NS/main/manual/alien_skulk_primary.html
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<td valign="top" background="images/design/red/surround_title_s.gif"><span class="sectiontext"><font color="#FF6600"><a href="alien.html" class="sectionlink">Kharaa
Data</a> :: <a href="alien_species.html" class="sectionlink">Species</a><a href="alien.html" class="sectionlink"></a>
:: <a href="alien_skulk.html" class="sectionlink">Skulk</a>: Primary
Attacks </font></span></td>
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<p><b>Summary</b>: The most common species encountered.
They are capable of blurring speed and leaps of
near limitless height. The Skulk is a light, wiry
creature around the size of a very large dog.
Lacking any projectile attacks, it specializes
in melee. It moves on all fours &#150; each leg
terminates in a long, sharp, bladed bone. It can
attack with these, and its powerful jaws. If it
cannot be stopped before reaching its target,
its target is in serious trouble.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[<a href="alien_skulk_name.html">Name</a>]</p>
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<a href="alien_skulk.html">Skulk</a></p>
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<p><b>One Hive (primary) Abilities</b><br>
<span class="sectiontext">Parasite<br>
<br>
</span>By ejecting tiny darts from its nasal
cavities, the Skulk can &quot;tag&quot;
an enemy. The darts release a stain of bacteria,
that connects to the bacterium. The target
is now permanently visible to <a href="alien_hivesight.html">Hive
Sight</a> &#150; every alien always knows
where it is. Not a pleasant sensation, and
not good for survival odds. The darts do
tiny damage when they strike &#150; and
a warning message will appear on the marine's
HUD. </p>
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<a href="alien_skulk_observation.html"><br>
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