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8ab1a69972
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp - clear framebuffer between frames to fix visual bugs outside map - remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader - additional visual preset config updates
36 lines
No EOL
795 B
INI
36 lines
No EOL
795 B
INI
// Lighting - temporary until new gamma ramp shader.
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brightness "0"
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gamma "2.5"
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lightgamma "1.81"
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cl_shader "1"
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// Bobbing
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cl_bob "0.006"
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cl_bobcycle "0.85"
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cl_bobup "0.5"
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cl_bobview "0"
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// Reduced ambient and music volume
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cl_ambientsound "0.6"
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cl_musicenabled "1"
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cl_musicvolume "0.6"
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// HUD
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hud_style "1"
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hud_mapstyle "3"
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//hud_mapnames "5"
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// New crosshairs
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crosshair "0"
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cl_cross "1"
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echo " "
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echo "----------------------------------------------------------------------"
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echo "NS 3.3 graphics and audio preset applied"
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echo "----------------------------------------------------------------------"
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echo "- Brighter shadows"
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echo "- Minimal marine HUD and new crosshair system"
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echo "- Reduced weapon bobbing and no view bobbing"
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echo "- Reduced ambient sound and music volumes"
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echo " " |