NS/releases/3.1.3/source/mod/AvHItemInfo.cpp
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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@376 67975925-1194-0748-b3d5-c16f83f1a3a1
2006-01-15 21:48:23 +00:00

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C++

//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Controls placement and order of all weapons
//
// $Workfile: AvHItemInfo.cpp $
// $Date: 2002/10/18 22:20:26 $
//
//-------------------------------------------------------------------------------
// $Log: AvHItemInfo.cpp,v $
// Revision 1.21 2002/10/18 22:20:26 Flayra
// - Don't auto pickup weapons so much
//
// Revision 1.20 2002/10/17 17:33:27 Flayra
// - Fixed missing bacterial spray weapon caused by secondary weapons switch
//
// Revision 1.19 2002/10/16 20:54:02 Flayra
// - Move secondary weapons to secondary slots
//
// Revision 1.18 2002/10/16 00:59:44 Flayra
// - Added concept of secondary weapons
//
// Revision 1.17 2002/10/03 18:56:21 Flayra
// - Swapped umbra and spores
//
// Revision 1.16 2002/08/16 02:38:59 Flayra
// - Swapped around umbra, blink and bilebomb
//
// Revision 1.15 2002/08/09 01:04:13 Flayra
// - Added concept of primary weapon
// - Removed autoreloading for weapons that don't use it, fixing bugs where knife slashes immediately when drawing it, and others
//
// Revision 1.14 2002/07/24 19:09:17 Flayra
// - Linux issues
//
// Revision 1.13 2002/07/24 18:45:41 Flayra
// - Linux and scripting changes
//
// Revision 1.12 2002/07/01 21:36:42 Flayra
// - Regular update (new weapons, new placement)
//
// Revision 1.11 2002/06/25 18:03:56 Flayra
// - Mark weapons with hive flags, deleted old weapons, added new weapons, fixed mines, changed weapon IDs
//
// Revision 1.10 2002/06/10 19:57:21 Flayra
// - Regular update (moved alien upgrade chambers around)
//
// Revision 1.9 2002/05/28 17:49:39 Flayra
// - Moved resource tower to second slot
//
// Revision 1.8 2002/05/23 02:33:42 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#include "mod/AvHMarineWeapons.h"
#include "mod/AvHPlayer.h"
#ifdef AVH_CLIENT
#include "cl_dll/eventscripts.h"
#include "cl_dll/in_defs.h"
#include "cl_dll/wrect.h"
#include "cl_dll/cl_dll.h"
#endif
#include "common/hldm.h"
#include "common/event_api.h"
#include "common/event_args.h"
#include "common/vector_util.h"
#include "mod/AvHMarineWeapons.h"
#include "mod/AvHMarineWeaponConstants.h"
#include "mod/AvHMarineEquipmentConstants.h"
#include "mod/AvHAlienWeapons.h"
#include "mod/AvHAlienWeaponConstants.h"
#include "mod/AvHMarineEquipment.h"
#include "mod/AvHAlienAbilities.h"
#include "mod/AvHAlienAbilityConstants.h"
#include "util/MathUtil.h"
typedef enum
{
AVH_FIRST_SLOT = 0,
AVH_SECOND_SLOT = 1,
AVH_THIRD_SLOT = 2,
AVH_FOURTH_SLOT = 3,
AVH_FIFTH_SLOT = 4
} AvHSlotType;
// IMPORTANT NOTE:
// When moving weapons around, be sure to update AvHBasePlayerWeapon::GetAnimationExtension() also.
