NS/main/source/mod/AvHClientUtil.cpp
Karl 8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00

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//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHClientUtil.cpp $
// $Date: 2002/07/24 18:45:41 $
//
//-------------------------------------------------------------------------------
// $Log: AvHClientUtil.cpp,v $
// Revision 1.5 2002/07/24 18:45:41 Flayra
// - Linux and scripting changes
//
// Revision 1.4 2002/07/23 16:59:41 Flayra
// - AvHCUWorldToScreen now returns true if the position is in front of player
//
// Revision 1.3 2002/05/23 02:34:00 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#include "mod/AvHClientUtil.h"
#include "mod/AvHSpecials.h"
#include "common/vector_util.h"
#include "common/com_model.h"
#include "cl_dll/studio_util.h"
#include "cl_dll/r_studioint.h"
#include "engine/studio.h"
#include "cl_dll/hud.h"
#include "cl_dll/cl_util.h"
#include "common/cl_entity.h"
#include "common/triangleapi.h"
#include "cl_dll/vgui_TeamFortressViewport.h"
#include "util/STLUtil.h"
extern engine_studio_api_t IEngineStudio;
int AvHCUGetIconHeightForPlayer(AvHUser3 theUser3)
{
int theIconHeight = 45;
switch(theUser3)
{
case AVH_USER3_ALIEN_EMBRYO:
case AVH_USER3_ALIEN_PLAYER1:
case AVH_USER3_ALIEN_PLAYER2:
case AVH_USER3_ALIEN_PLAYER3:
theIconHeight = 25;
break;
case AVH_USER3_ALIEN_PLAYER4:
theIconHeight = 60;
break;
case AVH_USER3_ALIEN_PLAYER5:
theIconHeight = 80;
break;
}
return theIconHeight;
}
void AvHCUGetViewAngles(cl_entity_t* inEntity, float* outViewAngles)
{
VectorCopy(inEntity->curstate.angles, outViewAngles);
if(GetHasUpgrade(inEntity->curstate.iuser4, MASK_BUILDABLE))
{
if(inEntity->curstate.iuser3 == AVH_USER3_TURRET)
{
studiohdr_t* m_pStudioHeader = (studiohdr_t *)IEngineStudio.Mod_Extradata(inEntity->model);
mstudiobonecontroller_t* pbonecontroller = (mstudiobonecontroller_t *)((byte *)m_pStudioHeader + m_pStudioHeader->bonecontrollerindex);
// Get attachment 0 for angles
//int theAngle = pbone->bonecontroller[0];
mstudiobone_t* pbone = (mstudiobone_t *)((byte *)m_pStudioHeader + m_pStudioHeader->boneindex);
pbone = pbone + pbonecontroller->bone;
int theAngle = (int)(pbone->value[0]);
if(theAngle != -1)
{
outViewAngles[1] = (float)theAngle;
}
}
}
}
void AvHCUGetViewOrigin(cl_entity_t* inEntity, float* outViewOrigin)
{
VectorCopy(inEntity->origin, outViewOrigin);
if(GetHasUpgrade(inEntity->curstate.iuser4, MASK_BUILDABLE))
{
if(inEntity->curstate.iuser3 == AVH_USER3_TURRET)
{
}
}
}
bool AvHCUWorldToScreen(float* inWorldCoords, float* outScreenCoords)
{
bool theIsOnScreen = false;
ASSERT(inWorldCoords);
ASSERT(outScreenCoords);
if(!gEngfuncs.pTriAPI->WorldToScreen(inWorldCoords, outScreenCoords))
{
outScreenCoords[0] = XPROJECT(outScreenCoords[0]);
outScreenCoords[1] = YPROJECT(outScreenCoords[1]);
outScreenCoords[2] = 0.0f;
theIsOnScreen = true;
}
return theIsOnScreen;
}
bool AvHCUGetIsEntityInPVSAndVisible(int inEntityIndex)
{
bool theReturnCode = false;
cl_entity_t* theLocalPlayer = gEngfuncs.GetLocalPlayer();
cl_entity_s* theClient = gEngfuncs.GetEntityByIndex(inEntityIndex);
if(theLocalPlayer && theClient)
{
// Don't show an icon if the player is not in our PVS.
if(theClient->curstate.messagenum >= theLocalPlayer->curstate.messagenum)
{
// Don't show an icon for dead or spectating players (ie: invisible entities).
if(!(theClient->curstate.effects & EF_NODRAW))
{
theReturnCode = true;
}
}
}
return theReturnCode;
}
void AvHCUTrimExtraneousLocationText(string& ioTranslatedString)
{
// Trim extra whitespace, carriage-returns and newlines
TrimString(ioTranslatedString);
// Now trim off the "Hive location" before hand, everything up to the -
string theChoppedTranslatedLocationName;
int theStartChopIndex = ioTranslatedString.find_first_of("-") + 1;
if((theStartChopIndex < 0) || (theStartChopIndex >= (int)(ioTranslatedString.length())))
{
theStartChopIndex = 0;
}
int theLength = ioTranslatedString.length() - theStartChopIndex;
if(theLength > 0)
{
theChoppedTranslatedLocationName = ioTranslatedString.substr(theStartChopIndex, theLength);
}
ioTranslatedString = theChoppedTranslatedLocationName;
// Remove any more spaces
TrimString(ioTranslatedString);
}