mirror of
https://github.com/ENSL/NS.git
synced 2024-12-16 23:51:49 +00:00
5dcc163bd5
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@379 67975925-1194-0748-b3d5-c16f83f1a3a1
428 lines
13 KiB
C++
428 lines
13 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* This source code contains proprietary and confidential information of
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
*
|
|
****/
|
|
//=========================================================
|
|
// barnacle - stationary ceiling mounted 'fishing' monster
|
|
//=========================================================
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "monsters.h"
|
|
#include "schedule.h"
|
|
|
|
#define BARNACLE_BODY_HEIGHT 44 // how 'tall' the barnacle's model is.
|
|
#define BARNACLE_PULL_SPEED 8
|
|
#define BARNACLE_KILL_VICTIM_DELAY 5 // how many seconds after pulling prey in to gib them.
|
|
|
|
//=========================================================
|
|
// Monster's Anim Events Go Here
|
|
//=========================================================
|
|
#define BARNACLE_AE_PUKEGIB 2
|
|
|
|
class CBarnacle : public CBaseMonster
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
CBaseEntity *TongueTouchEnt ( float *pflLength );
|
|
int Classify ( void );
|
|
void HandleAnimEvent( MonsterEvent_t *pEvent );
|
|
void EXPORT BarnacleThink ( void );
|
|
void EXPORT WaitTillDead ( void );
|
|
void Killed( entvars_t *pevAttacker, int iGib );
|
|
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flAltitude;
|
|
float m_flKillVictimTime;
|
|
int m_cGibs;// barnacle loads up on gibs each time it kills something.
|
|
BOOL m_fTongueExtended;
|
|
BOOL m_fLiftingPrey;
|
|
float m_flTongueAdj;
|
|
};
|
|
LINK_ENTITY_TO_CLASS( monster_barnacle, CBarnacle );
|
|
|
|
TYPEDESCRIPTION CBarnacle::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CBarnacle, m_flAltitude, FIELD_FLOAT ),
|
|
DEFINE_FIELD( CBarnacle, m_flKillVictimTime, FIELD_TIME ),
|
|
DEFINE_FIELD( CBarnacle, m_cGibs, FIELD_INTEGER ),// barnacle loads up on gibs each time it kills something.
|
|
DEFINE_FIELD( CBarnacle, m_fTongueExtended, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( CBarnacle, m_fLiftingPrey, FIELD_BOOLEAN ),
|
|
DEFINE_FIELD( CBarnacle, m_flTongueAdj, FIELD_FLOAT ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CBarnacle, CBaseMonster );
|
|
|
|
|
|
//=========================================================
|
|
// Classify - indicates this monster's place in the
|
|
// relationship table.
|
|
//=========================================================
|
|
int CBarnacle :: Classify ( void )
|
|
{
|
|
return CLASS_ALIEN_MONSTER;
|
|
}
|
|
|
|
//=========================================================
|
|
// HandleAnimEvent - catches the monster-specific messages
|
|
// that occur when tagged animation frames are played.
|
|
//
|
|
// Returns number of events handled, 0 if none.