//
// AVH_FIRST_SLOT
// 1: Machine gun
// 2: Sonic
// 3: HMG
// 4: Bite
// 5: Claws
// 6: Swipe
// 7: Builder spit
// 8: GrenadeGun
// 9: Bite2 //
// AVH_SECOND_SLOT
// 0: Pistol
// 1: Builder bacterial spray
// 2:
// 3: Parasite
// 4: BlinkGun
// 5: Devour
// 6: Spore
// 7: Spike
// 8:
// 9:
// AVH_THIRD_SLOT
// 0: None
// 1: Knife
// 2: Metabolize
// 3: BileBomb
// 4: Stomp
// 5: Leap
// 6:
// 7: Umbra
// 8:
// 9:
// AVH_FOURTH_SLOT
// 0: Mine
// 1: Webspinner
// 2: Grenade
// 3:
// 4: PrimalScream
// 5: DivineWind
// 6: Charge
// 7: Acid rocket
// 8: Welder
// AVH_FIFTH_SLOT
// 0: None
//order = special primary, primary, special secondary, secondary, tertiary (slot 4 except grenade), melee (slot3, not droppable), grenade (not droppable)
const int kGrenadeWeaponWeight = 1;
const int kMeleeWeaponWeight = 2;
const int kDefaultTertiaryWeaponWeight = 3;
const int kDefaultSecondaryWeaponWeight = 4;
const int kSpecialSecondaryWeaponWeight = 5;
const int kDefaultPrimaryWeaponWeight = 6;
const int kSpecialPrimaryWeaponWeight = 7;
int AvHKnife::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_THIRD_SLOT;
p->iPosition = 1;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kKNDamage);
p->iMaxClip = WEAPON_NOCLIP;
//p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD;
p->iId = AVH_WEAPON_KNIFE;
p->iWeight = kMeleeWeaponWeight;
return 1;
}
int AvHKnife::iItemSlot(void)
{
return AVH_THIRD_SLOT + 1;
}
int AvHMine::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIFTH_SLOT;
p->iPosition = 1;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "MineAmmo";
p->iMaxAmmo1 = 0;//BALANCE_VAR(kMineMaxAmmo);
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kMineDamage);
p->iMaxClip = BALANCE_VAR(kMineMaxAmmo);
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY;//ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
p->iId = AVH_WEAPON_MINE;
p->iWeight = kDefaultTertiaryWeaponWeight;
// p->pszName = STRING(pev->classname);
// p->pszAmmo1 = "MineAmmo";
// p->iMaxAmmo1 = kMineMaxAmmo;
// p->pszAmmo2 = NULL;
// p->iMaxAmmo2 = -1;
// p->iMaxClip = WEAPON_NOCLIP;
// p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE;
// p->iId = m_iId = AVH_WEAPON_MINE;
// p->iWeight = 5;
return 1;
}
int AvHMine::iItemSlot(void)
{
return AVH_FIFTH_SLOT + 1;
}
int AvHWelder::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FOURTH_SLOT;
p->iPosition = 8;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kWelderDamage);
p->iMaxClip = WEAPON_NOCLIP;
//p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD;
p->iId = AVH_WEAPON_WELDER;
p->iWeight = kDefaultTertiaryWeaponWeight;
return 1;
}
int AvHWelder::iItemSlot(void)
{
return AVH_FOURTH_SLOT + 1;
}
int AvHMachineGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 1;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "MGAmmo";
p->iMaxAmmo1 = BALANCE_VAR(kMGMaxAmmo);
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kMGDamage);
p->iMaxClip = BALANCE_VAR(kMGMaxClip);
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON;
p->iId = AVH_WEAPON_MG;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHMachineGun::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHPistol::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_SECOND_SLOT;
p->iPosition = 0;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "HGAmmo";
p->iMaxAmmo1 = BALANCE_VAR(kHGMaxAmmo);
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kHGDamage);
p->iMaxClip = BALANCE_VAR(kHGMaxClip);
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | SECONDARY_WEAPON;
p->iId = AVH_WEAPON_PISTOL;
p->iWeight = kDefaultSecondaryWeaponWeight;
return 1;
}
int AvHPistol::iItemSlot(void)
{
return AVH_SECOND_SLOT + 1;
}
int AvHSonicGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 2;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "SonicAmmo";
p->iMaxAmmo1 = BALANCE_VAR(kSGMaxAmmo);
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kSGDamage);
p->iMaxClip = BALANCE_VAR(kSGMaxClip);
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON;
p->iId = AVH_WEAPON_SONIC;
p->iWeight = kSpecialPrimaryWeaponWeight;
return 1;
}
int AvHSonicGun::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHHeavyMachineGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 3;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "HMGAmmo";
p->iMaxAmmo1 = BALANCE_VAR(kHMGMaxAmmo);
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kHMGDamage);
p->iMaxClip = BALANCE_VAR(kHMGMaxClip);
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON;
p->iId = AVH_WEAPON_HMG;
p->iWeight = kSpecialPrimaryWeaponWeight;
return 1;
}
int AvHHeavyMachineGun::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHGrenadeGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 8;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "GrenadeAmmo";
p->iMaxAmmo1 = BALANCE_VAR(kGGMaxAmmo);
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kGrenadeDamage);
p->iMaxClip = BALANCE_VAR(kGGMaxClip);
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | PRIMARY_WEAPON;
p->iId = AVH_WEAPON_GRENADE_GUN;
