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4f13237895
Change CRLF to LF in repo.
661 lines
16 KiB
C++
661 lines
16 KiB
C++
/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// HPB_bot - botman's High Ping Bastard bot
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//
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// (http://planethalflife.com/botman/)
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//
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// util.cpp
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//
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#include "dlls/extdll.h"
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#include "dlls/util.h"
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#include "HPB_bot/engine/engine.h"
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#include "dlls/cbase.h"
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#include "dlls/player.h"
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#include "bot.h"
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#include "bot_func.h"
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extern int mod_id;
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extern bot_t bots[32];
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extern edict_t *pent_info_ctfdetect;
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extern char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
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extern int num_teams;
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int gmsgTextMsg = 0;
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int gmsgSayText = 0;
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int gmsgShowMenu = 0;
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Vector UTIL_VecToAngles( const Vector &vec )
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{
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float rgflVecOut[3];
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VEC_TO_ANGLES(vec, rgflVecOut);
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return Vector(rgflVecOut);
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}
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// Overloaded to add IGNORE_GLASS
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void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr )
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{
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TRACE_LINE( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE) | (ignoreGlass?0x100:0), pentIgnore, ptr );
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}
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void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr )
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{
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TRACE_LINE( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE), pentIgnore, ptr );
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}
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void UTIL_MakeVectors( const Vector &vecAngles )
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{
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MAKE_VECTORS( vecAngles );
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}
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edict_t *UTIL_FindEntityInSphere( edict_t *pentStart, const Vector &vecCenter, float flRadius )
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{
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edict_t *pentEntity;
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pentEntity = FIND_ENTITY_IN_SPHERE( pentStart, vecCenter, flRadius);
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if (!FNullEnt(pentEntity))
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return pentEntity;
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return NULL;
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}
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edict_t *UTIL_FindEntityByString( edict_t *pentStart, const char *szKeyword, const char *szValue )
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{
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edict_t *pentEntity;
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pentEntity = FIND_ENTITY_BY_STRING( pentStart, szKeyword, szValue );
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if (!FNullEnt(pentEntity))
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return pentEntity;
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return NULL;
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}
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edict_t *UTIL_FindEntityByClassname( edict_t *pentStart, const char *szName )
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{
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return UTIL_FindEntityByString( pentStart, "classname", szName );
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}
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edict_t *UTIL_FindEntityByTargetname( edict_t *pentStart, const char *szName )
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{
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return UTIL_FindEntityByString( pentStart, "targetname", szName );
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}
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int UTIL_PointContents( const Vector &vec )
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{
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return POINT_CONTENTS(vec);
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}
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void UTIL_SetSize( entvars_t *pev, const Vector &vecMin, const Vector &vecMax )
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{
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SET_SIZE( ENT(pev), vecMin, vecMax );
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}
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void UTIL_SetOrigin( entvars_t *pev, const Vector &vecOrigin )
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{
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SET_ORIGIN(ENT(pev), vecOrigin );
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}
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void ClientPrint( edict_t *pEntity, int msg_dest, const char *msg_name)
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{
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// if (gmsgTextMsg == 0)
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// gmsgTextMsg = REG_USER_MSG( "TextMsg", -1 );
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//
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// pfnMessageBegin( MSG_ONE, gmsgTextMsg, NULL, pEntity );
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//
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// pfnWriteByte( msg_dest );
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// pfnWriteString( msg_name );
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// pfnMessageEnd();
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}
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void UTIL_SayText( const char *pText, edict_t *pEdict )
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{
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// if (gmsgSayText == 0)
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// gmsgSayText = REG_USER_MSG( "SayText", -1 );
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//
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// pfnMessageBegin( MSG_ONE, gmsgSayText, NULL, pEdict );
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// pfnWriteByte( ENTINDEX(pEdict) );
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// if (mod_id == FRONTLINE_DLL)
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// pfnWriteShort(0);
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// pfnWriteString( pText );
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// pfnMessageEnd();
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}
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void UTIL_HostSay( edict_t *pEntity, int teamonly, char *message )
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{
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// int j;
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// char text[128];
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// char *pc;
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// int sender_team, player_team;
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// edict_t *client;
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//
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// // make sure the text has content
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// for ( pc = message; pc != NULL && *pc != 0; pc++ )
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// {
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// if ( isprint( *pc ) && !isspace( *pc ) )
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// {
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// pc = NULL; // we've found an alphanumeric character, so text is valid
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// break;
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// }
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// }
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//
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// if ( pc != NULL )
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// return; // no character found, so say nothing
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//
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// // turn on color set 2 (color on, no sound)
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// if ( teamonly )
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// sprintf( text, "%c(TEAM) %s: ", 2, STRING( pEntity->v.netname ) );
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// else
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// sprintf( text, "%c%s: ", 2, STRING( pEntity->v.netname ) );
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//
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// j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
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// if ( (int)strlen(message) > j )
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// message[j] = 0;
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//
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// strcat( text, message );
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// strcat( text, "\n" );
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//
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// // loop through all players
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// // Start with the first player.
