NS/main/33av.cfg
pierow 8ab1a69972 add postprocessing
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00

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// Lighting - temporary until new gamma ramp shader.
brightness "0"
gamma "2.5"
lightgamma "1.81"
cl_shader "1"
// Bobbing
cl_bob "0.006"
cl_bobcycle "0.85"
cl_bobup "0.5"
cl_bobview "0"
// Reduced ambient and music volume
cl_ambientsound "0.6"
cl_musicenabled "1"
cl_musicvolume "0.6"
// HUD
hud_style "1"
hud_mapstyle "3"
//hud_mapnames "5"
// New crosshairs
crosshair "0"
cl_cross "1"
echo " "
echo "----------------------------------------------------------------------"
echo "NS 3.3 graphics and audio preset applied"
echo "----------------------------------------------------------------------"
echo "- Brighter shadows"
echo "- Minimal marine HUD and new crosshair system"
echo "- Reduced weapon bobbing and no view bobbing"
echo "- Reduced ambient sound and music volumes"
echo " "