p->iWeight = kSpecialPrimaryWeaponWeight;
return 1;
}
int AvHGrenadeGun::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHHealingSpray::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_SECOND_SLOT;
p->iPosition = 1;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kHealingSprayDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED;
p->iId = AVH_WEAPON_HEALINGSPRAY;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHHealingSpray::iItemSlot(void)
{
return AVH_SECOND_SLOT + 1;
}
///////////////////
// Alien weapons //
///////////////////
int AvHSpikeGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_SECOND_SLOT;
p->iPosition = 7;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;//"SpikeAmmo";
p->iMaxAmmo1 = -1;//kSpikeMaxClip;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kSpikeDamage);
p->iMaxClip = WEAPON_NOCLIP;//kSpikeMaxClip;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iId = AVH_WEAPON_SPIKE;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHSpikeGun::iItemSlot(void)
{
return AVH_SECOND_SLOT + 1;
}
int AvHUmbraGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_THIRD_SLOT;
p->iPosition = 7;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;//kSpikeMaxClip;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kUmbraCloudDuration);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED;
p->iId = AVH_WEAPON_UMBRA;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHUmbraGun::iItemSlot(void)
{
return AVH_THIRD_SLOT + 1;
}
//int AvHBabblerGun::GetItemInfo(ItemInfo *p) const
//{
// p->iSlot = AVH_FOURTH_SLOT;
// p->iPosition = 3;
//
// p->pszName = STRING(pev->classname);
// p->pszAmmo1 = "BabblerAmmo";
// p->iMaxAmmo1 = -1;
// p->pszAmmo2 = NULL;
// p->iMaxAmmo2 = -1;
// p->iMaxClip = WEAPON_NOCLIP;
// p->iId = AVH_WEAPON_BABBLER;
// p->iWeight = kDefaultPrimaryWeaponWeight;
// p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED;
//
// return 1;
//}
//
//
//int AvHBabblerGun::iItemSlot(void)
//{
// return AVH_FOURTH_SLOT + 1;
//}
int AvHBileBombGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_THIRD_SLOT;
p->iPosition = 3;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;//kSpikeMaxClip;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kBileBombDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED;
p->iId = AVH_WEAPON_BILEBOMB;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHBileBombGun::iItemSlot(void)
{
return AVH_THIRD_SLOT + 1;
}
int AvHSwipe::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 6;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kSwipeDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iId = AVH_WEAPON_SWIPE;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHSwipe::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHClaws::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 5;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kClawsDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iId = AVH_WEAPON_CLAWS;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHClaws::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHBite::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 4;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kBiteDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iId = AVH_WEAPON_BITE;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHBite::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHBite2::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 9;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kBite2Damage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iId = AVH_WEAPON_BITE2;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHBite2::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
//int AvHResourceTowerGun::GetItemInfo(ItemInfo *p) const
//{
// p->iSlot = AVH_FIRST_SLOT;
// p->iPosition = 7;
//
// p->pszName = STRING(pev->classname);
// p->pszAmmo1 = NULL;
// p->iMaxAmmo1 = -1;
// p->pszAmmo2 = NULL;
// p->iMaxAmmo2 = -1;
// p->iMaxClip = WEAPON_NOCLIP;
// p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY + ITEM_FLAG_NOAUTORELOAD + ITEM_FLAG_SELECTONEMPTY;
// p->iId = AVH_WEAPON_RESOURCE_TOWER;
// p->iWeight = 7;
//
// return 1;
//}
//
//int AvHResourceTowerGun::iItemSlot(void)
//{
// return AVH_FIRST_SLOT + 1;
//}
int AvHSpitGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIRST_SLOT;
p->iPosition = 7;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kSpitGDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY;
p->iId = AVH_WEAPON_SPIT;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHSpitGun::iItemSlot(void)
{
return AVH_FIRST_SLOT + 1;
}
int AvHSpore::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_SECOND_SLOT;
p->iPosition = 6;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = (int)(BALANCE_VAR(kSporeDamage)/BALANCE_VAR(kSporeCloudThinkInterval));
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED;
p->iId = AVH_WEAPON_SPORES;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHSpore::iItemSlot(void)
{
return AVH_SECOND_SLOT + 1;
}
int AvHParasiteGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_SECOND_SLOT;
p->iPosition = 3;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kParasiteDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED;
p->iId = AVH_WEAPON_PARASITE;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHParasiteGun::iItemSlot(void)
{
return AVH_SECOND_SLOT + 1;
}
int AvHGrenade::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FIFTH_SLOT;
p->iPosition = 0;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "HandGrenadeAmmo";
p->iMaxAmmo1 = BALANCE_VAR(kHandGrenadeMaxAmmo);
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kHandGrenadeDamage);
p->iMaxClip = BALANCE_VAR(kHandGrenadeMaxAmmo);;
p->iFlags = ITEM_FLAG_EXHAUSTIBLE;
p->iId = AVH_WEAPON_GRENADE;
p->iWeight = kGrenadeWeaponWeight;
return 1;
}
int AvHGrenade::iItemSlot(void)
{
return AVH_FIFTH_SLOT + 1;
}
int AvHWebSpinner::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FOURTH_SLOT;
p->iPosition = 1;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED;
p->iId = AVH_WEAPON_WEBSPINNER;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHWebSpinner::iItemSlot(void)
{
return AVH_FOURTH_SLOT + 1;
}
int AvHLeap::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_THIRD_SLOT;
p->iPosition = 5;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kLeapDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED;
p->iId = AVH_ABILITY_LEAP;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHLeap::iItemSlot(void)
{
return AVH_THIRD_SLOT + 1;
}
int AvHPrimalScream::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FOURTH_SLOT;
p->iPosition = 4;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "";
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kPrimalScreamRange);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED;
p->iId = AVH_WEAPON_PRIMALSCREAM;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHPrimalScream::iItemSlot(void)
{
return AVH_FOURTH_SLOT + 1;
}
int AvHMetabolize::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_THIRD_SLOT;
p->iPosition = 2;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED;
p->iId = AVH_WEAPON_METABOLIZE;
p->iWeight = 7;
return 1;
}
int AvHMetabolize::iItemSlot(void)
{
return AVH_THIRD_SLOT + 1;
}
//int AvHParalysisGun::GetItemInfo(ItemInfo *p)
//{
// p->iSlot = AVH_SECOND_SLOT;
// p->iPosition = 5;
//
// p->pszName = STRING(pev->classname);
// p->pszAmmo1 = NULL;
// p->iMaxAmmo1 = -1;
// p->pszAmmo2 = NULL;
// p->iMaxAmmo2 = -1;
// p->iMaxClip = WEAPON_NOCLIP;
// p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED;
// p->iId = AVH_WEAPON_PARALYSIS;
// p->iWeight = 7;
//
// return 1;
//}
//
//int AvHParalysisGun::iItemSlot(void)
//{
// return AVH_SECOND_SLOT + 1;
//}
int AvHAcidRocketGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FOURTH_SLOT;
p->iPosition = 7;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kAcidRocketDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED;
p->iId = AVH_WEAPON_ACIDROCKET;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHAcidRocketGun::iItemSlot(void)
{
return AVH_FOURTH_SLOT + 1;
}
int AvHBlinkGun::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_SECOND_SLOT;
p->iPosition = 4;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED;
p->iId = AVH_WEAPON_BLINK;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHBlinkGun::iItemSlot(void)
{
return AVH_SECOND_SLOT + 1;
}
int AvHDivineWind::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FOURTH_SLOT;
p->iPosition = 5;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kDivineWindDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_SELECTONEMPTY | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED;
p->iId = AVH_WEAPON_DIVINEWIND;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHDivineWind::iItemSlot(void)
{
return AVH_FOURTH_SLOT + 1;
}
int AvHCharge::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_FOURTH_SLOT;
p->iPosition = 6;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kChargeDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED | THREE_HIVES_REQUIRED;
p->iId = AVH_ABILITY_CHARGE;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHCharge::iItemSlot(void)
{
return AVH_FOURTH_SLOT + 1;
}
int AvHStomp::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_THIRD_SLOT;
p->iPosition = 4;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = (int)BALANCE_VAR(kStompTime);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED | TWO_HIVES_REQUIRED;
p->iId = AVH_WEAPON_STOMP;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHStomp::iItemSlot(void)
{
return AVH_THIRD_SLOT + 1;
}
int AvHDevour::GetItemInfo(ItemInfo *p) const
{
p->iSlot = AVH_SECOND_SLOT;
p->iPosition = 5;
p->pszName = STRING(pev->classname);
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = BALANCE_VAR(kDevourDamage);
p->iMaxClip = WEAPON_NOCLIP;
p->iFlags = ITEM_FLAG_NOAUTOSWITCHEMPTY | ITEM_FLAG_NOAUTORELOAD | ONE_HIVE_REQUIRED;
p->iId = AVH_WEAPON_DEVOUR;
p->iWeight = kDefaultPrimaryWeaponWeight;
return 1;
}
int AvHDevour::iItemSlot(void)
{
return AVH_SECOND_SLOT + 1;
}