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// // This may return the world in single player if the client types something between levels or during spawn
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// // so check it, or it will infinite loop
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//
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// if (gmsgSayText == 0)
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// gmsgSayText = REG_USER_MSG( "SayText", -1 );
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//
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// sender_team = UTIL_GetTeam(pEntity);
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//
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// client = NULL;
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// while ( ((client = UTIL_FindEntityByClassname( client, "player" )) != NULL) &&
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// (!FNullEnt(client)) )
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// {
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// if ( client == pEntity ) // skip sender of message
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// continue;
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//
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// player_team = UTIL_GetTeam(client);
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//
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// if ( teamonly && (sender_team != player_team) )
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// continue;
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//
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// pfnMessageBegin( MSG_ONE, gmsgSayText, NULL, client );
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// pfnWriteByte( ENTINDEX(pEntity) );
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// if (mod_id == FRONTLINE_DLL)
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// pfnWriteShort(0);
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// pfnWriteString( text );
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// pfnMessageEnd();
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// }
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//
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// // print to the sending client
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// pfnMessageBegin( MSG_ONE, gmsgSayText, NULL, pEntity );
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// pfnWriteByte( ENTINDEX(pEntity) );
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// if (mod_id == FRONTLINE_DLL)
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// pfnWriteShort(0);
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// pfnWriteString( text );
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// pfnMessageEnd();
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//
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// // echo to server console
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// g_engfuncs.pfnServerPrint( text );
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}
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#ifdef DEBUG
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edict_t *DBG_EntOfVars( const entvars_t *pev )
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{
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if (pev->pContainingEntity != NULL)
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return pev->pContainingEntity;
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ALERT(at_console, "entvars_t pContainingEntity is NULL, calling into engine");
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edict_t* pent = (*g_engfuncs.pfnFindEntityByVars)((entvars_t*)pev);
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if (pent == NULL)
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ALERT(at_console, "DAMN! Even the engine couldn't FindEntityByVars!");
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((entvars_t *)pev)->pContainingEntity = pent;
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return pent;
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}
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#endif //DEBUG
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// return team number 0 through 3 based what MOD uses for team numbers
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int UTIL_GetTeam(edict_t *pEntity)
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{
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if (mod_id == TFC_DLL)
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{
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return pEntity->v.team - 1; // TFC teams are 1-4 based
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}
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else if (mod_id == CSTRIKE_DLL)
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{
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char *infobuffer;
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char model_name[32];
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infobuffer = (*g_engfuncs.pfnGetInfoKeyBuffer)( pEntity );
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strcpy(model_name, (g_engfuncs.pfnInfoKeyValue(infobuffer, "model")));
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if ((strcmp(model_name, "terror") == 0) || // Phoenix Connektion
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(strcmp(model_name, "arab") == 0) || // old L337 Krew
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(strcmp(model_name, "leet") == 0) || // L337 Krew
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(strcmp(model_name, "artic") == 0) || // Artic Avenger
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(strcmp(model_name, "guerilla") == 0)) // Gorilla Warfare
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{
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return 0;
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}
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else if ((strcmp(model_name, "urban") == 0) || // Seal Team 6
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(strcmp(model_name, "gsg9") == 0) || // German GSG-9
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(strcmp(model_name, "sas") == 0) || // UK SAS
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(strcmp(model_name, "gign") == 0) || // French GIGN
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(strcmp(model_name, "vip") == 0)) // VIP
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{
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return 1;
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}
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return 0; // return zero if team is unknown
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}
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else if ((mod_id == GEARBOX_DLL) && (pent_info_ctfdetect != NULL))
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{
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// OpFor CTF map...