|
|
//=========================================================
|
|
void CBarnacle :: HandleAnimEvent( MonsterEvent_t *pEvent )
|
|
{
|
|
switch( pEvent->event )
|
|
{
|
|
case BARNACLE_AE_PUKEGIB:
|
|
CGib::SpawnRandomGibs( pev, 1, 1 );
|
|
break;
|
|
default:
|
|
CBaseMonster::HandleAnimEvent( pEvent );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// Spawn
|
|
//=========================================================
|
|
void CBarnacle :: Spawn()
|
|
{
|
|
Precache( );
|
|
|
|
SET_MODEL(ENT(pev), "models/barnacle.mdl");
|
|
UTIL_SetSize( pev, Vector(-16, -16, -32), Vector(16, 16, 0) );
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
pev->takedamage = DAMAGE_AIM;
|
|
m_bloodColor = BLOOD_COLOR_RED;
|
|
pev->effects = EF_INVLIGHT; // take light from the ceiling
|
|
pev->health = 25;
|
|
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
|
|
m_MonsterState = MONSTERSTATE_NONE;
|
|
m_flKillVictimTime = 0;
|
|
m_cGibs = 0;
|
|
m_fLiftingPrey = FALSE;
|
|
m_flTongueAdj = -100;
|
|
|
|
InitBoneControllers();
|
|
|
|
SetActivity ( ACT_IDLE );
|
|
|
|
SetThink ( &CBarnacle::BarnacleThink );
|
|
pev->nextthink = gpGlobals->time + 0.5;
|
|
|
|
UTIL_SetOrigin ( pev, pev->origin );
|
|
}
|
|
|
|
int CBarnacle::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
|
|
{
|
|
if ( bitsDamageType & DMG_CLUB )
|
|
{
|
|
flDamage = pev->health;
|
|
}
|
|
|
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CBarnacle :: BarnacleThink ( void )
|
|
{
|
|
CBaseEntity *pTouchEnt;
|
|
CBaseMonster *pVictim;
|
|
float flLength;
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
if ( m_hEnemy != NULL )
|
|
{
|
|
// barnacle has prey.
|
|
|
|
if ( !m_hEnemy->IsAlive() )
|
|
{
|
|
// someone (maybe even the barnacle) killed the prey. Reset barnacle.
|
|
m_fLiftingPrey = FALSE;// indicate that we're not lifting prey.
|
|
m_hEnemy = NULL;
|
|
return;
|
|
}
|
|
|
|
if ( m_fLiftingPrey )
|
|
{
|
|
if ( m_hEnemy != NULL && m_hEnemy->pev->deadflag != DEAD_NO )
|
|
{
|
|
// crap, someone killed the prey on the way up.
|
|
m_hEnemy = NULL;
|
|
m_fLiftingPrey = FALSE;
|
|
return;
|
|
}
|
|
|
|
// still pulling prey.
|
|
Vector vecNewEnemyOrigin = m_hEnemy->pev->origin;
|
|
vecNewEnemyOrigin.x = pev->origin.x;
|
|
vecNewEnemyOrigin.y = pev->origin.y;
|
|
|
|
// guess as to where their neck is
|
|
vecNewEnemyOrigin.x -= 6 * cos(m_hEnemy->pev->angles.y * M_PI/180.0);
|
|
vecNewEnemyOrigin.y -= 6 * sin(m_hEnemy->pev->angles.y * M_PI/180.0);
|
|
|
|
m_flAltitude -= BARNACLE_PULL_SPEED;
|
|
vecNewEnemyOrigin.z += BARNACLE_PULL_SPEED;
|
|
|
|
if ( fabs( pev->origin.z - ( vecNewEnemyOrigin.z + m_hEnemy->pev->view_ofs.z - 8 ) ) < BARNACLE_BODY_HEIGHT )
|
|
{
|
|
// prey has just been lifted into position ( if the victim origin + eye height + 8 is higher than the bottom of the barnacle, it is assumed that the head is within barnacle's body )
|
|
m_fLiftingPrey = FALSE;
|
|
|
|
EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_bite3.wav", 1, ATTN_NORM );
|
|
|
|
pVictim = m_hEnemy->MyMonsterPointer();
|
|
|
|
m_flKillVictimTime = gpGlobals->time + 10;// now that the victim is in place, the killing bite will be administered in 10 seconds.
|
|
|
|
if ( pVictim )
|
|
{
|
|
pVictim->BarnacleVictimBitten( pev );
|
|
SetActivity ( ACT_EAT );
|
|
}
|
|
}
|
|
|
|
UTIL_SetOrigin ( m_hEnemy->pev, vecNewEnemyOrigin );
|
|
}
|
|
else
|
|
{
|
|
// prey is lifted fully into feeding position and is dangling there.
|
|
|
|
pVictim = m_hEnemy->MyMonsterPointer();
|
|
|
|
if ( m_flKillVictimTime != -1 && gpGlobals->time > m_flKillVictimTime )
|
|
{
|
|
// kill!
