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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@379 67975925-1194-0748-b3d5-c16f83f1a3a1
1990 lines
No EOL
51 KiB
C++
1990 lines
No EOL
51 KiB
C++
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//=========================================================
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// sound.cpp
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "weapons.h"
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#include "player.h"
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#include "talkmonster.h"
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#include "gamerules.h"
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#include "mod/AvHSpecials.h"
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static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize );
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// ==================== GENERIC AMBIENT SOUND ======================================
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// runtime pitch shift and volume fadein/out structure
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// NOTE: IF YOU CHANGE THIS STRUCT YOU MUST CHANGE THE SAVE/RESTORE VERSION NUMBER
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// SEE BELOW (in the typedescription for the class)
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typedef struct dynpitchvol
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{
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// NOTE: do not change the order of these parameters
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// NOTE: unless you also change order of rgdpvpreset array elements!
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int preset;
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int pitchrun; // pitch shift % when sound is running 0 - 255
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int pitchstart; // pitch shift % when sound stops or starts 0 - 255
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int spinup; // spinup time 0 - 100
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int spindown; // spindown time 0 - 100
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int volrun; // volume change % when sound is running 0 - 10
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int volstart; // volume change % when sound stops or starts 0 - 10
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int fadein; // volume fade in time 0 - 100
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int fadeout; // volume fade out time 0 - 100
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// Low Frequency Oscillator
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int lfotype; // 0) off 1) square 2) triangle 3) random
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int lforate; // 0 - 1000, how fast lfo osciallates
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int lfomodpitch; // 0-100 mod of current pitch. 0 is off.
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int lfomodvol; // 0-100 mod of current volume. 0 is off.
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int cspinup; // each trigger hit increments counter and spinup pitch
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int cspincount;
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int pitch;
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int spinupsav;
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int spindownsav;
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int pitchfrac;
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int vol;
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int fadeinsav;
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int fadeoutsav;
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int volfrac;
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int lfofrac;
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int lfomult;
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} dynpitchvol_t;
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#define CDPVPRESETMAX 27
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// presets for runtime pitch and vol modulation of ambient sounds
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dynpitchvol_t rgdpvpreset[CDPVPRESETMAX] =
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{
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// pitch pstart spinup spindwn volrun volstrt fadein fadeout lfotype lforate modptch modvol cspnup
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{1, 255, 75, 95, 95, 10, 1, 50, 95, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{2, 255, 85, 70, 88, 10, 1, 20, 88, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{3, 255, 100, 50, 75, 10, 1, 10, 75, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{4, 100, 100, 0, 0, 10, 1, 90, 90, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{5, 100, 100, 0, 0, 10, 1, 80, 80, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{6, 100, 100, 0, 0, 10, 1, 50, 70, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{7, 100, 100, 0, 0, 5, 1, 40, 50, 1, 50, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0},
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{8, 100, 100, 0, 0, 5, 1, 40, 50, 1, 150, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0},
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{9, 100, 100, 0, 0, 5, 1, 40, 50, 1, 750, 0, 10, 0, 0,0,0,0,0,0,0,0,0,0},
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{10,128, 100, 50, 75, 10, 1, 30, 40, 2, 8, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{11,128, 100, 50, 75, 10, 1, 30, 40, 2, 25, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{12,128, 100, 50, 75, 10, 1, 30, 40, 2, 70, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{13,50, 50, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{14,70, 70, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{15,90, 90, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{16,120, 120, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{17,180, 180, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{18,255, 255, 0, 0, 10, 1, 20, 50, 0, 0, 0, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{19,200, 75, 90, 90, 10, 1, 50, 90, 2, 100, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{20,255, 75, 97, 90, 10, 1, 50, 90, 1, 40, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{21,100, 100, 0, 0, 10, 1, 30, 50, 3, 15, 20, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{22,160, 160, 0, 0, 10, 1, 50, 50, 3, 500, 25, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{23,255, 75, 88, 0, 10, 1, 40, 0, 0, 0, 0, 0, 5, 0,0,0,0,0,0,0,0,0,0},
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{24,200, 20, 95, 70, 10, 1, 70, 70, 3, 20, 50, 0, 0, 0,0,0,0,0,0,0,0,0,0},
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{25,180, 100, 50, 60, 10, 1, 40, 60, 2, 90, 100, 100, 0, 0,0,0,0,0,0,0,0,0,0},
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{26,60, 60, 0, 0, 10, 1, 40, 70, 3, 80, 20, 50, 0, 0,0,0,0,0,0,0,0,0,0},
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{27,128, 90, 10, 10, 10, 1, 20, 40, 1, 5, 10, 20, 0, 0,0,0,0,0,0,0,0,0,0}
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};
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class CAmbientGeneric : public CBaseEntity
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{
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public:
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void KeyValue( KeyValueData* pkvd);
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void Spawn( void );
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void Precache( void );
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void EXPORT ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void EXPORT RampThink( void );
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void InitModulationParms(void);
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
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float m_flAttenuation; // attenuation value
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dynpitchvol_t m_dpv;
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BOOL m_fActive; // only TRUE when the entity is playing a looping sound
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BOOL m_fLooping; // TRUE when the sound played will loop
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};
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LINK_ENTITY_TO_CLASS( ambient_generic, CAmbientGeneric );
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TYPEDESCRIPTION CAmbientGeneric::m_SaveData[] =
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{
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DEFINE_FIELD( CAmbientGeneric, m_flAttenuation, FIELD_FLOAT ),
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DEFINE_FIELD( CAmbientGeneric, m_fActive, FIELD_BOOLEAN ),
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DEFINE_FIELD( CAmbientGeneric, m_fLooping, FIELD_BOOLEAN ),
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// HACKHACK - This is not really in the spirit of the save/restore design, but save this
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// out as a binary data block. If the dynpitchvol_t is changed, old saved games will NOT
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// load these correctly, so bump the save/restore version if you change the size of the struct
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// The right way to do this is to split the input parms (read in keyvalue) into members and re-init this
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// struct in Precache(), but it's unlikely that the struct will change, so it's not worth the time right now.
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DEFINE_ARRAY( CAmbientGeneric, m_dpv, FIELD_CHARACTER, sizeof(dynpitchvol_t) ),
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};
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IMPLEMENT_SAVERESTORE( CAmbientGeneric, CBaseEntity );
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//
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// ambient_generic - general-purpose user-defined static sound
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//
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void CAmbientGeneric :: Spawn( void )
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{
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/*
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-1 : "Default"
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0 : "Everywhere"
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200 : "Small Radius"
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125 : "Medium Radius"
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80 : "Large Radius"
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*/
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if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_EVERYWHERE) )
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{
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m_flAttenuation = ATTN_NONE;
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}
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else if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_SMALLRADIUS) )
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{
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m_flAttenuation = ATTN_IDLE;
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}
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else if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_MEDIUMRADIUS) )
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{
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m_flAttenuation = ATTN_STATIC;
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}
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else if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_LARGERADIUS) )
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{
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m_flAttenuation = ATTN_NORM;
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}
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else
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{// if the designer didn't set a sound attenuation, default to one.
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m_flAttenuation = ATTN_STATIC;
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}
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char* szSoundFile = (char*) STRING(pev->message);
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if ( FStringNull( pev->message ) || strlen( szSoundFile ) < 1 )
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{
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ALERT( at_error, "EMPTY AMBIENT AT: %f, %f, %f\n", pev->origin.x, pev->origin.y, pev->origin.z );
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pev->nextthink = gpGlobals->time + 0.1;
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SetThink( &CAmbientGeneric::SUB_Remove );
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return;
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}
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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// Set up think function for dynamic modification
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// of ambient sound's pitch or volume. Don't
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// start thinking yet.
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SetThink(&CAmbientGeneric::RampThink);
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pev->nextthink = 0;
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// allow on/off switching via 'use' function.
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SetUse ( &CAmbientGeneric::ToggleUse );
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m_fActive = FALSE;
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if ( FBitSet ( pev->spawnflags, AMBIENT_SOUND_NOT_LOOPING ) )
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m_fLooping = FALSE;
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else
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m_fLooping = TRUE;
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Precache( );
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}
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void CAmbientGeneric :: Precache( void )
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{
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char* szSoundFile = (char*) STRING(pev->message);
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if ( !FStringNull( pev->message ) && strlen( szSoundFile ) > 1 )
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{
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if (*szSoundFile != '!')
