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4f13237895
Change CRLF to LF in repo.
90 lines
No EOL
2.5 KiB
C++
90 lines
No EOL
2.5 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHAlienWeapon.h $
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// $Date: 2002/09/23 22:08:59 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHAlienWeapon.h,v $
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// Revision 1.6 2002/09/23 22:08:59 Flayra
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// - Updates to allow marine weapons stick around
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//
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// Revision 1.5 2002/08/16 02:32:09 Flayra
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// - Added damage types
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// - Swapped umbra and bile bomb
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//
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// Revision 1.4 2002/06/25 17:29:56 Flayra
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// - Better default behavior
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//
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// Revision 1.3 2002/06/03 16:25:10 Flayra
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// - Switch alien weapons quickly, renamed CheckValidAttack()
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//
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// Revision 1.2 2002/05/28 17:37:14 Flayra
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// - Reduced times where alien weapons are dropped and picked up again (but didn't eliminate, they are still being instantiated somewhere)
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//
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// Revision 1.1 2002/05/23 02:34:00 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#ifndef AVH_ALIEN_WEAPON_H
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#define AVH_ALIEN_WEAPON_H
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#include "../util/nowarnings.h"
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#include "../dlls/weapons.h"
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#include "AvHBasePlayerWeapon.h"
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#include "AvHConstants.h"
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#include "AvHMessage.h"
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class AvHAlienWeapon : public AvHBasePlayerWeapon
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{
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public:
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AvHAlienWeapon();
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virtual float ComputeAttackInterval() const;
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virtual void DeductCostForShot(void);
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// Cannot ever drop alien weapons
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virtual void Drop(void);
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bool GetAllowedForUser3(AvHUser3 inUser3);
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virtual int GetDamageType() const;
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virtual float GetDeployTime() const;
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virtual float GetEnergyForAttack() const;
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virtual bool GetFiresUnderwater() const;
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virtual int GetGroundLifetime() const;
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virtual bool GetIsDroppable() const;
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virtual bool GetIsGunPositionValid() const;
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virtual BOOL IsUseable(void);
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virtual void Precache(void);
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virtual bool ProcessValidAttack(void);
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virtual void Spawn(void);
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virtual bool UsesAmmo(void) const;
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virtual BOOL UseDecrement(void);
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virtual BOOL GetTakesEnergy() { return true; }
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private:
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float& GetEnergyLevel();
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};
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#endif |