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char *infobuffer;
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char model_name[32];
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infobuffer = (*g_engfuncs.pfnGetInfoKeyBuffer)( pEntity );
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strcpy(model_name, (g_engfuncs.pfnInfoKeyValue(infobuffer, "model")));
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if ((strcmp(model_name, "ctf_barney") == 0) ||
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(strcmp(model_name, "cl_suit") == 0) ||
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(strcmp(model_name, "ctf_gina") == 0) ||
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(strcmp(model_name, "ctf_gordon") == 0) ||
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(strcmp(model_name, "otis") == 0) ||
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(strcmp(model_name, "ctf_scientist") == 0))
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{
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return 0;
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}
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else if ((strcmp(model_name, "beret") == 0) ||
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(strcmp(model_name, "drill") == 0) ||
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(strcmp(model_name, "grunt") == 0) ||
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(strcmp(model_name, "recruit") == 0) ||
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(strcmp(model_name, "shephard") == 0) ||
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(strcmp(model_name, "tower") == 0))
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{
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return 1;
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}
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return 0; // return zero if team is unknown
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}
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else if (mod_id == FRONTLINE_DLL)
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{
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return pEntity->v.team - 1; // Front Line Force teams are 1-4 based
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}
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else if(mod_id == AVH_DLL)
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{
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return pEntity->v.team;
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}
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else // must be HL or OpFor deathmatch...
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{
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char *infobuffer;
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char model_name[32];
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if (team_names[0][0] == 0)
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{
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char *pName;
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char teamlist[MAX_TEAMS*MAX_TEAMNAME_LENGTH];
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int i;
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num_teams = 0;
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strcpy(teamlist, CVAR_GET_STRING("mp_teamlist"));
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pName = teamlist;
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pName = strtok(pName, ";");
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while (pName != NULL && *pName)
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{
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// check that team isn't defined twice
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for (i=0; i < num_teams; i++)
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if (strcmp(pName, team_names[i]) == 0)
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break;
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if (i == num_teams)
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{
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strcpy(team_names[num_teams], pName);
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num_teams++;
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}
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pName = strtok(NULL, ";");
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}
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}
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infobuffer = (*g_engfuncs.pfnGetInfoKeyBuffer)( pEntity );
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strcpy(model_name, (g_engfuncs.pfnInfoKeyValue(infobuffer, "model")));
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for (int index=0; index < num_teams; index++)
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{
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if (strcmp(model_name, team_names[index]) == 0)
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return index;
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}
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return 0;
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}
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}
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// return class number 0 through N
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int UTIL_GetClass(edict_t *pEntity)
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{
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char *infobuffer;
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char model_name[32];
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infobuffer = (*g_engfuncs.pfnGetInfoKeyBuffer)( pEntity );
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strcpy(model_name, (g_engfuncs.pfnInfoKeyValue(infobuffer, "model")));
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if (mod_id == FRONTLINE_DLL)
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{
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if ((strcmp(model_name, "natorecon") == 0) ||
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(strcmp(model_name, "axisrecon") == 0))
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{
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return 0; // recon
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}
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else if ((strcmp(model_name, "natoassault") == 0) ||
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(strcmp(model_name, "axisassault") == 0))
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{
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return 1; // assault
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}
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else if ((strcmp(model_name, "natosupport") == 0) ||
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(strcmp(model_name, "axissupport") == 0))
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{
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return 2; // support
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}
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}