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PRECACHE_SOUND(szSoundFile);
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}
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// init all dynamic modulation parms
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InitModulationParms();
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if ( !FBitSet (pev->spawnflags, AMBIENT_SOUND_START_SILENT ) )
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{
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// start the sound ASAP
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if (m_fLooping)
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m_fActive = TRUE;
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}
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if ( m_fActive )
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{
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UTIL_EmitAmbientSound ( ENT(pev), pev->origin, szSoundFile,
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(m_dpv.vol * 0.01), m_flAttenuation, SND_SPAWNING, m_dpv.pitch);
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pev->nextthink = gpGlobals->time + 0.1;
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}
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}
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// RampThink - Think at 5hz if we are dynamically modifying
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// pitch or volume of the playing sound. This function will
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// ramp pitch and/or volume up or down, modify pitch/volume
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// with lfo if active.
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void CAmbientGeneric :: RampThink( void )
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{
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char* szSoundFile = (char*) STRING(pev->message);
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int pitch = m_dpv.pitch;
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int vol = m_dpv.vol;
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int flags = 0;
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int fChanged = 0; // FALSE if pitch and vol remain unchanged this round
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int prev;
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if (!m_dpv.spinup && !m_dpv.spindown && !m_dpv.fadein && !m_dpv.fadeout && !m_dpv.lfotype)
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return; // no ramps or lfo, stop thinking
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// ==============
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// pitch envelope
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// ==============
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if (m_dpv.spinup || m_dpv.spindown)
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{
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prev = m_dpv.pitchfrac >> 8;
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if (m_dpv.spinup > 0)
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m_dpv.pitchfrac += m_dpv.spinup;
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else if (m_dpv.spindown > 0)
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m_dpv.pitchfrac -= m_dpv.spindown;
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pitch = m_dpv.pitchfrac >> 8;
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if (pitch > m_dpv.pitchrun)
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{
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pitch = m_dpv.pitchrun;
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m_dpv.spinup = 0; // done with ramp up
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}
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if (pitch < m_dpv.pitchstart)
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{
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pitch = m_dpv.pitchstart;
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m_dpv.spindown = 0; // done with ramp down
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// shut sound off
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UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
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0, 0, SND_STOP, 0);
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// return without setting nextthink
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return;
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}
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if (pitch > 255) pitch = 255;
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if (pitch < 1) pitch = 1;
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m_dpv.pitch = pitch;
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fChanged |= (prev != pitch);
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flags |= SND_CHANGE_PITCH;
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}
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// ==================
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// amplitude envelope
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// ==================
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if (m_dpv.fadein || m_dpv.fadeout)
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{
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prev = m_dpv.volfrac >> 8;
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if (m_dpv.fadein > 0)
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m_dpv.volfrac += m_dpv.fadein;
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else if (m_dpv.fadeout > 0)
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m_dpv.volfrac -= m_dpv.fadeout;
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vol = m_dpv.volfrac >> 8;
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if (vol > m_dpv.volrun)
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{
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vol = m_dpv.volrun;
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m_dpv.fadein = 0; // done with ramp up
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}
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if (vol < m_dpv.volstart)
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{
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vol = m_dpv.volstart;
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m_dpv.fadeout = 0; // done with ramp down
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// shut sound off
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UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
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0, 0, SND_STOP, 0);
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// return without setting nextthink
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return;
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}
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if (vol > 100) vol = 100;
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if (vol < 1) vol = 1;
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m_dpv.vol = vol;
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fChanged |= (prev != vol);
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flags |= SND_CHANGE_VOL;
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}
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// ===================
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// pitch/amplitude LFO
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// ===================
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if (m_dpv.lfotype)
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{
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int pos;
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if (m_dpv.lfofrac > 0x6fffffff)
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m_dpv.lfofrac = 0;
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// update lfo, lfofrac/255 makes a triangle wave 0-255
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m_dpv.lfofrac += m_dpv.lforate;
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pos = m_dpv.lfofrac >> 8;
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if (m_dpv.lfofrac < 0)
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{
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m_dpv.lfofrac = 0;
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m_dpv.lforate = abs(m_dpv.lforate);
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pos = 0;
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}
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else if (pos > 255)
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{
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pos = 255;
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m_dpv.lfofrac = (255 << 8);
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m_dpv.lforate = -abs(m_dpv.lforate);
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}
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switch(m_dpv.lfotype)
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{
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case LFO_SQUARE:
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if (pos < 128)
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m_dpv.lfomult = 255;
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else
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m_dpv.lfomult = 0;
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break;
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case LFO_RANDOM:
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if (pos == 255)
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m_dpv.lfomult = RANDOM_LONG(0, 255);
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break;
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case LFO_TRIANGLE:
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default:
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m_dpv.lfomult = pos;
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break;
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}
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if (m_dpv.lfomodpitch)
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{
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prev = pitch;
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// pitch 0-255
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pitch += ((m_dpv.lfomult - 128) * m_dpv.lfomodpitch) / 100;
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if (pitch > 255) pitch = 255;
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if (pitch < 1) pitch = 1;
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fChanged |= (prev != pitch);
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flags |= SND_CHANGE_PITCH;
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}
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if (m_dpv.lfomodvol)
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{
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// vol 0-100
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prev = vol;
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vol += ((m_dpv.lfomult - 128) * m_dpv.lfomodvol) / 100;
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if (vol > 100) vol = 100;
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if (vol < 0) vol = 0;
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fChanged |= (prev != vol);
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flags |= SND_CHANGE_VOL;
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}
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}
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// Send update to playing sound only if we actually changed
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// pitch or volume in this routine.
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if (flags && fChanged)
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{
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if (pitch == PITCH_NORM)
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pitch = PITCH_NORM + 1; // don't send 'no pitch' !
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UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
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(vol * 0.01), m_flAttenuation, flags, pitch);
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}
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// update ramps at 5hz
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pev->nextthink = gpGlobals->time + 0.2;
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return;
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}
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// Init all ramp params in preparation to
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// play a new sound
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void CAmbientGeneric :: InitModulationParms(void)
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{
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int pitchinc;
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m_dpv.volrun = pev->health * 10; // 0 - 100
|
|
if (m_dpv.volrun > 100) m_dpv.volrun = 100;
|
|
if (m_dpv.volrun < 0) m_dpv.volrun = 0;
|
|
|
|
// get presets
|
|
if (m_dpv.preset != 0 && m_dpv.preset <= CDPVPRESETMAX)
|
|
{
|
|
// load preset values
|
|
m_dpv = rgdpvpreset[m_dpv.preset - 1];
|
|
|
|
// fixup preset values, just like
|
|
// fixups in KeyValue routine.
|
|
if (m_dpv.spindown > 0)
|
|
m_dpv.spindown = (101 - m_dpv.spindown) * 64;
|
|
if (m_dpv.spinup > 0)
|
|
m_dpv.spinup = (101 - m_dpv.spinup) * 64;
|
|
|
|
m_dpv.volstart *= 10;
|
|
m_dpv.volrun *= 10;
|
|
|
|
if (m_dpv.fadein > 0)
|
|
m_dpv.fadein = (101 - m_dpv.fadein) * 64;
|
|
if (m_dpv.fadeout > 0)
|
|
m_dpv.fadeout = (101 - m_dpv.fadeout) * 64;
|
|
|
|
m_dpv.lforate *= 256;
|
|
|
|
m_dpv.fadeinsav = m_dpv.fadein;
|
|
m_dpv.fadeoutsav = m_dpv.fadeout;
|
|
m_dpv.spinupsav = m_dpv.spinup;
|
|
m_dpv.spindownsav = m_dpv.spindown;
|
|
}
|
|
|
|
m_dpv.fadein = m_dpv.fadeinsav;
|
|
m_dpv.fadeout = 0;
|
|
|
|
if (m_dpv.fadein)
|
|
m_dpv.vol = m_dpv.volstart;
|
|
else
|
|
m_dpv.vol = m_dpv.volrun;
|
|
|
|
m_dpv.spinup = m_dpv.spinupsav;
|
|
m_dpv.spindown = 0;
|
|
|
|
if (m_dpv.spinup)
|
|
m_dpv.pitch = m_dpv.pitchstart;
|
|
else
|
|
m_dpv.pitch = m_dpv.pitchrun;
|
|
|
|
if (m_dpv.pitch == 0)
|
|
m_dpv.pitch = PITCH_NORM;
|
|
|
|
m_dpv.pitchfrac = m_dpv.pitch << 8;
|
|
m_dpv.volfrac = m_dpv.vol << 8;
|
|
|
|
m_dpv.lfofrac = 0;
|
|
m_dpv.lforate = abs(m_dpv.lforate);
|
|
|
|
m_dpv.cspincount = 1;
|
|
|
|
if (m_dpv.cspinup)
|
|
{
|
|
pitchinc = (255 - m_dpv.pitchstart) / m_dpv.cspinup;
|
|
|
|
m_dpv.pitchrun = m_dpv.pitchstart + pitchinc;
|
|
if (m_dpv.pitchrun > 255) m_dpv.pitchrun = 255;
|
|
}
|
|
|
|
if ((m_dpv.spinupsav || m_dpv.spindownsav || (m_dpv.lfotype && m_dpv.lfomodpitch))
|
|
&& (m_dpv.pitch == PITCH_NORM))
|
|
m_dpv.pitch = PITCH_NORM + 1; // must never send 'no pitch' as first pitch
|
|
// if we intend to pitch shift later!