|
|
if ( pVictim )
|
|
{
|
|
pVictim->TakeDamage ( pev, pev, pVictim->pev->health, DMG_SLASH | DMG_ALWAYSGIB );
|
|
m_cGibs = 3;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// bite prey every once in a while
|
|
if ( pVictim && ( RANDOM_LONG(0,49) == 0 ) )
|
|
{
|
|
switch ( RANDOM_LONG(0,2) )
|
|
{
|
|
case 0: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew1.wav", 1, ATTN_NORM ); break;
|
|
case 1: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew2.wav", 1, ATTN_NORM ); break;
|
|
case 2: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew3.wav", 1, ATTN_NORM ); break;
|
|
}
|
|
|
|
pVictim->BarnacleVictimBitten( pev );
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// barnacle has no prey right now, so just idle and check to see if anything is touching the tongue.
|
|
|
|
// If idle and no nearby client, don't think so often
|
|
if ( FNullEnt( FIND_CLIENT_IN_PVS( edict() ) ) )
|
|
pev->nextthink = gpGlobals->time + RANDOM_FLOAT(1,1.5); // Stagger a bit to keep barnacles from thinking on the same frame
|
|
|
|
if ( m_fSequenceFinished )
|
|
{// this is done so barnacle will fidget.
|
|
SetActivity ( ACT_IDLE );
|
|
m_flTongueAdj = -100;
|
|
}
|
|
|
|
if ( m_cGibs && RANDOM_LONG(0,99) == 1 )
|
|
{
|
|
// cough up a gib.
|
|
CGib::SpawnRandomGibs( pev, 1, 1 );
|
|
m_cGibs--;
|
|
|
|
switch ( RANDOM_LONG(0,2) )
|
|
{
|
|
case 0: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew1.wav", 1, ATTN_NORM ); break;
|
|
case 1: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew2.wav", 1, ATTN_NORM ); break;
|
|
case 2: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_chew3.wav", 1, ATTN_NORM ); break;
|
|
}
|
|
}
|
|
|
|
pTouchEnt = TongueTouchEnt( &flLength );
|
|
|
|
if ( pTouchEnt != NULL && m_fTongueExtended )
|
|
{
|
|
// tongue is fully extended, and is touching someone.
|
|
if ( pTouchEnt->FBecomeProne() )
|
|
{
|
|
EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_alert2.wav", 1, ATTN_NORM );
|
|
|
|
SetSequenceByName ( "attack1" );
|
|
m_flTongueAdj = -20;
|
|
|
|
m_hEnemy = pTouchEnt;
|
|
|
|
pTouchEnt->pev->movetype = MOVETYPE_FLY;
|
|
pTouchEnt->pev->velocity = g_vecZero;
|
|
pTouchEnt->pev->basevelocity = g_vecZero;
|
|
pTouchEnt->pev->origin.x = pev->origin.x;
|
|
pTouchEnt->pev->origin.y = pev->origin.y;
|
|
|
|
m_fLiftingPrey = TRUE;// indicate that we should be lifting prey.
|
|
m_flKillVictimTime = -1;// set this to a bogus time while the victim is lifted.
|
|
|
|
m_flAltitude = (pev->origin.z - pTouchEnt->EyePosition().z);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// calculate a new length for the tongue to be clear of anything else that moves under it.
|
|
if ( m_flAltitude < flLength )
|
|
{
|
|
// if tongue is higher than is should be, lower it kind of slowly.
|
|
m_flAltitude += BARNACLE_PULL_SPEED;
|
|
m_fTongueExtended = FALSE;
|
|
}
|
|
else
|
|
{
|
|
m_flAltitude = flLength;
|
|
m_fTongueExtended = TRUE;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ALERT( at_console, "tounge %f\n", m_flAltitude + m_flTongueAdj );
|
|
SetBoneController( 0, -(m_flAltitude + m_flTongueAdj) );
|
|
StudioFrameAdvance( 0.1 );
|
|
}
|
|
|
|
//=========================================================
|
|
// Killed.
