NS/main/source/mod/NetworkMeter.h
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//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: NetworkMeter.h $
// $Date: 2002/11/15 19:09:23 $
//
//-------------------------------------------------------------------------------
// $Log: NetworkMeter.h,v $
// Revision 1.5 2002/11/15 19:09:23 Flayra
// - Reworked network metering to be easily toggleable
//
// Revision 1.4 2002/07/10 14:46:46 Flayra
// - More debug info to the log to track down overflows
//
// Revision 1.3 2002/07/01 21:20:51 Flayra
// - Added logging code to track down overflows
//
// Revision 1.2 2002/05/23 02:32:40 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
// Revision 1.2 2002/05/01 02:34:41 Charlie
//===============================================================================
#ifndef NETWORK_METER_H
#define NETWORK_METER_H
#include "../dlls/extdll.h"
#include "../dlls/util.h"
#include "../types.h"
// NetworkMeter: Main manager, creates and updates NetworkMeterPlayers
// list of NetworkMeterPlayers: manages network messages for a player
// list of NetworkMessages: contains message begin info, plus ordered list of network data
// list of NetworkData: network data type (created by WRITE_BYTE(), WRITE_STRING(), etc.)
typedef enum
{
NETWORK_DATA_TYPE_INVALID,
NETWORK_DATA_TYPE_BYTE,
NETWORK_DATA_TYPE_CHAR,
NETWORK_DATA_TYPE_SHORT,
NETWORK_DATA_TYPE_LONG,
NETWORK_DATA_TYPE_ANGLE,
NETWORK_DATA_TYPE_COORD,
NETWORK_DATA_TYPE_STRING
} NetworkDataType;
class NetworkData
{
public:
NetworkData();
// Size of data in bytes
int GetDataSize();
void Execute();
void SetTypeByte(int inData);
void SetTypeChar(int inData);
void SetTypeShort(int inData);
void SetTypeLong(int inData);
void SetTypeAngle(float inData);
void SetTypeCoord(float inData);
void SetTypeString(const char* inData);
private:
NetworkDataType mDataType;
int mIntData;
float mFloatData;
string mStringData;
};
class NetworkMessage
{
public:
NetworkMessage();
void Clear();
void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
void AddData(const NetworkData& inData);
void Execute(int theNumMessagesQueued);
void MessageEnd();
// Size of data in bytes
int GetDataSize();
bool GetMessagePending() const;
bool GetMessageSent() const;
void SetMessageSent();
float GetTimeMessageSent() const;
private:
int mMessageDest;
int mMessageType;
float mOrigin[3];
edict_t* mEdict;
typedef vector<NetworkData> NetworkMessageDataList;
NetworkMessageDataList mMessageData;
bool mMessagePending;
bool mMessageSent;
float mTimeMessageSent;
};
class PlayerNetworkMeter
{
public:
PlayerNetworkMeter();
void SetBufferAmount(int inBytesPerSecond);
void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
void MessageEnd();
void WriteByte(int inByte);
void WriteChar(int inChar);
void WriteShort(int inShort);
void WriteLong(int inShort);
void WriteAngle(float inCoord);
void WriteCoord(float inCoord);
void WriteString(const char* inString);
void ProcessQueuedMessages();
private:
typedef vector<NetworkMessage> NetworkMessageList;
NetworkMessageList mMessageList;
NetworkMessage mMessage;
int mBytesSentInPastSecond;
int mBytesPerSecond;
};
class NetworkMeter
{
public:
static NetworkMeter* Instance();
void SetBufferAmount(int inBytesPerSecond);
void AddMessage(const char* inMessageName, int inMessageID);
string LookupMessageID(int inMessageID);
void MessageBegin(int inMessageDest, int inMessageType, const float* inOrigin, edict_t* inEd);
void MessageEnd();
void WriteByte(int inByte);
void WriteChar(int inChar);
void WriteShort(int inShort);
void WriteLong(int inLong);
void WriteAngle(float inAngle);
void WriteCoord(float inCoord);
void WriteString(const char* inString);
void ProcessQueuedMessages();
private:
static NetworkMeter* sSingletonNetworkMeter;
NetworkMeter();
PlayerNetworkMeter& GetPlayerNetworkMeter(edict_t* inEd);
// Keep list of queued network messages per edict_t
int mBytesPerSecond;
edict_t* mCurrentEntity;
typedef map<edict_t*, PlayerNetworkMeter> PlayerNetworkMeterMap;
PlayerNetworkMeterMap mPlayerList;
typedef map<int, string> NetworkMessageListType;
NetworkMessageListType mNetworkMessageTypes;
};
#endif