mirror of
https://github.com/ENSL/NS.git
synced 2024-11-24 05:21:16 +00:00
860617f419
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@376 67975925-1194-0748-b3d5-c16f83f1a3a1
249 lines
5.9 KiB
C++
249 lines
5.9 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHBite.cpp $
|
|
// $Date: 2002/11/22 21:28:16 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHBite.cpp,v $
|
|
// Revision 1.15 2002/11/22 21:28:16 Flayra
|
|
// - mp_consistency changes
|
|
//
|
|
// Revision 1.14 2002/11/06 01:38:37 Flayra
|
|
// - Added ability for buildings to be enabled and disabled, for turrets to be shut down
|
|
// - Damage refactoring (TakeDamage assumes caller has already adjusted for friendly fire, etc.)
|
|
//
|
|
// Revision 1.13 2002/08/16 02:33:13 Flayra
|
|
// - Added damage types
|
|
//
|
|
// Revision 1.12 2002/07/24 18:45:40 Flayra
|
|
// - Linux and scripting changes
|
|
//
|
|
// Revision 1.11 2002/07/08 16:48:26 Flayra
|
|
// - Melee weapons don't play hit sounds or punchangle target if they didn't damage them
|
|
//
|
|
// Revision 1.10 2002/07/01 21:21:15 Flayra
|
|
// - Removed adrenaline
|
|
//
|
|
// Revision 1.9 2002/06/25 17:50:59 Flayra
|
|
// - Reworking for correct player animations and new enable/disable state, new view model artwork, alien weapon refactoring
|
|
//
|
|
// Revision 1.8 2002/06/10 19:49:06 Flayra
|
|
// - Updated with new alien view model artwork (with running anims)
|
|
//
|
|
// Revision 1.7 2002/06/03 16:27:05 Flayra
|
|
// - Animation constants and changes with new artwork
|
|
//
|
|
// Revision 1.6 2002/05/23 02:34:00 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "mod/AvHAlienWeapons.h"
|
|
#include "mod/AvHPlayer.h"
|
|
|
|
#ifdef AVH_CLIENT
|
|
#include "cl_dll/eventscripts.h"
|
|
#include "cl_dll/in_defs.h"
|
|
#include "cl_dll/wrect.h"
|
|
#include "cl_dll/cl_dll.h"
|
|
#endif
|
|
|
|
#include "common/hldm.h"
|
|
#include "common/event_api.h"
|
|
#include "common/event_args.h"
|
|
#include "common/vector_util.h"
|
|
#include "mod/AvHAlienWeaponConstants.h"
|
|
#include "mod/AvHPlayerUpgrade.h"
|
|
|
|
#ifdef AVH_SERVER
|
|
#include "mod/AvHGamerules.h"
|
|
#include "mod/AvHServerUtil.h"
|
|
#endif
|
|
|
|
#include "mod/AvHSharedUtil.h"
|
|
|
|
LINK_ENTITY_TO_CLASS(kwBiteGun, AvHBite);
|
|
void V_PunchAxis( int axis, float punch );
|
|
|
|
void AvHBite::Init()
|
|
{
|
|
this->mRange = BALANCE_VAR(kBiteRange);
|
|
this->mDamage = BALANCE_VAR(kBiteDamage);
|
|
}
|
|
|
|
int AvHBite::GetBarrelLength() const
|
|
{
|
|
return kBiteBarrelLength;
|
|
}
|
|
|
|
bool AvHBite::GetIsGunPositionValid() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
float AvHBite::GetRateOfFire() const
|
|
{
|
|
return BALANCE_VAR(kBiteROF);
|
|
}
|
|
|
|
char* AvHBite::GetBiteSound() const
|
|
{
|
|
return kBiteSound;
|
|
}
|
|
|
|
int AvHBite::GetDeployAnimation() const
|
|
{
|
|
// Only play deploy anim when changing to skulk
|
|
int theDeployAnimation = 5;
|
|
|
|
AvHWeaponID thePreviousID = this->GetPreviousWeaponID();
|
|
|
|
switch(thePreviousID)
|
|
{
|
|
case AVH_WEAPON_BITE:
|
|
case AVH_WEAPON_PARASITE:
|
