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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
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// Stored modelname (without quotes): "C:\Documents and Settings\Administrator\Desktop\LMG\v_mg_hv.mdl"
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$modelname "v_mg_hv.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "body"
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{
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studio "v_lmg_ref_hv"
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}
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$flags 0
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$attachment 0 "Bone51" -0.3 -1 0.3
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$hbox 0 "Bone24" -2.88 -15.62 -2.4 3.42 0 2.61
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$hbox 0 "Bone25" -1.45 -3.31 -0.46 1.8 0 1
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$hbox 0 "Bone26" -0.905261 -2.092581 -0.359631 9.66397 0.22386 15.542175
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$hbox 0 "Bone27" -2.13 -1.72 -0.4 0 0.57 1.27
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$hbox 0 "Bone01" -4.39 -15.03665 -1.45 3.85 7.47 1.08
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$hbox 0 "Bone55" -1.48 -2.59 -1.21 0.3 1.54 0.71
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$hbox 0 "Bone53" 0 -1.7 -6.69 1.04 0.7 0
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$hbox 0 "Bone54" -3.665827 0 -11.629793 0 1.417501 0
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$hbox 0 "Bone03" -1.8 -2.14 -1.17 1.83 1.174229 0.47
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$hbox 0 "Bone04" -2.33 -1.36 -1.26 0 0 0.17
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$hbox 0 "Bone47" -2.97 -4.59 -2.6 3.32 10.49 2.4
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$sequence "idle" {
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"v_mg_hv_anims\idle"
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fps 20
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}
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$sequence "idle2" {
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"v_mg_hv_anims\idle2"
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fps 10
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}
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$sequence "reload" {
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"v_mg_hv_anims\reload"
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{ event 5004 13 "weapons/lmg_clipout.wav" }
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{ event 5004 38 "weapons/lmg_clipin.wav" }
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fps 20
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}
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$sequence "shoot" {
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"v_mg_hv_anims\shoot"
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{ event 5001 0 "20" }
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fps 20
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}
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$sequence "shoot_empty" {
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"v_mg_hv_anims\shoot_empty"
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fps 20
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}
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$sequence "draw" {
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"v_mg_hv_anims\draw"
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{ event 5004 0 "weapons/lmg_draw.wav" }
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fps 20
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}
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