|
|
}
|
|
|
|
//
|
|
// ToggleUse - turns an ambient sound on or off. If the
|
|
// ambient is a looping sound, mark sound as active (m_fActive)
|
|
// if it's playing, innactive if not. If the sound is not
|
|
// a looping sound, never mark it as active.
|
|
//
|
|
void CAmbientGeneric :: ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
char* szSoundFile = (char*) STRING(pev->message);
|
|
float fraction;
|
|
|
|
if ( useType != USE_TOGGLE )
|
|
{
|
|
if ( (m_fActive && useType == USE_ON) || (!m_fActive && useType == USE_OFF) )
|
|
return;
|
|
}
|
|
// Directly change pitch if arg passed. Only works if sound is already playing.
|
|
|
|
if (useType == USE_SET && m_fActive) // Momentary buttons will pass down a float in here
|
|
{
|
|
|
|
fraction = value;
|
|
|
|
if ( fraction > 1.0 )
|
|
fraction = 1.0;
|
|
if (fraction < 0.0)
|
|
fraction = 0.01;
|
|
|
|
m_dpv.pitch = fraction * 255;
|
|
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
|
|
0, 0, SND_CHANGE_PITCH, m_dpv.pitch);
|
|
|
|
return;
|
|
}
|
|
|
|
// Toggle
|
|
|
|
// m_fActive is TRUE only if a looping sound is playing.
|
|
|
|
if ( m_fActive )
|
|
{// turn sound off
|
|
|
|
if (m_dpv.cspinup)
|
|
{
|
|
// Don't actually shut off. Each toggle causes
|
|
// incremental spinup to max pitch
|
|
|
|
if (m_dpv.cspincount <= m_dpv.cspinup)
|
|
{
|
|
int pitchinc;
|
|
|
|
// start a new spinup
|
|
m_dpv.cspincount++;
|
|
|
|
pitchinc = (255 - m_dpv.pitchstart) / m_dpv.cspinup;
|
|
|
|
m_dpv.spinup = m_dpv.spinupsav;
|
|
m_dpv.spindown = 0;
|
|
|
|
m_dpv.pitchrun = m_dpv.pitchstart + pitchinc * m_dpv.cspincount;
|
|
if (m_dpv.pitchrun > 255) m_dpv.pitchrun = 255;
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
m_fActive = FALSE;
|
|
|
|
// HACKHACK - this makes the code in Precache() work properly after a save/restore
|
|
pev->spawnflags |= AMBIENT_SOUND_START_SILENT;
|
|
|
|
if (m_dpv.spindownsav || m_dpv.fadeoutsav)
|
|
{
|
|
// spin it down (or fade it) before shutoff if spindown is set
|
|
m_dpv.spindown = m_dpv.spindownsav;
|
|
m_dpv.spinup = 0;
|
|
|
|
m_dpv.fadeout = m_dpv.fadeoutsav;
|
|
m_dpv.fadein = 0;
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
}
|
|
else
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
|
|
0, 0, SND_STOP, 0);
|
|
}
|
|
}
|
|
else
|
|
{// turn sound on
|
|
|
|
// only toggle if this is a looping sound. If not looping, each
|
|
// trigger will cause the sound to play. If the sound is still
|
|
// playing from a previous trigger press, it will be shut off
|
|
// and then restarted.
|
|
|
|
if (m_fLooping)
|
|
m_fActive = TRUE;
|
|
else
|
|
// shut sound off now - may be interrupting a long non-looping sound
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
|
|
0, 0, SND_STOP, 0);
|
|
|
|
// init all ramp params for startup
|
|
|
|
InitModulationParms();
|
|
|
|
UTIL_EmitAmbientSound(ENT(pev), pev->origin, szSoundFile,
|
|
(m_dpv.vol * 0.01), m_flAttenuation, 0, m_dpv.pitch);
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
}
|
|
}
|
|
// KeyValue - load keyvalue pairs into member data of the
|
|
// ambient generic. NOTE: called BEFORE spawn!
|
|
|
|
void CAmbientGeneric :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
// NOTE: changing any of the modifiers in this code
|
|
// NOTE: also requires changing InitModulationParms code.
|
|
|
|
// preset
|
|
if (FStrEq(pkvd->szKeyName, "preset"))
|
|
{
|
|
m_dpv.preset = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// pitchrun
|
|
else if (FStrEq(pkvd->szKeyName, "pitch"))
|
|
{
|
|
m_dpv.pitchrun = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
|
|
if (m_dpv.pitchrun > 255) m_dpv.pitchrun = 255;
|
|
if (m_dpv.pitchrun < 0) m_dpv.pitchrun = 0;
|
|
}
|
|
|
|
// pitchstart
|
|
else if (FStrEq(pkvd->szKeyName, "pitchstart"))
|
|
{
|
|
m_dpv.pitchstart = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
|
|
if (m_dpv.pitchstart > 255) m_dpv.pitchstart = 255;
|
|
if (m_dpv.pitchstart < 0) m_dpv.pitchstart = 0;
|
|
}
|
|
|
|
// spinup
|
|
else if (FStrEq(pkvd->szKeyName, "spinup"))
|
|
{
|
|
m_dpv.spinup = atoi(pkvd->szValue);
|
|
|
|
if (m_dpv.spinup > 100) m_dpv.spinup = 100;
|
|
if (m_dpv.spinup < 0) m_dpv.spinup = 0;
|
|
|
|
if (m_dpv.spinup > 0)
|
|
m_dpv.spinup = (101 - m_dpv.spinup) * 64;
|
|
m_dpv.spinupsav = m_dpv.spinup;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// spindown
|
|
else if (FStrEq(pkvd->szKeyName, "spindown"))
|
|
{
|
|
m_dpv.spindown = atoi(pkvd->szValue);
|
|
|
|
if (m_dpv.spindown > 100) m_dpv.spindown = 100;
|
|
if (m_dpv.spindown < 0) m_dpv.spindown = 0;
|
|
|
|
if (m_dpv.spindown > 0)
|
|
m_dpv.spindown = (101 - m_dpv.spindown) * 64;
|
|
m_dpv.spindownsav = m_dpv.spindown;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// volstart
|
|
else if (FStrEq(pkvd->szKeyName, "volstart"))
|
|
{
|
|
m_dpv.volstart = atoi(pkvd->szValue);
|
|
|
|
if (m_dpv.volstart > 10) m_dpv.volstart = 10;
|
|
if (m_dpv.volstart < 0) m_dpv.volstart = 0;
|
|
|
|
m_dpv.volstart *= 10; // 0 - 100
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// fadein
|
|
else if (FStrEq(pkvd->szKeyName, "fadein"))
|
|
{
|
|
m_dpv.fadein = atoi(pkvd->szValue);
|
|
|
|
if (m_dpv.fadein > 100) m_dpv.fadein = 100;
|
|
if (m_dpv.fadein < 0) m_dpv.fadein = 0;
|
|
|
|
if (m_dpv.fadein > 0)
|
|
m_dpv.fadein = (101 - m_dpv.fadein) * 64;
|
|
m_dpv.fadeinsav = m_dpv.fadein;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// fadeout
|
|
else if (FStrEq(pkvd->szKeyName, "fadeout"))
|
|
{
|
|
m_dpv.fadeout = atoi(pkvd->szValue);
|
|
|
|
if (m_dpv.fadeout > 100) m_dpv.fadeout = 100;
|
|
if (m_dpv.fadeout < 0) m_dpv.fadeout = 0;
|
|
|
|
if (m_dpv.fadeout > 0)
|
|
m_dpv.fadeout = (101 - m_dpv.fadeout) * 64;
|
|
m_dpv.fadeoutsav = m_dpv.fadeout;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// lfotype
|
|
else if (FStrEq(pkvd->szKeyName, "lfotype"))
|
|
{
|
|
m_dpv.lfotype = atoi(pkvd->szValue);
|
|
if (m_dpv.lfotype > 4) m_dpv.lfotype = LFO_TRIANGLE;
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// lforate
|
|
else if (FStrEq(pkvd->szKeyName, "lforate"))
|
|
{
|
|
m_dpv.lforate = atoi(pkvd->szValue);
|
|
|
|
if (m_dpv.lforate > 1000) m_dpv.lforate = 1000;
|
|
if (m_dpv.lforate < 0) m_dpv.lforate = 0;
|
|
|
|
m_dpv.lforate *= 256;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
// lfomodpitch
|
|
else if (FStrEq(pkvd->szKeyName, "lfomodpitch"))
|
|
{
|
|
m_dpv.lfomodpitch = atoi(pkvd->szValue);
|
|
if (m_dpv.lfomodpitch > 100) m_dpv.lfomodpitch = 100;
|
|