|
case AVH_ABILITY_LEAP:
|
|
case AVH_WEAPON_DIVINEWIND:
|
|
theDeployAnimation = -1;
|
|
break;
|
|
}
|
|
|
|
return theDeployAnimation;
|
|
}
|
|
|
|
int AvHBite::GetIdleAnimation() const
|
|
{
|
|
//int theBaseOffset = this->GetIsPlayerMoving() ? 5 : 2;
|
|
//int theAnimation = theBaseOffset + UTIL_SharedRandomFloat(this->m_pPlayer->random_seed, 0, 1);
|
|
|
|
// Must be odd
|
|
int theAnimation = 0;
|
|
const int kMax = 41;
|
|
int theRandomNumber = UTIL_SharedRandomLong(this->m_pPlayer->random_seed, 0, kMax);
|
|
|
|
if(theRandomNumber == kMax)
|
|
{
|
|
// Return flavor anim
|
|
theAnimation = 2;
|
|
}
|
|
else if(theRandomNumber < (kMax-1)/2)
|
|
{
|
|
theAnimation = 0;
|
|
}
|
|
else
|
|
{
|
|
theAnimation = 1;
|
|
}
|
|
|
|
return theAnimation;
|
|
}
|
|
|
|
int AvHBite::GetShootAnimation() const
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
char* AvHBite::GetViewModel() const
|
|
{
|
|
return kLevel1ViewModel;
|
|
}
|
|
|
|
void AvHBite::Precache()
|
|
{
|
|
AvHAlienWeapon::Precache();
|
|
|
|
char* theBiteSound = this->GetBiteSound();
|
|
if(theBiteSound)
|
|
{
|
|
PRECACHE_UNMODIFIED_SOUND(theBiteSound);
|
|
}
|
|
PRECACHE_UNMODIFIED_SOUND(kBiteHitSound1);
|
|
PRECACHE_UNMODIFIED_SOUND(kBiteHitSound2);
|
|
PRECACHE_UNMODIFIED_SOUND(kBiteKillSound);
|
|
|
|
this->mEvent = PRECACHE_EVENT(1, kBiteEventName);
|
|
}
|
|
|
|
|
|
void AvHBite::Spawn()
|
|
{
|
|
AvHAlienWeapon::Spawn();
|
|
|
|
this->Precache();
|
|
|
|
this->m_iId = AVH_WEAPON_BITE;
|
|
|
|
// Set our class name
|
|
this->pev->classname = MAKE_STRING(kwsBiteGun);
|
|
|
|
SET_MODEL(ENT(this->pev), kNullModel);
|
|
|
|
FallInit();// get ready to fall down.
|
|
}
|
|
|
|
|
|
void AvHBite::FireProjectiles(void)
|
|
{
|
|
#ifdef AVH_SERVER
|
|
|
|
// TODO: Check team
|
|
float theDamage = this->mDamage*AvHPlayerUpgrade::GetAlienMeleeDamageUpgrade(this->m_pPlayer->pev->iuser4, AvHSHUGetIsWeaponFocusable(AvHWeaponID(this->m_iId)));
|
|
|
|
// Do trace hull here
|
|
Vector theTestAiming = this->m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES );
|
|
|
|
CBaseEntity* pHurt = this->m_pPlayer->CheckTraceHullAttack(this->mRange, theDamage, this->GetDamageType());
|
|
if(pHurt)
|
|
{
|
|
if(pHurt->pev->flags & (FL_MONSTER | FL_CLIENT))
|
|
{
|
|
AvHSUKnockPlayerAbout(CBaseEntity::Instance(this->m_pPlayer->edict()), pHurt, 225);
|
|
|
|
int theSoundIndex = RANDOM_LONG(0, 1);
|
|
char* theSoundToPlay = "";
|
|
switch(theSoundIndex)
|
|
{
|
|
case 0:
|
|
theSoundToPlay = kBiteHitSound1;
|
|
break;
|
|
case 1:
|
|
theSoundToPlay = kBiteHitSound2;
|
|
break;
|
|
}
|
|
|
|
if(pHurt->pev->health <= 0)
|
|
{
|
|
theSoundToPlay = kBiteKillSound;
|
|
}
|
|
|
|
EMIT_SOUND(ENT(pev), CHAN_WEAPON, theSoundToPlay, 1.0, ATTN_NORM);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool AvHBite::GetFiresUnderwater() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool AvHBite::GetIsDroppable() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool AvHBite::UsesAmmo(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
BOOL AvHBite::UseDecrement(void)
|
|
{
|
|
return true;
|
|
}
|