NS/dev/3.2-movements/source/mod/AvHNexusTunnelToClient.h
tankefugl 1d385ec5bf o Created branch for movement codes
- added +attack2
- fade blink reworked
- onos charge reworked

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@348 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-11-14 20:18:27 +00:00

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C++

#ifndef AVHNEXUSTUNNELTOCLIENT_H
#define AVHNEXUSTUNNELTOCLIENT_H
struct entvars_s;
typedef struct entvars_s entvars_t;
#include <queue>
namespace AvHNexus
{
class TunnelToClient : public Nexus::TunnelToClient
{
public:
static TunnelToClient* getInstance(void);
virtual ~TunnelToClient(void);
virtual Nexus::TunnelToClient* clone(void) const; //necessary so that we don't "slice" on copy
virtual const Nexus::ClientID poll(void) const; //returns next local ClientID to recv or 0 if none available
virtual bool send(const Nexus::ClientID local_id, const byte_string& data);
virtual bool recv(const Nexus::ClientID local_id, byte_string& data);
virtual bool insertMessage(const Nexus::ClientID local_id, const byte_string& message); //inserted into queue of messages from clients
private:
TunnelToClient(void);
std::deque<std::pair<const Nexus::ClientID,const byte_string> > messages;
};
}
#endif