if (m_dpv.lfomodpitch < 0) m_dpv.lfomodpitch = 0;
|
|
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// lfomodvol
|
|
else if (FStrEq(pkvd->szKeyName, "lfomodvol"))
|
|
{
|
|
m_dpv.lfomodvol = atoi(pkvd->szValue);
|
|
if (m_dpv.lfomodvol > 100) m_dpv.lfomodvol = 100;
|
|
if (m_dpv.lfomodvol < 0) m_dpv.lfomodvol = 0;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
|
|
// cspinup
|
|
else if (FStrEq(pkvd->szKeyName, "cspinup"))
|
|
{
|
|
m_dpv.cspinup = atoi(pkvd->szValue);
|
|
if (m_dpv.cspinup > 100) m_dpv.cspinup = 100;
|
|
if (m_dpv.cspinup < 0) m_dpv.cspinup = 0;
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue( pkvd );
|
|
}
|
|
|
|
|
|
// =================== ROOM SOUND FX ==========================================
|
|
|
|
class CEnvSound : public CPointEntity
|
|
{
|
|
public:
|
|
void KeyValue( KeyValueData* pkvd);
|
|
void Spawn( void );
|
|
|
|
void Think( void );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flRadius;
|
|
float m_flRoomtype;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( env_sound, CEnvSound );
|
|
TYPEDESCRIPTION CEnvSound::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CEnvSound, m_flRadius, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CEnvSound, m_flRoomtype, FIELD_FLOAT ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CEnvSound, CBaseEntity );
|
|
|
|
|
|
void CEnvSound :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
|
|
if (FStrEq(pkvd->szKeyName, "radius"))
|
|
{
|
|
m_flRadius = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
if (FStrEq(pkvd->szKeyName, "roomtype"))
|
|
{
|
|
m_flRoomtype = atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
}
|
|
|
|
// returns TRUE if the given sound entity (pev) is in range
|
|
// and can see the given player entity (pevTarget)
|
|
|
|
BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange)
|
|
{
|
|
CEnvSound *pSound = GetClassPtr( (CEnvSound *)pev );
|
|
Vector vecSpot1 = pev->origin + pev->view_ofs;
|
|
Vector vecSpot2 = pevTarget->origin + pevTarget->view_ofs;
|
|
Vector vecRange;
|
|
float flRange;
|
|
TraceResult tr;
|
|
|
|
UTIL_TraceLine(vecSpot1, vecSpot2, ignore_monsters, ENT(pev), &tr);
|
|
|
|
// check if line of sight crosses water boundary, or is blocked
|
|
|
|
if ((tr.fInOpen && tr.fInWater) || tr.flFraction != 1)
|
|
return FALSE;
|
|
|
|
// calc range from sound entity to player
|
|
|
|
vecRange = tr.vecEndPos - vecSpot1;
|
|
flRange = vecRange.Length();
|
|
|
|
if (pSound->m_flRadius < flRange)
|
|
return FALSE;
|
|
|
|
if (pflRange)
|
|
*pflRange = flRange;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//
|
|
// A client that is visible and in range of a sound entity will
|
|
// have its room_type set by that sound entity. If two or more
|
|
// sound entities are contending for a client, then the nearest
|
|
// sound entity to the client will set the client's room_type.
|
|
// A client's room_type will remain set to its prior value until
|
|
// a new in-range, visible sound entity resets a new room_type.
|
|
//
|
|
|
|
// CONSIDER: if player in water state, autoset roomtype to 14,15 or 16.
|
|
|
|
void CEnvSound :: Think( void )
|
|
{
|
|
// get pointer to client if visible; FIND_CLIENT_IN_PVS will
|
|
// cycle through visible clients on consecutive calls.
|
|
|
|
edict_t *pentPlayer = FIND_CLIENT_IN_PVS(edict());
|
|
CBasePlayer *pPlayer = NULL;
|
|
|
|
if (FNullEnt(pentPlayer))
|
|
goto env_sound_Think_slow; // no player in pvs of sound entity, slow it down
|
|
|
|
pPlayer = GetClassPtr( (CBasePlayer *)VARS(pentPlayer));
|
|
float flRange;
|
|
|
|
// Don't change sound types for players that are being digested
|
|
if(!GetHasUpgrade(pPlayer->pev->iuser4, MASK_DIGESTING))
|
|
{
|
|
// check to see if this is the sound entity that is
|
|
// currently affecting this player
|
|
|
|
if(!FNullEnt(pPlayer->m_pentSndLast) && (pPlayer->m_pentSndLast == ENT(pev))) {
|
|
|
|
// this is the entity currently affecting player, check
|
|
// for validity
|
|
|
|
if (pPlayer->m_flSndRoomtype != 0 && pPlayer->m_flSndRange != 0) {
|
|
|
|
// we're looking at a valid sound entity affecting
|
|
// player, make sure it's still valid, update range
|
|
|
|
if (FEnvSoundInRange(pev, VARS(pentPlayer), &flRange)) {
|
|
pPlayer->m_flSndRange = flRange;
|
|
goto env_sound_Think_fast;
|
|
} else {
|
|
|
|
// current sound entity affecting player is no longer valid,
|
|
// flag this state by clearing room_type and range.
|
|
// NOTE: we do not actually change the player's room_type
|
|
// NOTE: until we have a new valid room_type to change it to.
|
|
|
|
pPlayer->m_flSndRange = 0;
|
|
pPlayer->m_flSndRoomtype = 0;
|
|
goto env_sound_Think_slow;
|
|
}
|
|
} else {
|
|
// entity is affecting player but is out of range,
|
|
// wait passively for another entity to usurp it...
|
|
goto env_sound_Think_slow;
|
|
}
|
|
}
|
|
|
|
// if we got this far, we're looking at an entity that is contending
|
|
// for current player sound. the closest entity to player wins.
|
|
|
|
if (FEnvSoundInRange(pev, VARS(pentPlayer), &flRange))
|
|
{
|
|
if (flRange < pPlayer->m_flSndRange || pPlayer->m_flSndRange == 0)
|
|
{
|
|
// new entity is closer to player, so it wins.
|
|
pPlayer->m_pentSndLast = ENT(pev);
|
|
pPlayer->m_flSndRoomtype = m_flRoomtype;
|
|
pPlayer->m_flSndRange = flRange;
|
|
|
|
// send room_type command to player's server.
|
|
// this should be a rare event - once per change of room_type
|
|
// only!
|
|
|
|
//CLIENT_COMMAND(pentPlayer, "room_type %f", m_flRoomtype);
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, SVC_ROOMTYPE, NULL, pentPlayer ); // use the magic #1 for "one client"
|
|
WRITE_SHORT( (short)m_flRoomtype ); // sequence number
|
|
MESSAGE_END();
|
|
|
|
// crank up nextthink rate for new active sound entity
|
|
// by falling through to think_fast...
|
|
}
|
|
// player is not closer to the contending sound entity,
|
|
// just fall through to think_fast. this effectively
|
|
// cranks up the think_rate of entities near the player.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int a = 0;
|
|
}
|
|
|
|
// player is in pvs of sound entity, but either not visible or
|
|
// not in range. do nothing, fall through to think_fast...
|
|
|
|
env_sound_Think_fast:
|
|
pev->nextthink = gpGlobals->time + 0.25;
|
|
return;
|
|
|
|
env_sound_Think_slow:
|
|
pev->nextthink = gpGlobals->time + 0.75;
|
|
return;
|
|
}
|
|
|
|
//
|
|
// env_sound - spawn a sound entity that will set player roomtype
|
|
// when player moves in range and sight.
