mirror of
https://github.com/ENSL/NS.git
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dc79b89150
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@220 67975925-1194-0748-b3d5-c16f83f1a3a1
64 lines
No EOL
2.8 KiB
Text
64 lines
No EOL
2.8 KiB
Text
ns_lost
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Greedo386
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mrolek@gmail.com
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http://www.martinrolek.com
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v2.0 changelog
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o New marine start
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o Removed closet weld node
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o Moved node from Los Paranoias to Beta Deck Access
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o Altered Emergency Access Corridor weld setup
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o Added 5 weldable vent covers
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o Added ladder to Coolant Exchange
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o Made window into Equilbrium siege room breakable
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-----------------------------------
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Well, this is it. Nearly a year's worth of work on this level, and it's all come to this. It's been a wild ride, but it's been worth it.
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Thanks to the following:
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-HanzGruber for the alienhive.mp3 soundfile that I've used in my hive rooms.
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-The EC groupies who helped me playtest this, because without you, I wouldn't have had nearly as long of a hall as I do now.
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-Relic, Merk, and Ken - You showed me how great a level can look, and I can only hope one day to be able to make mine look as good as yours.
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-Flayra, Cory, and the rest of the NS dev team - You've given me the best game I've ever played and asked nothing in return.
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-All you lamers out there - Without you, I'd never have had as much fun as I did this past year. !b *!*@* ;Þ
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-And lastly, I'd like to thank all the people who end up playing this map, and enjoying it. If that's even one person out there, all this work will be worth it.
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Some random, uninteresting to most people statstics follow below:
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Compiled on a 2.4 GHz P4, 512MB RAM machine.
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150 textures from 5 wads - Texture usage is at 3.16 mb (of 4.00 mb MAX)
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HLCSG -chart -estimate -wadconfig NS -hullfile nshulls.txt ns_lost.map
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HLBSP -chart -estimate ns_lost.map
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HLVIS -chart -estimate -full ns_lost.bsp
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HLRAD -chart -estimate -bounce 1 -dscale 1 -smooth 80 -sparse -extra -chop 32 -noskyfix -lights lost.rad ns_lost.bsp
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Object names Objects/Maxobjs Memory / Maxmem Fullness
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------------ --------------- --------------- --------
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models 116/400 7424/25600 (29.0%)
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planes 14198/32767 283960/655340 (43.3%)
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vertexes 17217/65535 206604/786420 (26.3%)
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nodes 6490/32767 155760/786408 (19.8%)
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texinfos 3535/32767 141400/1310680 (10.8%)
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faces 12268/65535 245360/1310700 (18.7%)
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clipnodes 19093/32767 152744/262136 (58.3%)
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leaves 3488/8192 97664/229376 (42.6%)
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marksurfaces 15663/65535 31326/131070 (23.9%)
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surfedges 58380/512000 233520/2048000 (11.4%)
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edges 29996/256000 119984/1024000 (11.7%)
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texdata [variable] 144812/4194304 ( 3.5%)
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lightdata [variable] 1711746/4194304 (40.8%)
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visdata [variable] 84409/2097152 ( 4.0%)
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entdata [variable] 48050/524288 ( 9.2%)
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152 textures referenced
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=== Total BSP file data space used: 3664763 bytes ===
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13900.22 seconds elapsed [3h 51m 40s] |