mirror of
https://github.com/ENSL/NS.git
synced 2024-11-27 06:42:54 +00:00
4f13237895
Change CRLF to LF in repo.
360 lines
8.3 KiB
C++
360 lines
8.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose: Contains all script bindings for testing functionality
|
|
//
|
|
// $Workfile: AvHAvHScriptManager.cpp $
|
|
// $Date: 2002/11/22 21:24:27 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHScriptManager.cpp,v $
|
|
// Revision 1.3 2002/11/22 21:24:27 Flayra
|
|
// - Changed AVH_DEVELOPER_BUILD to DEBUG
|
|
//
|
|
// Revision 1.2 2002/06/25 18:15:52 Flayra
|
|
// - Some enhancements and bugfixes for tutorial
|
|
//
|
|
// Revision 1.1 2002/05/23 02:33:20 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "../util/nowarnings.h"
|
|
#include "AvHScriptManager.h"
|
|
#include "../util/Checksum.h"
|
|
#include "../util/STLUtil.h"
|
|
#include "AvHConstants.h"
|
|
|
|
#ifdef USE_LUA
|
|
extern "C" {
|
|
#include <lua.h>
|
|
#include <lualib.h>
|
|
#include <lauxlib.h>
|
|
}
|
|
#endif
|
|
|
|
AvHScriptInstance* gRunningScript = NULL;
|
|
|
|
AvHScriptInstance::AvHScriptInstance(string inScriptName)
|
|
{
|
|
#ifdef USE_LUA
|
|
this->mState = NULL;
|
|
#endif
|
|
|
|
this->Init();
|
|
|
|
// Assumes that filenames are relative to the ns/scripts directory
|
|
//this->mScriptName = kModDirectory + string("/") + kScriptsDirectory + string("/") + inScriptName;
|
|
this->mScriptName = inScriptName;
|
|
}
|
|
|
|
void AvHScriptInstance::AddCallback(string& inCallbackName, float inTime)
|
|
{
|
|
CallbackType theCallback(inCallbackName, inTime);
|
|
|
|
this->mCallbacksQueuedForAdd.push_back(theCallback);
|
|
}
|
|
|
|
bool AvHScriptInstance::CallbacksPending() const
|
|
{
|
|
bool theCallbacksPending = false;
|
|
|
|
if((this->mCallbackList.size() > 0) || (this->mCallbacksQueuedForAdd.size() > 0))
|
|
{
|
|
theCallbacksPending = true;
|
|
}
|
|
|
|
return theCallbacksPending;
|
|
}
|
|
|
|
void AvHScriptInstance::CallSimpleFunction(const string& inFunctionName)
|
|
{
|
|
gRunningScript = this;
|
|
|
|
#ifdef USE_LUA
|
|
// Execute callback
|
|
lua_getglobal(this->mState, inFunctionName.c_str());
|
|
//lua_pushstring(this->mState, inFunctionName.c_str());
|
|
lua_call(this->mState, 0, 0);
|
|
#endif
|
|
|
|
gRunningScript = NULL;
|
|
}
|
|
|
|
void AvHScriptInstance::Cleanup()
|
|
{
|
|
ASSERT(!this->CallbacksPending());
|
|
ASSERT(this->mState);
|
|
|
|
#ifdef USE_LUA
|
|
lua_close(this->mState);
|
|
#endif
|
|
}
|
|
|
|
#ifdef USE_LUA
|
|
lua_State* AvHScriptInstance::GetState()
|
|
{
|
|
return this->mState;
|
|
}
|
|
#endif
|
|
|
|
void AvHScriptInstance::Init()
|
|
{
|
|
#ifdef USE_LUA
|
|
this->mState = lua_open();
|
|
|
|
lua_baselibopen(this->mState);
|
|
lua_strlibopen(this->mState);
|
|
lua_mathlibopen(this->mState);
|
|
//lua_iolibopen(this->mState);
|
|
|
|
this->InitShared();
|
|
|
|
#ifdef AVH_SERVER
|
|
this->InitServer();
|
|
#else
|
|
this->InitClient();
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
void AvHScriptInstance::Reset()
|
|
{
|
|
// Delete callbacks
|
|
this->mCallbackList.clear();
|
|
this->mCallbacksQueuedForAdd.clear();
|
|
|
|
// Cleanup
|
|
this->Cleanup();
|
|
}
|
|
|
|
void AvHScriptInstance::Run()
|
|
{
|
|
ASSERT(this->mState);
|
|
ASSERT(this->mScriptName != "");
|
|
|
|
// Set global current script so it's accessible statically (needed for setting callbacks)
|
|
gRunningScript = this;
|
|
|
|
#ifdef USE_LUA
|
|
lua_dofile(this->mState, this->mScriptName.c_str());
|
|
#endif
|
|
|
|
gRunningScript = NULL;
|
|
}
|
|
|
|
|
|
void AvHScriptInstance::Update(float inTime)
|
|
{
|
|
// First add any queued callback onto our list
|
|
for(CallbackListType::iterator theQueuedIter = this->mCallbacksQueuedForAdd.begin(); theQueuedIter != this->mCallbacksQueuedForAdd.end(); theQueuedIter++)
|
|
{
|
|
this->mCallbackList.push_back(*theQueuedIter);
|
|
}
|
|
|
|
// Clear queued list
|
|
this->mCallbacksQueuedForAdd.clear();
|
|
|
|
// Update callbacks
|
|
for(CallbackListType::iterator theIter = this->mCallbackList.begin(); theIter != this->mCallbackList.end(); /* no increment*/)
|
|
{
|
|
CallbackType& theCallback = *theIter;
|
|
if(inTime >= theCallback.second)
|
|
{
|
|
this->CallSimpleFunction(theCallback.first.c_str());
|
|
|
|
// Remove callback from list
|
|
theIter = this->mCallbackList.erase(theIter);
|
|
}
|
|
else
|
|
{
|
|