|
|
//
|
|
//
|
|
void CEnvSound :: Spawn( )
|
|
{
|
|
// spread think times
|
|
pev->nextthink = gpGlobals->time + RANDOM_FLOAT(0.0, 0.5);
|
|
}
|
|
|
|
// ==================== SENTENCE GROUPS, UTILITY FUNCTIONS ======================================
|
|
|
|
#define CSENTENCE_LRU_MAX 32 // max number of elements per sentence group
|
|
|
|
// group of related sentences
|
|
|
|
typedef struct sentenceg
|
|
{
|
|
char szgroupname[CBSENTENCENAME_MAX];
|
|
int count;
|
|
unsigned char rgblru[CSENTENCE_LRU_MAX];
|
|
|
|
} SENTENCEG;
|
|
|
|
#define CSENTENCEG_MAX 200 // max number of sentence groups
|
|
// globals
|
|
|
|
SENTENCEG rgsentenceg[CSENTENCEG_MAX];
|
|
int fSentencesInit = FALSE;
|
|
|
|
char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];
|
|
int gcallsentences = 0;
|
|
|
|
// randomize list of sentence name indices
|
|
|
|
void USENTENCEG_InitLRU(unsigned char *plru, int count)
|
|
{
|
|
int i, j, k;
|
|
unsigned char temp;
|
|
|
|
if (!fSentencesInit)
|
|
return;
|
|
|
|
if (count > CSENTENCE_LRU_MAX)
|
|
count = CSENTENCE_LRU_MAX;
|
|
|
|
for (i = 0; i < count; i++)
|
|
plru[i] = (unsigned char) i;
|
|
|
|
// randomize array
|
|
for (i = 0; i < (count * 4); i++)
|
|
{
|
|
j = RANDOM_LONG(0,count-1);
|
|
k = RANDOM_LONG(0,count-1);
|
|
temp = plru[j];
|
|
plru[j] = plru[k];
|
|
plru[k] = temp;
|
|
}
|
|
}
|
|
|
|
// ignore lru. pick next sentence from sentence group. Go in order until we hit the last sentence,
|
|
// then repeat list if freset is true. If freset is false, then repeat last sentence.
|
|
// ipick is passed in as the requested sentence ordinal.
|
|
// ipick 'next' is returned.
|
|
// return of -1 indicates an error.
|
|
|
|
int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset)
|
|
{
|
|
char *szgroupname;
|
|
unsigned char count;
|
|
char sznum[8];
|
|
|
|
if (!fSentencesInit)
|
|
return -1;
|
|
|
|
if (isentenceg < 0)
|
|
return -1;
|
|
|
|
szgroupname = rgsentenceg[isentenceg].szgroupname;
|
|
count = rgsentenceg[isentenceg].count;
|
|
|
|
if (count == 0)
|
|
return -1;
|
|
|
|
if (ipick >= count)
|
|
ipick = count-1;
|
|
|
|
strcpy(szfound, "!");
|
|
strcat(szfound, szgroupname);
|
|
sprintf(sznum, "%d", ipick);
|
|
strcat(szfound, sznum);
|
|
|
|
if (ipick >= count)
|
|
{
|
|
if (freset)
|
|
// reset at end of list
|
|
return 0;
|
|
else
|
|
return count;
|
|
}
|
|
|
|
return ipick + 1;
|
|
}
|
|
|
|
|
|
|
|
// pick a random sentence from rootname0 to rootnameX.
|
|
// picks from the rgsentenceg[isentenceg] least
|
|
// recently used, modifies lru array. returns the sentencename.
|
|
// note, lru must be seeded with 0-n randomized sentence numbers, with the
|
|
// rest of the lru filled with -1. The first integer in the lru is
|
|
// actually the size of the list. Returns ipick, the ordinal
|
|
// of the picked sentence within the group.
|
|
|
|
int USENTENCEG_Pick(int isentenceg, char *szfound)
|
|
{
|
|
char *szgroupname;
|
|
unsigned char *plru;
|
|
unsigned char i;
|
|
unsigned char count;
|
|
char sznum[8];
|
|
unsigned char ipick;
|
|
int ffound = FALSE;
|
|
|
|
if (!fSentencesInit)
|
|
return -1;
|
|
|
|
if (isentenceg < 0)
|
|
return -1;
|
|
|
|
szgroupname = rgsentenceg[isentenceg].szgroupname;
|
|
count = rgsentenceg[isentenceg].count;
|
|
plru = rgsentenceg[isentenceg].rgblru;
|
|
|
|
while (!ffound)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
if (plru[i] != 0xFF)
|
|
{
|
|
ipick = plru[i];
|
|
plru[i] = 0xFF;
|
|
ffound = TRUE;
|
|
break;
|
|
}
|
|
|
|
if (!ffound)
|
|
USENTENCEG_InitLRU(plru, count);
|
|
else
|
|
{
|
|
strcpy(szfound, "!");
|
|
strcat(szfound, szgroupname);
|
|
sprintf(sznum, "%d", ipick);
|
|
strcat(szfound, sznum);
|
|
return ipick;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// ===================== SENTENCE GROUPS, MAIN ROUTINES ========================
|
|
|
|
// Given sentence group rootname (name without number suffix),
|
|
// get sentence group index (isentenceg). Returns -1 if no such name.
|
|
|
|
int SENTENCEG_GetIndex(const char *szgroupname)
|
|
{
|
|
int i;
|
|
|
|
if (!fSentencesInit || !szgroupname)
|
|
return -1;
|
|
|
|
// search rgsentenceg for match on szgroupname
|
|
|
|
i = 0;
|
|
while (rgsentenceg[i].count)
|
|
{
|
|
if (!strcmp(szgroupname, rgsentenceg[i].szgroupname))
|
|
return i;
|
|
i++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
// given sentence group index, play random sentence for given entity.
|
|
// returns ipick - which sentence was picked to
|
|
// play from the group. Ipick is only needed if you plan on stopping
|
|
// the sound before playback is done (see SENTENCEG_Stop).
|
|
|
|
int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg,
|
|
float volume, float attenuation, int flags, int pitch)
|
|
{
|
|
char name[64];
|
|
int ipick;
|
|
|
|
if (!fSentencesInit)
|
|
return -1;
|
|
|
|
name[0] = 0;
|
|
|
|
ipick = USENTENCEG_Pick(isentenceg, name);
|
|
if (ipick > 0 && name)
|
|
EMIT_SOUND_DYN(entity, CHAN_VOICE, name, volume, attenuation, flags, pitch);
|
|
return ipick;
|
|
}
|
|
|
|
// same as above, but takes sentence group name instead of index
|
|
|
|
int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname,
|
|
float volume, float attenuation, int flags, int pitch)
|
|
{
|
|
char name[64];
|
|
int ipick;
|
|
int isentenceg;
|
|
|
|
if (!fSentencesInit)
|
|
return -1;
|
|
|
|
name[0] = 0;
|
|
|
|
isentenceg = SENTENCEG_GetIndex(szgroupname);
|
|
if (isentenceg < 0)
|
|
{
|
|
ALERT( at_console, "No such sentence group %s\n", szgroupname );
|
|
return -1;
|
|
}
|
|
|
|
ipick = USENTENCEG_Pick(isentenceg, name);
|
|
if (ipick >= 0 && name[0])
|
|
EMIT_SOUND_DYN(entity, CHAN_VOICE, name, volume, attenuation, flags, pitch);
|
|
|
|
return ipick;
|
|
}
|
|
|
|
// play sentences in sequential order from sentence group. Reset after last sentence.
|
|
|
|
int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname,
|
|
float volume, float attenuation, int flags, int pitch, int ipick, int freset)
|
|
{
|
|
char name[64];
|
|
int ipicknext;
|
|
int isentenceg;
|
|
|
|
if (!fSentencesInit)
|
|
return -1;
|
|
|
|
name[0] = 0;
|
|
|
|
isentenceg = SENTENCEG_GetIndex(szgroupname);
|
|
if (isentenceg < 0)
|
|
return -1;
|
|
|
|
ipicknext = USENTENCEG_PickSequential(isentenceg, name, ipick, freset);
|
|
if (ipicknext >= 0 && name[0])
|
|
EMIT_SOUND_DYN(entity, CHAN_VOICE, name, volume, attenuation, flags, pitch);
|
|
return ipicknext;
|
|
}
|
|
|
|
|
|
// for this entity, for the given sentence within the sentence group, stop
|
|
// the sentence.
|
|
|
|
void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick)
|
|
{
|
|
char buffer[64];
|
|
char sznum[8];
|
|
|
|
if (!fSentencesInit)
|
|
return;
|
|
|
|
if (isentenceg < 0 || ipick < 0)
|
|
return;
|
|
|
|
strcpy(buffer, "!");
|
|
strcat(buffer, rgsentenceg[isentenceg].szgroupname);
|
|
sprintf(sznum, "%d", ipick);
|
|
strcat(buffer, sznum);
|
|
|
|
STOP_SOUND(entity, CHAN_VOICE, buffer);
|
|
}
|
|
|
|
// open sentences.txt, scan for groups, build rgsentenceg
|
|
// Should be called from world spawn, only works on the
|
|
// first call and is ignored subsequently.
|
|
|
|
void SENTENCEG_Init()
|
|
{
|
|
char buffer[512];
|
|
char szgroup[64];
|
|
int i, j;
|
|
int isentencegs;
|
|
|
|
if (fSentencesInit)
|
|
return;
|
|
|
|
memset(gszallsentencenames, 0, CVOXFILESENTENCEMAX * CBSENTENCENAME_MAX);
|
|
gcallsentences = 0;
|
|
|
|
memset(rgsentenceg, 0, CSENTENCEG_MAX * sizeof(SENTENCEG));
|
|
memset(buffer, 0, 512);
|
|
memset(szgroup, 0, 64);
|
|
isentencegs = -1;
|
|
|
|
|
|
int filePos = 0, fileSize;
|
|
byte *pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/sentences.txt", &fileSize );
|
|
if ( !pMemFile )
|
|
return;
|
|
|
|
// for each line in the file...
