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88f1ac3034
o cvar cl_customcrosshair 0|1|2|3, default 0, any other value forces default o Option added to advanced options o Multiple resolutions supported, if an xhair isn't available for the configured resolution, the next lowest available sprite is used. o Fully backwards compatible with 3.1 crosshair files. git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@409 67975925-1194-0748-b3d5-c16f83f1a3a1
498 lines
No EOL
11 KiB
C++
498 lines
No EOL
11 KiB
C++
#ifndef CHUDMISC_H
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#define CHUDMISC_H
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#define RGB_YELLOWISH 0x00FFA000 //255,160,0
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#define RGB_REDISH 0x00FF1010 //255,160,0
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#define RGB_GREENISH 0x0000A000 //0,160,0
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#define RGB_MARINE_BLUE 0x000099FF //0 153 255
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#define RGB_MARINE_SELECTED 0x006EE6FF //110, 230, 255
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#define RGB_MARINE_PARASITED 0x00E3F03D //227, 240, 61
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#include "wrect.h"
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#include "cl_dll.h"
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#include "ammo.h"
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#include "game_shared/teamconst.h"
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#define DHN_DRAWZERO 1
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#define DHN_2DIGITS 2
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#define DHN_3DIGITS 4
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#define MIN_ALPHA 100
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#define HUDELEM_ACTIVE 1
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typedef struct {
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int x, y;
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} POSITION;
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typedef struct {
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unsigned char r,g,b,a;
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} RGBA;
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typedef struct cvar_s cvar_t;
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#define HUD_ACTIVE 1
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#define HUD_INTERMISSION 2
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#define MAX_PLAYER_NAME_LENGTH 32
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#define MAX_MOTD_LENGTH 1536
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//
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//-----------------------------------------------------
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//
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class CHudBase
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{
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public:
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POSITION m_pos;
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int m_type;
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int m_iFlags; // active, moving,
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virtual ~CHudBase() {}
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virtual int Init( void ) {return 0;}
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virtual int VidInit( void ) {return 0;}
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virtual int Draw(float flTime) {return 0;}
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virtual void Think(void) {return;}
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virtual void Reset(void) {return;}
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virtual void InitHUDData( void ) {} // called every time a server is connected to
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};
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struct HUDLIST {
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CHudBase *p;
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HUDLIST *pNext;
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};
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//
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//-----------------------------------------------------
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//
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#include "..\game_shared\voice_status.h"
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#include "hud_spectator.h"
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//
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//-----------------------------------------------------
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//
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class CHudAmmo: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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void Think(void);
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void Reset(void);
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int DrawWList(float flTime);
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int MsgFunc_CurWeapon(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_WeaponList(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_AmmoX(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_AmmoPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_WeapPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_ItemPickup( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_HideWeapon( const char *pszName, int iSize, void *pbuf );
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void SlotInput( int iSlot );
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void _cdecl UserCmd_Slot1( void );
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void _cdecl UserCmd_Slot2( void );
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void _cdecl UserCmd_Slot3( void );
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void _cdecl UserCmd_Slot4( void );
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void _cdecl UserCmd_Slot5( void );
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void _cdecl UserCmd_Slot6( void );
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void _cdecl UserCmd_Slot7( void );
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void _cdecl UserCmd_Slot8( void );
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void _cdecl UserCmd_Slot9( void );
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void _cdecl UserCmd_Slot10( void );
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void _cdecl UserCmd_Close( void );
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void _cdecl UserCmd_NextWeapon( void );
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void _cdecl UserCmd_PrevWeapon( void );
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void SetCurrentClip(int inClip);
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private:
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float m_fFade;
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RGBA m_rgba;
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WEAPON *m_pWeapon;
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int m_HUD_bucket0;
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int m_HUD_selection;
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int m_customCrosshair;
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};
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//
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//-----------------------------------------------------
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//
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class CHudAmmoSecondary: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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void Reset( void );
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int Draw(float flTime);
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int MsgFunc_SecAmmoVal( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_SecAmmoIcon( const char *pszName, int iSize, void *pbuf );
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private:
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enum {
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MAX_SEC_AMMO_VALUES = 4
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};
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int m_HUD_ammoicon; // sprite indices
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int m_iAmmoAmounts[MAX_SEC_AMMO_VALUES];
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float m_fFade;
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};
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#include "health.h"
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#define FADE_TIME 100
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//
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//-----------------------------------------------------
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//
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class CHudGeiger: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Geiger(const char *pszName, int iSize, void *pbuf);
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private:
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int m_iGeigerRange;