theIter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
AvHScriptManager* AvHScriptManager::sSingleton = NULL;
|
|
|
|
AvHScriptManager* AvHScriptManager::Instance()
|
|
{
|
|
if(!sSingleton)
|
|
{
|
|
sSingleton = new AvHScriptManager();
|
|
}
|
|
|
|
ASSERT(sSingleton);
|
|
|
|
return sSingleton;
|
|
}
|
|
|
|
void AvHScriptManager::Reset()
|
|
{
|
|
for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
|
|
{
|
|
theIter->Reset();
|
|
}
|
|
this->mScriptList.clear();
|
|
}
|
|
|
|
void AvHScriptManager::RunScript(const string& inScriptName)
|
|
{
|
|
// Create new AvHScriptInstance, and add it
|
|
AvHScriptInstance theAvHScriptInstance(inScriptName);
|
|
|
|
// Run it
|
|
theAvHScriptInstance.Run();
|
|
|
|
bool theIsRunningOnClient = false;
|
|
|
|
#ifdef AVH_CLIENT
|
|
theIsRunningOnClient = true;
|
|
#endif
|
|
|
|
// If it's still running, add it to the list
|
|
if(theAvHScriptInstance.CallbacksPending() || theIsRunningOnClient)
|
|
{
|
|
this->mScriptList.push_back(theAvHScriptInstance);
|
|
}
|
|
}
|
|
|
|
void AvHScriptManager::Update(float inTime)
|
|
{
|
|
// Run through list of scripts
|
|
for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); /* no increment */)
|
|
{
|
|
// If callback is pending
|
|
if(theIter->CallbacksPending())
|
|
{
|
|
// Is it time to run any of our callbacks?
|
|
theIter->Update(inTime);
|
|
|
|
// Always increment
|
|
theIter++;
|
|
}
|
|
// else
|
|
else
|
|
{
|
|
// Remove it from the list
|
|
theIter = this->mScriptList.erase(theIter);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef AVH_CLIENT
|
|
void AvHScriptManager::ClientUpdate(float inTimePassed)
|
|
{
|
|
#ifdef USE_LUA
|
|
// For all scripts
|
|
for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); /* no increment */)
|
|
{
|
|
// Call "clientUpdate(inTimePassed)" function (push function then args)
|
|
lua_getglobal(theIter->GetState(), "clientUpdate");
|
|
|
|
// Push time passed
|
|
lua_pushnumber(theIter->GetState(), inTimePassed);
|
|
|
|
// Push num args and num return
|
|
lua_call(theIter->GetState(), 1, 1);
|
|
|
|
// If function returns false, delete it
|
|
bool theKeepRunning = true;
|
|
int theNumReturned = lua_gettop(theIter->GetState());
|
|
if(theNumReturned > 0)
|
|
{
|
|
string theString = lua_tostring(theIter->GetState(), 1);
|
|
theKeepRunning = lua_tonumber(theIter->GetState(), 1);
|
|
lua_pop(theIter->GetState(), 1);
|
|
}
|
|
|
|
if(!theKeepRunning)
|
|
{
|
|
theIter->Reset();
|
|
|
|
theIter = this->mScriptList.erase(theIter);
|
|
}
|
|
else
|
|
{
|
|
// else increment
|
|
theIter++;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void AvHScriptManager::DrawNormal()
|
|
{
|
|
// For all scripts
|
|
for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
|
|
{
|
|
theIter->CallSimpleFunction("drawNormal");
|
|
}
|
|
}
|
|
|
|
void AvHScriptManager::DrawTransparent()
|
|
{
|
|
// For all scripts
|
|
for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
|
|
{
|
|
theIter->CallSimpleFunction("drawTransparent");
|
|
}
|
|
}
|
|
|
|
void AvHScriptManager::DrawNoZBuffering()
|
|
{
|
|
// For all scripts
|
|
for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
|
|
{
|
|
theIter->CallSimpleFunction("drawNoZBuffering");
|
|
}
|
|
}
|
|
|
|
bool AvHScriptManager::GetClientMove(int& outButtonBits, int& outImpulse)
|
|
{
|
|
bool theSuccess = false;
|
|
#ifdef USE_LUA
|
|
|
|
#ifdef DEBUG
|
|
|
|
// For all scripts
|
|
for(AvHScriptInstanceListType::iterator theIter = this->mScriptList.begin(); theIter != this->mScriptList.end(); theIter++)
|
|
{
|
|
// Call getClientMove() on script. If it is successful, stop processing. Only one script can control movement at a time
|
|
const int kNumExpectedReturnValues = 2;
|
|
|
|
// Execute callback
|
|
lua_getglobal(theIter->GetState(), "getClientMove");
|
|
lua_call(theIter->GetState(), 0, kNumExpectedReturnValues);
|
|
|
|
// Check for success
|
|
int theNumReturned = lua_gettop(theIter->GetState());
|
|
if(theNumReturned >= kNumExpectedReturnValues)
|
|
{
|
|
// Populating move structure if possible
|
|
outButtonBits = (int)lua_tonumber(theIter->GetState(), 1);
|
|
outImpulse = (int)lua_tonumber(theIter->GetState(), 2);
|
|
|
|
lua_pop(theIter->GetState(), kNumExpectedReturnValues);
|
|
|
|
theSuccess = true;
|
|
}
|
|
|
|
if(theSuccess)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
return theSuccess;
|
|
}
|
|
|
|
#endif
|
|
|