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8fde5dc37c
- needs sv_allow_shaders and hl25 at the moment and it piggybacks off the hl25 overbright shader using the average gamma ramp setting for ns maps.
32 lines
No EOL
624 B
INI
32 lines
No EOL
624 B
INI
// Lighting - temporary until new gamma ramp shader.
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brightness "2"
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gamma "3"
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lightgamma "2.25"
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gl_use_shaders "1"
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// Bobbing
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cl_bob "0.006"
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cl_bobcycle "0.85"
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cl_bobup "0.5"
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cl_bobview "0"
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// Reduced ambient and music volume
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cl_ambientsound "0.6"
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cl_musicenabled "1"
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cl_musicvolume "0.6"
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// HUD
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hud_style "1"
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hud_mapstyle "3"
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//hud_mapnames "5"
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// New crosshairs
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crosshair "0"
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cl_cross "1"
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echo "NS 3.3 preset:"
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echo "- Increased lightgamma for less dark shadows"
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echo "- Minimal marine HUD and new crosshair system"
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echo "- Reduced weapon bobbing and no view bobbing"
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echo "- Reduced ambient sound and music volumes" |