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return 0;
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}
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int UTIL_GetBotIndex(edict_t *pEdict)
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{
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int index;
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for (index=0; index < 32; index++)
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{
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if (bots[index].pEdict == pEdict)
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{
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return index;
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}
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}
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return -1; // return -1 if edict is not a bot
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}
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bot_t *UTIL_GetBotPointer(edict_t *pEdict)
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{
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int index;
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for (index=0; index < 32; index++)
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{
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if (bots[index].pEdict == pEdict)
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{
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break;
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}
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}
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if (index < 32)
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return (&bots[index]);
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return NULL; // return NULL if edict is not a bot
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}
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bool IsAlive(edict_t *pEdict)
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{
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return ((pEdict->v.deadflag == DEAD_NO) &&
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(pEdict->v.health > 0) && !(pEdict->v.flags & FL_NOTARGET));
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}
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bool FInViewCone(Vector *pOrigin, edict_t *pEdict)
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{
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Vector2D vec2LOS;
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float flDot;
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UTIL_MakeVectors ( pEdict->v.angles );
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vec2LOS = ( *pOrigin - pEdict->v.origin ).Make2D();
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vec2LOS = vec2LOS.Normalize();
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flDot = DotProduct (vec2LOS , gpGlobals->v_forward.Make2D() );
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if ( flDot > 0.50 ) // 60 degree field of view
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{
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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bool FVisible( const Vector &vecOrigin, edict_t *pEdict )
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{
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TraceResult tr;
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Vector vecLookerOrigin;
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// look through caller's eyes
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vecLookerOrigin = pEdict->v.origin + pEdict->v.view_ofs;
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int bInWater = (UTIL_PointContents (vecOrigin) == CONTENTS_WATER);
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int bLookerInWater = (UTIL_PointContents (vecLookerOrigin) == CONTENTS_WATER);
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// don't look through water
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if (bInWater != bLookerInWater)
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return FALSE;
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UTIL_TraceLine(vecLookerOrigin, vecOrigin, ignore_monsters, ignore_glass, pEdict, &tr);
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if (tr.flFraction != 1.0)
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{
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return FALSE; // Line of sight is not established
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}
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else
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{
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return TRUE; // line of sight is valid.
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}
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}
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Vector GetGunPosition(edict_t *pEdict)
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{
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return (pEdict->v.origin + pEdict->v.view_ofs);
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}
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void UTIL_SelectItem(edict_t *pEdict, char *item_name)
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{
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FakeClientCommand(pEdict, item_name, NULL, NULL);
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}
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Vector VecBModelOrigin(edict_t *pEdict)
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{
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return pEdict->v.absmin + (pEdict->v.size * 0.5);
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}
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bool UpdateSounds(edict_t *pEdict, edict_t *pPlayer)
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{
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float distance;
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static bool check_footstep_sounds = TRUE;
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static float footstep_sounds_on;
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float sensitivity = 1.0;
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float volume;
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// update sounds made by this player, alert bots if they are nearby...
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if (check_footstep_sounds)
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{
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check_footstep_sounds = FALSE;
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footstep_sounds_on = CVAR_GET_FLOAT("mp_footsteps");
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}
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if (footstep_sounds_on > 0.0)
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{
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CBasePlayer* thePlayer = (CBasePlayer*)CBaseEntity::Instance(pPlayer);
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// check if this player is moving fast enough to make sounds...