|
|
while ( memfgets(pMemFile, fileSize, filePos, buffer, 511) != NULL )
|
|
{
|
|
// skip whitespace
|
|
i = 0;
|
|
while(buffer[i] && buffer[i] == ' ')
|
|
i++;
|
|
|
|
if (!buffer[i])
|
|
continue;
|
|
|
|
if (buffer[i] == '/' || !isalpha(buffer[i]))
|
|
continue;
|
|
|
|
// get sentence name
|
|
j = i;
|
|
while (buffer[j] && buffer[j] != ' ')
|
|
j++;
|
|
|
|
if (!buffer[j])
|
|
continue;
|
|
|
|
if (gcallsentences > CVOXFILESENTENCEMAX)
|
|
{
|
|
ALERT (at_error, "Too many sentences in sentences.txt!\n");
|
|
break;
|
|
}
|
|
|
|
// null-terminate name and save in sentences array
|
|
buffer[j] = 0;
|
|
const char *pString = buffer + i;
|
|
|
|
if ( strlen( pString ) >= CBSENTENCENAME_MAX )
|
|
ALERT( at_warning, "Sentence %s longer than %d letters\n", pString, CBSENTENCENAME_MAX-1 );
|
|
|
|
strcpy( gszallsentencenames[gcallsentences++], pString );
|
|
|
|
j--;
|
|
if (j <= i)
|
|
continue;
|
|
if (!isdigit(buffer[j]))
|
|
continue;
|
|
|
|
// cut out suffix numbers
|
|
while (j > i && isdigit(buffer[j]))
|
|
j--;
|
|
|
|
if (j <= i)
|
|
continue;
|
|
|
|
buffer[j+1] = 0;
|
|
|
|
// if new name doesn't match previous group name,
|
|
// make a new group.
|
|
|
|
if (strcmp(szgroup, &(buffer[i])))
|
|
{
|
|
// name doesn't match with prev name,
|
|
// copy name into group, init count to 1
|
|
isentencegs++;
|
|
if (isentencegs >= CSENTENCEG_MAX)
|
|
{
|
|
ALERT (at_error, "Too many sentence groups in sentences.txt!\n");
|
|
break;
|
|
}
|
|
|
|
strcpy(rgsentenceg[isentencegs].szgroupname, &(buffer[i]));
|
|
rgsentenceg[isentencegs].count = 1;
|
|
|
|
strcpy(szgroup, &(buffer[i]));
|
|
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
//name matches with previous, increment group count
|
|
if (isentencegs >= 0)
|
|
rgsentenceg[isentencegs].count++;
|
|
}
|
|
}
|
|
|
|
g_engfuncs.pfnFreeFile( pMemFile );
|
|
|
|
fSentencesInit = TRUE;
|
|
|
|
// init lru lists
|
|
|
|
i = 0;
|
|
|
|
while (rgsentenceg[i].count && i < CSENTENCEG_MAX)
|
|
{
|
|
USENTENCEG_InitLRU(&(rgsentenceg[i].rgblru[0]), rgsentenceg[i].count);
|
|
i++;
|
|
}
|
|
|
|
}
|
|
|
|
// convert sentence (sample) name to !sentencenum, return !sentencenum
|
|
|
|
int SENTENCEG_Lookup(const char *sample, char *sentencenum)
|
|
{
|
|
char sznum[8];
|
|
|
|
//#ifdef GERMANY
|
|
// return -1; // no constructed sentences in international versions
|
|
//#endif // GERMANY
|
|
|
|
int i;
|
|
// this is a sentence name; lookup sentence number
|
|
// and give to engine as string.
|
|
for (i = 0; i < gcallsentences; i++)
|
|
if (!stricmp(gszallsentencenames[i], sample+1))
|
|
{
|
|
if (sentencenum)
|
|
{
|
|
strcpy(sentencenum, "!");
|
|
sprintf(sznum, "%d", i);
|
|
strcat(sentencenum, sznum);
|
|
}
|
|
return i;
|
|
}
|
|
// sentence name not found!
|
|
return -1;
|
|
}
|
|
|
|
void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation,
|
|
int flags, int pitch)
|
|
{
|
|
if (sample && *sample == '!')
|
|
{
|
|
char name[32];
|
|
if (SENTENCEG_Lookup(sample, name) >= 0)
|
|
EMIT_SOUND_DYN2(entity, channel, name, volume, attenuation, flags, pitch);
|
|
else
|
|
ALERT( at_aiconsole, "Unable to find %s in sentences.txt\n", sample );
|
|
}
|
|
else
|
|
EMIT_SOUND_DYN2(entity, channel, sample, volume, attenuation, flags, pitch);
|
|
}
|
|
|
|
// play a specific sentence over the HEV suit speaker - just pass player entity, and !sentencename
|
|
|
|
void EMIT_SOUND_SUIT(edict_t *entity, const char *sample)
|
|
{
|
|
float fvol;
|
|
int pitch = PITCH_NORM;
|
|
|
|
fvol = CVAR_GET_FLOAT("suitvolume");
|
|
if (RANDOM_LONG(0,1))
|
|
pitch = RANDOM_LONG(0,6) + 98;
|
|
|
|
if (fvol > 0.05)
|
|
EMIT_SOUND_DYN(entity, CHAN_STATIC, sample, fvol, ATTN_NORM, 0, pitch);
|
|
}
|
|
|
|
// play a sentence, randomly selected from the passed in group id, over the HEV suit speaker
|
|
|
|
void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg)
|
|
{
|
|
float fvol;
|
|
int pitch = PITCH_NORM;
|
|
|
|
fvol = CVAR_GET_FLOAT("suitvolume");
|
|
if (RANDOM_LONG(0,1))
|
|
pitch = RANDOM_LONG(0,6) + 98;
|
|
|
|
if (fvol > 0.05)
|
|
SENTENCEG_PlayRndI(entity, isentenceg, fvol, ATTN_NORM, 0, pitch);
|
|
}
|
|
|
|
// play a sentence, randomly selected from the passed in groupname
|
|
|
|
void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname)
|
|
{
|
|
float fvol;
|
|
int pitch = PITCH_NORM;
|
|
|
|
fvol = CVAR_GET_FLOAT("suitvolume");
|
|
if (RANDOM_LONG(0,1))
|
|
pitch = RANDOM_LONG(0,6) + 98;
|
|
|
|
if (fvol > 0.05)
|
|
SENTENCEG_PlayRndSz(entity, groupname, fvol, ATTN_NORM, 0, pitch);
|
|
}
|
|
|
|
// ===================== MATERIAL TYPE DETECTION, MAIN ROUTINES ========================
|
|
//
|
|
// Used to detect the texture the player is standing on, map the
|
|
// texture name to a material type. Play footstep sound based
|
|
// on material type.
|
|
|
|
int fTextureTypeInit = FALSE;
|
|
|
|
#define CTEXTURESMAX 512 // max number of textures loaded
|
|
|
|
int gcTextures = 0;
|
|
char grgszTextureName[CTEXTURESMAX][CBTEXTURENAMEMAX]; // texture names
|
|
char grgchTextureType[CTEXTURESMAX]; // parallel array of texture types
|
|
|
|
// open materials.txt, get size, alloc space,
|
|
// save in array. Only works first time called,
|
|
// ignored on subsequent calls.
|
|
|
|
static char *memfgets( byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize )
|
|
{
|
|
// Bullet-proofing
|
|
if ( !pMemFile || !pBuffer )
|
|
return NULL;
|
|
|
|
if ( filePos >= fileSize )
|
|
return NULL;
|
|
|
|
int i = filePos;
|
|
int last = fileSize;
|
|
|
|
// fgets always NULL terminates, so only read bufferSize-1 characters
|
|
if ( last - filePos > (bufferSize-1) )
|
|
last = filePos + (bufferSize-1);
|
|
|
|
int stop = 0;
|
|
|
|
// Stop at the next newline (inclusive) or end of buffer
|
|
while ( i < last && !stop )
|
|
{
|
|
if ( pMemFile[i] == '\n' )
|
|
stop = 1;
|
|
i++;
|
|
}
|
|
|
|
|
|
// If we actually advanced the pointer, copy it over
|
|
if ( i != filePos )
|
|
{
|
|
// We read in size bytes
|
|
int size = i - filePos;
|
|
// copy it out
|
|
memcpy( pBuffer, pMemFile + filePos, sizeof(byte)*size );
|
|
|
|
// If the buffer isn't full, terminate (this is always true)
|
|
if ( size < bufferSize )
|
|
pBuffer[size] = 0;
|
|
|
|
// Update file pointer
|
|
filePos = i;
|
|
return pBuffer;
|
|
}
|
|
|
|
// No data read, bail
|
|
return NULL;
|
|
}
|
|
|
|
|
|
void TEXTURETYPE_Init()
|
|
{
|
|
char buffer[512];
|
|
int i, j;
|
|
byte *pMemFile;
|
|
int fileSize, filePos;
|
|
|
|
if (fTextureTypeInit)
|
|
return;
|
|
|
|
memset(&(grgszTextureName[0][0]), 0, CTEXTURESMAX * CBTEXTURENAMEMAX);
|
|
memset(grgchTextureType, 0, CTEXTURESMAX);
|
|
|
|
gcTextures = 0;
|
|
memset(buffer, 0, 512);
|
|
|
|
pMemFile = g_engfuncs.pfnLoadFileForMe( "sound/materials.txt", &fileSize );
|
|
if ( !pMemFile )
|
|
return;
|
|
|
|
// for each line in the file...
