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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@280 67975925-1194-0748-b3d5-c16f83f1a3a1
73 lines
No EOL
2.2 KiB
C
73 lines
No EOL
2.2 KiB
C
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: build.h $
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// $Date: 2002/11/22 22:09:10 $
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//
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//-------------------------------------------------------------------------------
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// $Log: build.h,v $
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// Revision 1.17 2002/11/22 22:09:10 Flayra
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// - Updated version #
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//
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// Revision 1.16 2002/11/22 21:07:55 Flayra
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// - Removed dev build, use DEBUG instead
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//
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// Revision 1.15 2002/11/15 19:09:57 Flayra
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// - Reworked network metering to be easily toggleable
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//
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// Revision 1.14 2002/11/12 02:20:25 Flayra
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// - Updated version number
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//
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// Revision 1.13 2002/11/06 01:37:07 Flayra
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// - Regular update
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//
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// Revision 1.12 2002/11/03 04:54:45 Flayra
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// - Regular update
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//
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// Revision 1.11 2002/10/24 21:09:04 Flayra
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// - No longer needed
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//
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// Revision 1.10 2002/10/20 16:33:31 Flayra
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// - Regular update
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//
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// Revision 1.9 2002/10/16 20:48:18 Flayra
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// - Regular update
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//
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// Revision 1.8 2002/10/03 19:07:12 Flayra
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// - Profiling switch
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// - Regular game version update
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//
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// Revision 1.7 2002/09/23 21:51:39 Flayra
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// - Regular update
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//
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// Revision 1.6 2002/09/09 19:38:34 Flayra
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// - Tried implementing DirectX version of gamma ramp support
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//
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// Revision 1.5 2002/08/16 02:21:37 Flayra
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// - Re-enabled selection
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//
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// Revision 1.4 2002/08/09 00:14:59 Flayra
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// - Removed selection prediction
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//
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// Revision 1.3 2002/05/23 02:41:53 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef BUILD_H
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#define BUILD_H
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// Build in code to help playtest. Choose neither, AVH_PLAYTEST_BUILD, or AVH_PLAYTEST_BUILD _and_ AVH_LAN_PLAYTEST_BUILD
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#ifdef DEBUG
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#define AVH_PLAYTEST_BUILD
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#endif
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//#define PROFILE_BUILD
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//#define USE_NETWORK_METERING
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#endif |