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};
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//
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//-----------------------------------------------------
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//
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class CHudTrain: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Train(const char *pszName, int iSize, void *pbuf);
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private:
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HSPRITE m_hSprite;
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int m_iPos;
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};
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//
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//-----------------------------------------------------
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//
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class CHudStatusBar : public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw( float flTime );
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const char* GetStatusString() const;
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void Reset( void );
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void ParseStatusString( int line_num );
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int MsgFunc_StatusText( const char *pszName, int iSize, void *pbuf );
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int MsgFunc_StatusValue( const char *pszName, int iSize, void *pbuf );
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protected:
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void ReparseStringIfNeeded();
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enum {
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MAX_STATUSTEXT_LENGTH = 128,
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MAX_STATUSBAR_VALUES = 8,
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MAX_STATUSBAR_LINES = 2,
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};
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char m_szStatusText[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // a text string describing how the status bar is to be drawn
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char m_szStatusBar[MAX_STATUSBAR_LINES][MAX_STATUSTEXT_LENGTH]; // the constructed bar that is drawn
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int m_iStatusValues[MAX_STATUSBAR_VALUES]; // an array of values for use in the status bar
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int m_bReparseString; // set to TRUE whenever the m_szStatusBar needs to be recalculated
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// an array of colors...one color for each line
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float *m_pflNameColors[MAX_STATUSBAR_LINES];
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};
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class ScoreboardIcon;
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// puzl: 0001073
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#define CUSTOM_ICON_LENGTH 32
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struct extra_player_info_t
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{
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short score;
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short lastScore;
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float timeOfLastScoreChange;
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short frags;
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short deaths;
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short playerclass;
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short extra;
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short auth;
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short teamnumber;
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char teamname[MAX_TEAM_NAME];
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char customicon[CUSTOM_ICON_LENGTH + 3]; //last 3 characters is the color.
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ScoreboardIcon* icon;
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};
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struct team_info_t
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{
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char name[MAX_TEAM_NAME];
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short score;
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short frags;
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short deaths;
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short ping;
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short packetloss;
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short ownteam;
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short players;
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int already_drawn;
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int scores_overriden;
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int teamnumber;
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};
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extern hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
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extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll
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extern team_info_t g_TeamInfo[MAX_TEAMS+1];
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extern int g_IsSpectator[MAX_PLAYERS+1];
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//
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//-----------------------------------------------------
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//
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class CHudDeathNotice : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf );
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private:
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int m_HUD_d_skull; // sprite index of skull icon
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};
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//
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//-----------------------------------------------------
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//
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class CHudMenu : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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void Reset( void );
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int Draw( float flTime );
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int MsgFunc_ShowMenu( const char *pszName, int iSize, void *pbuf );
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void SelectMenuItem( int menu_item );
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int m_fMenuDisplayed;
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int m_bitsValidSlots;
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float m_flShutoffTime;
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int m_fWaitingForMore;
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};
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//
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//-----------------------------------------------------
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//
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class CHudSayText : public CHudBase
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{
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public:
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int Init( void );
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void InitHUDData( void );
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int VidInit( void );
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int Draw( float flTime );
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int MsgFunc_SayText( const char *pszName, int iSize, void *pbuf );
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void SayTextPrint( const char *pszBuf, int iBufSize, int clientIndex = -1 );
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void EnsureTextFitsInOneLineAndWrapIfHaveTo( int line );
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friend class CHud;
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friend class CHudSpectator;
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private:
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struct cvar_s * m_HUD_saytext;
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struct cvar_s * m_HUD_saytext_time;
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};
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//
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//-----------------------------------------------------
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//
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class CHudBattery: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_Battery(const char *pszName, int iSize, void *pbuf );
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private:
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HSPRITE m_hSprite1;
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HSPRITE m_hSprite2;
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wrect_t *m_prc1;
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wrect_t *m_prc2;