|
|
while (memfgets(pMemFile, fileSize, filePos, buffer, 511) != NULL && (gcTextures < CTEXTURESMAX))
|
|
{
|
|
// skip whitespace
|
|
i = 0;
|
|
while(buffer[i] && isspace(buffer[i]))
|
|
i++;
|
|
|
|
if (!buffer[i])
|
|
continue;
|
|
|
|
// skip comment lines
|
|
if (buffer[i] == '/' || !isalpha(buffer[i]))
|
|
continue;
|
|
|
|
// get texture type
|
|
grgchTextureType[gcTextures] = toupper(buffer[i++]);
|
|
|
|
// skip whitespace
|
|
while(buffer[i] && isspace(buffer[i]))
|
|
i++;
|
|
|
|
if (!buffer[i])
|
|
continue;
|
|
|
|
// get sentence name
|
|
j = i;
|
|
while (buffer[j] && !isspace(buffer[j]))
|
|
j++;
|
|
|
|
if (!buffer[j])
|
|
continue;
|
|
|
|
// null-terminate name and save in sentences array
|
|
j = min (j, CBTEXTURENAMEMAX-1+i);
|
|
buffer[j] = 0;
|
|
strcpy(&(grgszTextureName[gcTextures++][0]), &(buffer[i]));
|
|
}
|
|
|
|
g_engfuncs.pfnFreeFile( pMemFile );
|
|
|
|
fTextureTypeInit = TRUE;
|
|
}
|
|
|
|
// given texture name, find texture type
|
|
// if not found, return type 'concrete'
|
|
|
|
// NOTE: this routine should ONLY be called if the
|
|
// current texture under the player changes!
|
|
|
|
char TEXTURETYPE_Find(char *name)
|
|
{
|
|
// CONSIDER: pre-sort texture names and perform faster binary search here
|
|
|
|
for (int i = 0; i < gcTextures; i++)
|
|
{
|
|
if (!strnicmp(name, &(grgszTextureName[i][0]), CBTEXTURENAMEMAX-1))
|
|
return (grgchTextureType[i]);
|
|
}
|
|
|
|
return CHAR_TEX_CONCRETE;
|
|
}
|
|
|
|
// play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the
|
|
// original traceline endpoints used by the attacker, iBulletType is the type of bullet that hit the texture.
|
|
// returns volume of strike instrument (crowbar) to play
|
|
|
|
float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType)
|
|
{
|
|
// hit the world, try to play sound based on texture material type
|
|
|
|
char chTextureType;
|
|
float fvol;
|
|
float fvolbar;
|
|
char szbuffer[64];
|
|
const char *pTextureName;
|
|
float rgfl1[3];
|
|
float rgfl2[3];
|
|
char *rgsz[4];
|
|
int cnt;
|
|
float fattn = ATTN_NORM;
|
|
|
|
if ( !g_pGameRules->PlayTextureSounds() )
|
|
return 0.0;
|
|
|
|
CBaseEntity *pEntity = CBaseEntity::Instance(ptr->pHit);
|
|
|
|
chTextureType = 0;
|
|
|
|
if (pEntity && pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE)
|
|
// hit body
|
|
chTextureType = CHAR_TEX_FLESH;
|
|
else
|
|
{
|
|
// hit world
|
|
|
|
// find texture under strike, get material type
|
|
|
|
// copy trace vector into array for trace_texture
|
|
|
|
vecSrc.CopyToArray(rgfl1);
|
|
vecEnd.CopyToArray(rgfl2);
|
|
|
|
// get texture from entity or world (world is ent(0))
|
|
if (pEntity)
|
|
pTextureName = TRACE_TEXTURE( ENT(pEntity->pev), rgfl1, rgfl2 );
|
|
else
|
|
pTextureName = TRACE_TEXTURE( ENT(0), rgfl1, rgfl2 );
|
|
|
|
if ( pTextureName )
|
|
{
|
|
// strip leading '-0' or '+0~' or '{' or '!'
|
|
if (*pTextureName == '-' || *pTextureName == '+')
|
|
pTextureName += 2;
|
|
|
|
if (*pTextureName == '{' || *pTextureName == '!' || *pTextureName == '~' || *pTextureName == ' ')
|
|
pTextureName++;
|
|
// '}}'
|
|
strcpy(szbuffer, pTextureName);
|
|
szbuffer[CBTEXTURENAMEMAX - 1] = 0;
|
|
|
|
// ALERT ( at_console, "texture hit: %s\n", szbuffer);
|
|
|
|
// get texture type
|
|
chTextureType = TEXTURETYPE_Find(szbuffer);
|
|
}
|
|
}
|
|
|
|
switch (chTextureType)
|
|
{
|
|
default:
|
|
case CHAR_TEX_CONCRETE: fvol = 0.9; fvolbar = 0.6;
|
|
rgsz[0] = "player/pl_step1.wav";
|
|
rgsz[1] = "player/pl_step2.wav";
|
|
cnt = 2;
|
|
break;
|
|
case CHAR_TEX_METAL: fvol = 0.9; fvolbar = 0.3;
|
|
rgsz[0] = "player/pl_metal1.wav";
|
|
rgsz[1] = "player/pl_metal2.wav";
|
|
cnt = 2;
|
|
break;
|
|
case CHAR_TEX_DIRT: fvol = 0.9; fvolbar = 0.1;
|
|
rgsz[0] = "player/pl_dirt1.wav";
|
|
rgsz[1] = "player/pl_dirt2.wav";
|
|
rgsz[2] = "player/pl_dirt3.wav";
|
|
cnt = 3;
|
|
break;
|
|
case CHAR_TEX_VENT: fvol = 0.5; fvolbar = 0.3;
|
|
rgsz[0] = "player/pl_duct1.wav";
|
|
rgsz[1] = "player/pl_duct1.wav";
|
|
cnt = 2;
|
|
break;
|
|
case CHAR_TEX_GRATE: fvol = 0.9; fvolbar = 0.5;
|
|
rgsz[0] = "player/pl_grate1.wav";
|
|
rgsz[1] = "player/pl_grate4.wav";
|
|
cnt = 2;
|
|
break;
|
|
case CHAR_TEX_TILE: fvol = 0.8; fvolbar = 0.2;
|
|
rgsz[0] = "player/pl_tile1.wav";
|
|
rgsz[1] = "player/pl_tile3.wav";
|
|
rgsz[2] = "player/pl_tile2.wav";
|
|
rgsz[3] = "player/pl_tile4.wav";
|
|
cnt = 4;
|
|
break;
|
|
case CHAR_TEX_SLOSH: fvol = 0.9; fvolbar = 0.0;
|
|
rgsz[0] = "player/pl_slosh1.wav";
|
|
rgsz[1] = "player/pl_slosh3.wav";
|
|
rgsz[2] = "player/pl_slosh2.wav";
|
|
rgsz[3] = "player/pl_slosh4.wav";
|
|
cnt = 4;
|
|
break;
|
|
case CHAR_TEX_WOOD: fvol = 0.9; fvolbar = 0.2;
|
|
rgsz[0] = "debris/wood1.wav";
|
|
rgsz[1] = "debris/wood2.wav";
|
|
rgsz[2] = "debris/wood3.wav";
|
|
cnt = 3;
|
|
break;
|
|
case CHAR_TEX_GLASS:
|
|
case CHAR_TEX_COMPUTER:
|
|
fvol = 0.8; fvolbar = 0.2;
|
|
rgsz[0] = "debris/glass1.wav";
|
|
rgsz[1] = "debris/glass2.wav";
|
|
rgsz[2] = "debris/glass3.wav";
|
|
cnt = 3;
|
|
break;
|
|
case CHAR_TEX_FLESH:
|
|
//if (iBulletType == BULLET_PLAYER_CROWBAR)
|
|
// return 0.0; // crowbar already makes this sound
|
|
fvol = 1.0; fvolbar = 0.2;
|
|
rgsz[0] = "weapons/bullet_hit1.wav";
|
|
rgsz[1] = "weapons/bullet_hit2.wav";
|
|
fattn = 1.0;
|
|
cnt = 2;
|
|
break;
|
|
}
|
|
|
|
// did we hit a breakable?