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if (pPlayer->v.velocity.Length2D() > thePlayer->GetMaxWalkSpeed())
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{
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volume = 500.0; // volume of sound being made (just pick something)
|
|
|
|
Vector v_sound = pPlayer->v.origin - pEdict->v.origin;
|
|
|
|
distance = v_sound.Length();
|
|
|
|
// is the bot close enough to hear this sound?
|
|
if (distance < (volume * sensitivity))
|
|
{
|
|
Vector bot_angles = UTIL_VecToAngles( v_sound );
|
|
|
|
pEdict->v.ideal_yaw = bot_angles.y;
|
|
|
|
BotFixIdealYaw(pEdict);
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
void UTIL_ShowMenu( edict_t *pEdict, int slots, int displaytime, bool needmore, char *pText )
|
|
{
|
|
// if (gmsgShowMenu == 0)
|
|
// gmsgShowMenu = REG_USER_MSG( "ShowMenu", -1 );
|
|
//
|
|
// pfnMessageBegin( MSG_ONE, gmsgShowMenu, NULL, pEdict );
|
|
//
|
|
// pfnWriteShort( slots );
|
|
// pfnWriteChar( displaytime );
|
|
// pfnWriteByte( needmore );
|
|
// pfnWriteString( pText );
|
|
//
|
|
// pfnMessageEnd();
|
|
}
|
|
|
|
void UTIL_BuildFileName(char *filename, char *arg1, char *arg2)
|
|
{
|
|
|
|
if (mod_id == VALVE_DLL)
|
|
#ifndef __linux__
|
|
strcpy(filename, "valve\\");
|
|
#else
|
|
strcpy(filename, "valve/");
|
|
#endif
|
|
|
|
else if (mod_id == TFC_DLL)
|
|
#ifndef __linux__
|
|
strcpy(filename, "tfc\\");
|
|
#else
|
|
strcpy(filename, "tfc/");
|
|
#endif
|
|
|
|
else if (mod_id == CSTRIKE_DLL)
|
|
#ifndef __linux__
|
|
strcpy(filename, "cstrike\\");
|
|
#else
|
|
strcpy(filename, "cstrike/");
|
|
#endif
|
|
|
|
else if (mod_id == GEARBOX_DLL)
|
|
#ifndef __linux__
|
|
strcpy(filename, "gearbox\\");
|
|
#else
|
|
strcpy(filename, "gearbox/");
|
|
#endif
|
|
|
|
else if (mod_id == FRONTLINE_DLL)
|
|
#ifndef __linux__
|
|
strcpy(filename, "frontline\\");
|
|
#else
|
|
strcpy(filename, "frontline/");
|
|
#endif
|
|
|
|
else if (mod_id == AVH_DLL)
|
|
{
|
|
string filenameString = string(getModDirectory());
|
|
#ifndef __linux__
|
|
filenameString += "\\";
|
|
#else
|
|
filenameString += '/';
|
|
#endif
|
|
strcpy(filename,filenameString.c_str());
|
|
}
|
|
else
|
|
{
|
|
filename[0] = 0;
|
|
return;
|
|
}
|
|
|
|
if ((arg1) && (*arg1) && (arg2) && (*arg2))
|
|
{
|
|
strcat(filename, arg1);
|
|
|
|
#ifndef __linux__
|
|
strcat(filename, "\\");
|
|
#else
|
|
strcat(filename, "/");
|
|
#endif
|
|
|
|
strcat(filename, arg2);
|
|
}
|
|
else if ((arg1) && (*arg1))
|
|
{
|
|
strcat(filename, arg1);
|
|
}
|
|
|
|
printf("UTIL_BuildFileName:");
|
|
printf(filename);
|
|
printf("\n");
|
|
}
|
|
|
|
//=========================================================
|
|
// UTIL_LogPrintf - Prints a logged message to console.
|
|
// Preceded by LOG: ( timestamp ) < message >
|
|
//=========================================================
|
|
void UTIL_LogPrintf( char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
static char string[1024];
|
|
|
|
va_start ( argptr, fmt );
|
|
vsprintf ( string, fmt, argptr );
|
|
va_end ( argptr );
|
|
|
|
// Print to server console
|
|
printf("UTIL_LogPrintf:");
|
|
printf(string);
|
|
printf("\n");
|
|
ALERT( at_logged, "%s", string );
|
|
}
|
|
|