|
|
//=========================================================
|
|
void CBarnacle :: Killed( entvars_t *pevAttacker, int iGib )
|
|
{
|
|
CBaseMonster *pVictim;
|
|
|
|
pev->solid = SOLID_NOT;
|
|
pev->takedamage = DAMAGE_NO;
|
|
|
|
if ( m_hEnemy != NULL )
|
|
{
|
|
pVictim = m_hEnemy->MyMonsterPointer();
|
|
|
|
if ( pVictim )
|
|
{
|
|
pVictim->BarnacleVictimReleased();
|
|
}
|
|
}
|
|
|
|
// CGib::SpawnRandomGibs( pev, 4, 1 );
|
|
|
|
switch ( RANDOM_LONG ( 0, 1 ) )
|
|
{
|
|
case 0: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_die1.wav", 1, ATTN_NORM ); break;
|
|
case 1: EMIT_SOUND( ENT(pev), CHAN_WEAPON, "barnacle/bcl_die3.wav", 1, ATTN_NORM ); break;
|
|
}
|
|
|
|
SetActivity ( ACT_DIESIMPLE );
|
|
SetBoneController( 0, 0 );
|
|
|
|
StudioFrameAdvance( 0.1 );
|
|
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
SetThink ( &CBarnacle::WaitTillDead );
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CBarnacle :: WaitTillDead ( void )
|
|
{
|
|
pev->nextthink = gpGlobals->time + 0.1;
|
|
|
|
float flInterval = StudioFrameAdvance( 0.1 );
|
|
DispatchAnimEvents ( flInterval );
|
|
|
|
if ( m_fSequenceFinished )
|
|
{
|
|
// death anim finished.
|
|
StopAnimation();
|
|
SetThink ( NULL );
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// Precache - precaches all resources this monster needs
|
|
//=========================================================
|
|
void CBarnacle :: Precache()
|
|
{
|
|
PRECACHE_MODEL("models/barnacle.mdl");
|
|
|
|
PRECACHE_SOUND("barnacle/bcl_alert2.wav");//happy, lifting food up
|
|
PRECACHE_SOUND("barnacle/bcl_bite3.wav");//just got food to mouth
|
|
PRECACHE_SOUND("barnacle/bcl_chew1.wav");
|
|
PRECACHE_SOUND("barnacle/bcl_chew2.wav");
|
|
PRECACHE_SOUND("barnacle/bcl_chew3.wav");
|
|
PRECACHE_SOUND("barnacle/bcl_die1.wav" );
|
|
PRECACHE_SOUND("barnacle/bcl_die3.wav" );
|
|
}
|
|
|
|
//=========================================================
|
|
// TongueTouchEnt - does a trace along the barnacle's tongue
|
|
// to see if any entity is touching it. Also stores the length
|
|
// of the trace in the int pointer provided.
|
|
//=========================================================
|
|
#define BARNACLE_CHECK_SPACING 8
|
|
CBaseEntity *CBarnacle :: TongueTouchEnt ( float *pflLength )
|
|
{
|
|
TraceResult tr;
|
|
float length;
|
|
|
|
// trace once to hit architecture and see if the tongue needs to change position.
|
|
UTIL_TraceLine ( pev->origin, pev->origin - Vector ( 0 , 0 , 2048 ), ignore_monsters, ENT(pev), &tr );
|
|
length = fabs( pev->origin.z - tr.vecEndPos.z );
|
|
if ( pflLength )
|
|
{
|
|
*pflLength = length;
|
|
}
|
|
|
|
Vector delta = Vector( BARNACLE_CHECK_SPACING, BARNACLE_CHECK_SPACING, 0 );
|
|
Vector mins = pev->origin - delta;
|
|
Vector maxs = pev->origin + delta;
|
|
maxs.z = pev->origin.z;
|
|
mins.z -= length;
|
|
|
|
CBaseEntity *pList[10];
|
|
int count = UTIL_EntitiesInBox( pList, 10, mins, maxs, (FL_CLIENT|FL_MONSTER) );
|
|
if ( count )
|
|
{
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
// only clients and monsters
|
|
if ( pList[i] != this && IRelationship( pList[i] ) > R_NO && pList[ i ]->pev->deadflag == DEAD_NO ) // this ent is one of our enemies. Barnacle tries to eat it.
|
|
{
|
|
return pList[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|