|
|
|
|
if (pEntity && FClassnameIs(pEntity->pev, "func_breakable"))
|
|
{
|
|
// drop volumes, the object will already play a damaged sound
|
|
fvol /= 1.5;
|
|
fvolbar /= 2.0;
|
|
}
|
|
else if (chTextureType == CHAR_TEX_COMPUTER)
|
|
{
|
|
// play random spark if computer
|
|
|
|
if ( ptr->flFraction != 1.0 && RANDOM_LONG(0,1))
|
|
{
|
|
UTIL_Sparks( ptr->vecEndPos );
|
|
|
|
float flVolume = RANDOM_FLOAT ( 0.7 , 1.0 );//random volume range
|
|
switch ( RANDOM_LONG(0,1) )
|
|
{
|
|
case 0: UTIL_EmitAmbientSound(ENT(0), ptr->vecEndPos, "buttons/spark5.wav", flVolume, ATTN_NORM, 0, 100); break;
|
|
case 1: UTIL_EmitAmbientSound(ENT(0), ptr->vecEndPos, "buttons/spark6.wav", flVolume, ATTN_NORM, 0, 100); break;
|
|
// case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/spark5.wav", flVolume, ATTN_NORM); break;
|
|
// case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/spark6.wav", flVolume, ATTN_NORM); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// play material hit sound
|
|
UTIL_EmitAmbientSound(ENT(0), ptr->vecEndPos, rgsz[RANDOM_LONG(0,cnt-1)], fvol, fattn, 0, 96 + RANDOM_LONG(0,0xf));
|
|
//EMIT_SOUND_DYN( ENT(m_pPlayer->pev), CHAN_WEAPON, rgsz[RANDOM_LONG(0,cnt-1)], fvol, ATTN_NORM, 0, 96 + RANDOM_LONG(0,0xf));
|
|
|
|
return fvolbar;
|
|
}
|
|
|
|
// ===================================================================================
|
|
//
|
|
// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
|
|
//
|
|
|
|
class CSpeaker : public CBaseEntity
|
|
{
|
|
public:
|
|
void KeyValue( KeyValueData* pkvd);
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void EXPORT ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
void EXPORT SpeakerThink( void );
|
|
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
|
|
|
|
int m_preset; // preset number
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( speaker, CSpeaker );
|
|
TYPEDESCRIPTION CSpeaker::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CSpeaker, m_preset, FIELD_INTEGER ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CSpeaker, CBaseEntity );
|
|
|
|
//
|
|
// ambient_generic - general-purpose user-defined static sound
|
|
//
|
|
void CSpeaker :: Spawn( void )
|
|
{
|
|
char* szSoundFile = (char*) STRING(pev->message);
|
|
|
|
if ( !m_preset && (FStringNull( pev->message ) || strlen( szSoundFile ) < 1 ))
|
|
{
|
|
ALERT( at_error, "SPEAKER with no Level/Sentence! at: %f, %f, %f\n", pev->origin.x, pev->origin.y, pev->origin.z );
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
SetThink( &CSpeaker::SUB_Remove );
|
|
return;
|
|
}
|
|
pev->solid = SOLID_NOT;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
|
|
|
|
SetThink(&CSpeaker::SpeakerThink);
|
|
pev->nextthink = 0.0;
|
|
|
|
// allow on/off switching via 'use' function.
|
|
|
|
SetUse ( &CSpeaker::ToggleUse );
|
|
|
|
Precache( );
|
|
}
|
|
|
|
#define ANNOUNCE_MINUTES_MIN 0.25
|
|
#define ANNOUNCE_MINUTES_MAX 2.25
|
|
|
|
void CSpeaker :: Precache( void )
|
|
{
|
|
if ( !FBitSet (pev->spawnflags, SPEAKER_START_SILENT ) )
|
|
// set first announcement time for random n second
|
|
pev->nextthink = gpGlobals->time + RANDOM_FLOAT(5.0, 15.0);
|
|
}
|
|
void CSpeaker :: SpeakerThink( void )
|
|
{
|
|
char* szSoundFile;
|
|
float flvolume = pev->health * 0.1;
|
|
float flattenuation = 0.3;
|
|
int flags = 0;
|
|
int pitch = 100;
|
|
|
|
|
|
// Wait for the talkmonster to finish first.
|
|
if (gpGlobals->time <= CTalkMonster::g_talkWaitTime)
|
|
{
|
|
pev->nextthink = CTalkMonster::g_talkWaitTime + RANDOM_FLOAT( 5, 10 );
|
|
return;
|
|
}
|
|
|
|
if (m_preset)
|
|
{
|
|
// go lookup preset text, assign szSoundFile
|
|
switch (m_preset)
|
|
{
|
|
case 1: szSoundFile = "C1A0_"; break;
|
|
case 2: szSoundFile = "C1A1_"; break;
|
|
case 3: szSoundFile = "C1A2_"; break;
|
|
case 4: szSoundFile = "C1A3_"; break;
|
|
case 5: szSoundFile = "C1A4_"; break;
|
|
case 6: szSoundFile = "C2A1_"; break;
|
|
case 7: szSoundFile = "C2A2_"; break;
|
|
case 8: szSoundFile = "C2A3_"; break;
|
|
case 9: szSoundFile = "C2A4_"; break;
|
|
case 10: szSoundFile = "C2A5_"; break;
|
|
case 11: szSoundFile = "C3A1_"; break;
|
|
case 12: szSoundFile = "C3A2_"; break;
|
|
}
|
|
} else
|
|
szSoundFile = (char*) STRING(pev->message);
|
|
|
|
if (szSoundFile[0] == '!')
|
|
{
|
|
// play single sentence, one shot
|
|
UTIL_EmitAmbientSound ( ENT(pev), pev->origin, szSoundFile,
|
|
flvolume, flattenuation, flags, pitch);
|
|
|
|
// shut off and reset
|
|
pev->nextthink = 0.0;
|
|
}
|
|
else
|
|
{
|
|
// make random announcement from sentence group
|
|
|
|
if (SENTENCEG_PlayRndSz(ENT(pev), szSoundFile, flvolume, flattenuation, flags, pitch) < 0)
|
|
ALERT(at_console, "Level Design Error!\nSPEAKER has bad sentence group name: %s\n",szSoundFile);
|
|
|
|
// set next announcement time for random 5 to 10 minute delay
|
|
pev->nextthink = gpGlobals->time +
|
|
RANDOM_FLOAT(ANNOUNCE_MINUTES_MIN * 60.0, ANNOUNCE_MINUTES_MAX * 60.0);
|
|
|
|
CTalkMonster::g_talkWaitTime = gpGlobals->time + 5; // time delay until it's ok to speak: used so that two NPCs don't talk at once
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
//
|
|
// ToggleUse - if an announcement is pending, cancel it. If no announcement is pending, start one.
|
|
//
|
|
void CSpeaker :: ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
int fActive = (pev->nextthink > 0.0);
|
|
|
|
// fActive is TRUE only if an announcement is pending
|
|
|
|
if ( useType != USE_TOGGLE )
|
|
{
|
|
// ignore if we're just turning something on that's already on, or
|
|
// turning something off that's already off.
|
|
if ( (fActive && useType == USE_ON) || (!fActive && useType == USE_OFF) )
|
|
return;
|
|
}
|
|
|
|
if ( useType == USE_ON )
|
|
{
|
|
// turn on announcements
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
return;
|
|
}
|
|
|
|
if ( useType == USE_OFF )
|
|
{
|
|
// turn off announcements
|
|
pev->nextthink = 0.0;
|
|
return;
|
|
|
|
}
|
|
|
|
// Toggle announcements
|
|
|
|
|
|
if ( fActive )
|
|
{
|
|
// turn off announcements
|
|
pev->nextthink = 0.0;
|
|
}
|
|
else
|
|
{
|
|
// turn on announcements
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
}
|
|
}
|
|
|
|
// KeyValue - load keyvalue pairs into member data
|
|
// NOTE: called BEFORE spawn!
|
|
|
|
void CSpeaker :: KeyValue( KeyValueData *pkvd )
|
|
{
|
|
|
|
// preset
|
|
if (FStrEq(pkvd->szKeyName, "preset"))
|
|
{
|
|
m_preset = atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseEntity::KeyValue( pkvd );
|
|
} |