mirror of
https://github.com/ENSL/NS.git
synced 2024-11-27 23:02:16 +00:00
b5590dd5d9
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@144 67975925-1194-0748-b3d5-c16f83f1a3a1
152 lines
3.9 KiB
C++
152 lines
3.9 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHEggLayer.cpp $
|
|
// $Date: 2002/07/24 19:09:16 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHEggLayer.cpp,v $
|
|
// Revision 1.7 2002/07/24 19:09:16 Flayra
|
|
// - Linux issues
|
|
//
|
|
// Revision 1.6 2002/07/24 18:55:51 Flayra
|
|
// - Linux case sensitivity stuff
|
|
//
|
|
// Revision 1.5 2002/06/03 16:39:09 Flayra
|
|
// - Added different deploy times (this should be refactored a bit more)
|
|
//
|
|
// Revision 1.4 2002/05/23 02:33:41 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "mod/AvHAlienWeapons.h"
|
|
#include "mod/AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "common/hldm.h"
|
|
#include "common/event_api.h"
|
|
#include "common/event_args.h"
|
|
#include "common/vector_util.h"
|
|
#include "mod/AvHAlienWeaponConstants.h"
|
|
#include "mod/AvHPlayerUpgrade.h"
|
|
#include "mod/AvHGamerules.h"
|
|
#include "mod/AvHAlienWeaponConstants.h"
|
|
#include "mod/AvHServerUtil.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(kwEggLayer, AvHEggLayer);
|
|
|
|
BOOL AvHEggLayer::Deploy()
|
|
{
|
|
return DefaultDeploy(kEggLayerVModel, kEggLayerPModel, this->GetDeployAnimation(), kEggLayerAnimExt);
|
|
}
|
|
|
|
|
|
int AvHEggLayer::GetBarrelLength() const
|
|
{
|
|
return kEggLayerBarrelLength;
|
|
}
|
|
|
|
bool AvHEggLayer::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AvHEggLayer::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHEggLayer::Init()
|
|
{
|
|
this->mRange = kEggLayerRange;
|
|
this->mROF = kEggLayerROF;
|
|
}
|
|
|
|
void AvHEggLayer::Precache(void)
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
PRECACHE_MODEL(kEggLayerVModel);
|
|
PRECACHE_MODEL(kEggLayerPModel);
|
|
PRECACHE_MODEL(kAlienGunWModel);
|
|
|
|
PRECACHE_SOUND(kEggLaySound1);
|
|
PRECACHE_SOUND(kEggLaySound2);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kEggLayerShootEventName);
|
|
//this->mEvent = PRECACHE_EVENT(1, kSpitGEventName);
|
|
}
|
|
|
|
void AvHEggLayer::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_EGGLAYER;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsEggLayer);
|
|
|
|
SET_MODEL(ENT(this->pev), kAlienGunWModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
|
|
}
|
|
|
|
bool AvHEggLayer::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void AvHEggLayer::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
// Make sure we have enough points to shoot this thing
|
|
AvHPlayer* thePlayer = dynamic_cast<AvHPlayer*>(this->m_pPlayer);
|
|
ASSERT(thePlayer);
|
|
|
|
if(thePlayer->GetResources() > kEggLayerPointCost)
|
|
{
|
|
// Now check to make sure the space is big enough to hold the egg
|
|
UTIL_MakeVectors(this->m_pPlayer->pev->v_angle);
|
|
|
|
//Vector vecAiming = gpGlobals->v_forward;
|
|
Vector vecSrc = this->m_pPlayer->GetGunPosition();// + vecAiming;
|
|
|
|
if(AvHSUIsAreaFree(vecSrc, kEggRadius, this->m_pPlayer))
|
|
{
|
|
// Decrement kEggLayerPointCost points
|
|
thePlayer->SetResources(thePlayer->GetResources() - kEggLayerPointCost);
|
|
|
|
AvHEgg* theEgg = GetClassPtr((AvHEgg*)NULL );
|
|
theEgg->Spawn();
|
|
|
|
theEgg->pev->angles.x = 0;
|
|
theEgg->pev->angles.z = 0;
|
|
//theEgg->pev->velocity = gpGlobals->v_forward * 300 + gpGlobals->v_forward * 100;
|
|
|
|
UTIL_SetOrigin(theEgg->pev, vecSrc);
|
|
|
|
// Set owner
|
|
//theEgg->pev->owner = ENT(this->m_pPlayer->pev);
|
|
|
|
// Set egg's team
|
|
theEgg->pev->team = this->m_pPlayer->pev->team;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|