3 = AvHUser3(ent->curstate.iuser3);
theFrame = gHUD.GetHelpIconFrameFromUser3(theUser3);
if(theFrame != -1)
{
hSprite = gHUD.GetHelpSprite();
}
}
}
*/
}
if(hSprite > 0)
{
int theTeam = ent->curstate.team;
float theR = kFTeamColors[theTeam][0];
float theG = kFTeamColors[theTeam][1];
float theB = kFTeamColors[theTeam][2];
theSuccess = AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration, theFrame, theRenderMode, theR, theG, theB);
}
return theSuccess;
}
void CHudSpectator::DeathMessage(int victim)
{
// find out where the victim is
cl_entity_t *pl = gEngfuncs.GetEntityByIndex(victim);
if (pl && pl->player)
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f, 0, kRenderTransTexture, 1, 1, 1);
}
bool CHudSpectator::AddOverviewEntityToList(AVHHSPRITE sprite, cl_entity_t *ent, double killTime, int inFrame, int inRenderMode, float r, float g, float b)
{
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
{
// find empty entity slot
if ( m_OverviewEntities[i].entity == NULL)
{
m_OverviewEntities[i].entity = ent;
m_OverviewEntities[i].hSprite = sprite;
m_OverviewEntities[i].killTime = killTime;
m_OverviewEntities[i].mFrame = inFrame;
m_OverviewEntities[i].mRenderMode = inRenderMode;
m_OverviewEntities[i].mColorR = r;
m_OverviewEntities[i].mColorG = g;
m_OverviewEntities[i].mColorB = b;
return true;
}
}
return false; // maximum overview entities reached
}
void CHudSpectator::CheckSettings()
{
// disallow same inset mode as main mode:
//m_pip->value = floor(m_pip->value);
// Removed by mmcguire.
/*
if ( ( g_iUser1 < OBS_MAP_FREE ) && ( m_pip->value == INSET_CHASE_LOCKED || m_pip->value == INSET_IN_EYE ) )
{
// otherwise both would show in World picures
m_pip->value = INSET_OFF;
}
// disble in intermission screen
if ( gHUD.m_iIntermission )
m_pip->value = INSET_OFF;
*/
// check chat mode
if ( m_chatEnabled != (gHUD.m_SayText.m_HUD_saytext->value!=0) )
{
// hud_saytext changed
m_chatEnabled = (gHUD.m_SayText.m_HUD_saytext->value!=0);
if ( gEngfuncs.IsSpectateOnly() )
{
// tell proxy our new chat mode
char chatcmd[32];
sprintf(chatcmd, "ignoremsg %i", m_chatEnabled?0:1 );
gEngfuncs.pfnServerCmd(chatcmd);
}
}
// HL/TFC has no oberserver corsshair, so set it client side
if ( g_iUser1 == OBS_IN_EYE )
{
m_crosshairRect.left = 24;
m_crosshairRect.top = 0;
m_crosshairRect.right = 48;
m_crosshairRect.bottom = 24;
gHUD.SetCurrentCrosshair( m_hCrosshair, m_crosshairRect, 255, 255, 255 );
gWR.SetWeaponConfig(nullptr, 1);
}
else
{
memset( &m_crosshairRect,0,sizeof(m_crosshairRect) );
gHUD.SetCurrentCrosshair( 0, m_crosshairRect, 0, 0, 0 );
gWR.SetWeaponConfig(nullptr, -1);
}
// Removed by mmcguire.
/*
// if we are a real player on server don't allow inset window
// in First Person mode since this is our resticted forcecamera mode 2
// team number 3 = SPECTATOR see player.h
if ( ( (g_iTeamNumber == 1) || (g_iTeamNumber == 2)) && (g_iUser1 == OBS_IN_EYE) )
m_pip->value = INSET_OFF;
*/
// draw small border around inset view, adjust upper black bar
//gViewPort->m_pSpectatorPanel->EnableInsetView( m_pip->value != INSET_OFF );
gViewPort->m_pSpectatorPanel->EnableInsetView( IsInOverviewMode() );
}
void CHudSpectator::Reset()
{
// Reset HUD
if ( strcmp( m_OverviewData.map, gEngfuncs.pfnGetLevelName() ) )
{
// update level overview if level changed
ParseOverviewFile();
LoadMapSprites();
}
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
SetSpectatorStartPosition();
}
void CHudSpectator::InitHUDData()
{
gHUD.InitHUDData();
m_lastPrimaryObject = m_lastSecondaryObject = 0;
m_flNextObserverInput = 0.0f;
m_lastHudMessage = 0;
m_iSpectatorNumber = 0;
iJumpSpectator = 0;
g_iUser1 = g_iUser2 = 0;
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
if ( gEngfuncs.IsSpectateOnly() || gEngfuncs.pDemoAPI->IsPlayingback() )
m_autoDirector->value = 1.0f;
else
m_autoDirector->value = 0.0f;
Reset();
SetMode( OBS_CHASE_FREE);
g_iUser2 = 0; // fake not target until first camera command
// reset HUD FOV
//gHUD.m_iFOV = CVAR_GET_FLOAT("default_fov");
gHUD.m_iFOV = 90;
}