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int m_iBat;
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float m_fFade;
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int m_iHeight; // width of the battery innards
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};
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//
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//-----------------------------------------------------
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//
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class CHudFlashlight: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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void Reset( void );
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int MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf );
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int MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf );
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private:
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HSPRITE m_hSprite1;
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HSPRITE m_hSprite2;
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HSPRITE m_hBeam;
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wrect_t *m_prc1;
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wrect_t *m_prc2;
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wrect_t *m_prcBeam;
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float m_flBat;
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int m_iBat;
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int m_fOn;
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float m_fFade;
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int m_iWidth; // width of the battery innards
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};
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//
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//-----------------------------------------------------
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//
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const int maxHUDMessages = 16;
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struct message_parms_t
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{
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client_textmessage_t *pMessage;
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float time;
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int x, y;
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int totalWidth, totalHeight;
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int width;
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int lines;
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int lineLength;
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int length;
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int r, g, b;
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int text;
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int fadeBlend;
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float charTime;
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float fadeTime;
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};
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//
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//-----------------------------------------------------
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//
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class CHudTextMessage: public CHudBase
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{
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public:
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int Init( void );
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static char *LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size );
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static char *BufferedLocaliseTextString( const char *msg );
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char *LookupString( const char *msg_name, int *msg_dest = NULL );
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int MsgFunc_TextMsg(const char *pszName, int iSize, void *pbuf);
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};
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//
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//-----------------------------------------------------
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//
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class CHudMessage: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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int Draw(float flTime);
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int MsgFunc_HudText(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_HudText2(const char *pszName, int iSize, void *pbuf);
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int MsgFunc_GameTitle(const char *pszName, int iSize, void *pbuf);
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float FadeBlend( float fadein, float fadeout, float hold, float localTime );
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int XPosition( float x, int width, int lineWidth );
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int YPosition( float y, int height );
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void MessageAddPlayerID(const char* pName, bool inEnemy);
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void MessageAdd( const char *pName, float time );
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bool MessageRemove( const char *pName );
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void MessageDrawScan( client_textmessage_t *pMessage, float time );
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void MessageScanStart( void );
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void MessageScanNextChar( void );
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void Reset( void );
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private:
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bool DrawMessage(client_textmessage_t* inMessage, float inStartTime, float inCurrentTime);
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void SetPlayerIDPosition();
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client_textmessage_t *m_pMessages[maxHUDMessages];
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float m_startTime[maxHUDMessages];
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message_parms_t m_parms;
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float m_gameTitleTime;
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client_textmessage_t *m_pGameTitle;
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client_textmessage_t mPlayerIDMessage;
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float mPlayerIDTime;
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char* mPlayerID;
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int m_HUD_title_life;
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int m_HUD_title_half;
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};
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//
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//-----------------------------------------------------
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//
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#define MAX_SPRITE_NAME_LENGTH 24
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class CHudStatusIcons: public CHudBase
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{
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public:
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int Init( void );
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int VidInit( void );
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void Reset( void );
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int Draw(float flTime);
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enum {
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MAX_ICONSPRITENAME_LENGTH = MAX_SPRITE_NAME_LENGTH,
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MAX_ICONSPRITES = 4,
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};
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//had to make these public so CHud could access them (to enable concussion icon)
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//could use a friend declaration instead...
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void EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue );
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void DisableIcon( char *pszIconName );
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private:
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typedef struct
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{
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char szSpriteName[MAX_ICONSPRITENAME_LENGTH];
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HSPRITE spr;
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wrect_t rc;
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unsigned char r, g, b;
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} icon_sprite_t;
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icon_sprite_t m_IconList[MAX_ICONSPRITES];
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};
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typedef struct cvar_s cvar_t;
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#endif |