mirror of
https://github.com/ENSL/NS.git
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58358d0927
* Initial bot commit * Added server commands and cvars for adding AI players to the game. * Added auto modes for automating the adding and removal of bots * Bots connect to the server and join teams correctly * Added round restart and new map detection for AI system Push before new project added for detour * Initial bot integration * Integrated all basic bot code for navigation and task performing * Added support for multi_managers to better understand how buttons and triggers affect doors * Improved bot understanding of door triggers and weldables * Reworked nav profiles Nav profiles for bots are now dynamically updated to take into account changing capabilities, such as picking up a welder * Improved bot door usage * Added weldable obstacles back into navigation Bots now understand how to get around weldable barriers * Replaced fixed arrays with vectors * Resource node and hive lists are now vectors. * Further improved bot weld behaviour * Added dynamic reachability calculations When barriers and doors are open/closed, new reachability calculations are done for structures and items so bots understand when items/structures become reachable or unreachable as the match progresses. * Added team-based reachability calculations Reachabilities for structures and items are now based on the team, so bots understand when they can't reach a structure from their spawn point. * Implemented long-range off-mesh connections and dynamic off-mesh connections * Implemented fully dynamic off-mesh connections Phase gates now use connections rather than custom path finding. Much more performant. * Replaced arrays with vectors for simpler code * Started Bot Swimming * Bots understand trigger_changetarget Bots can now navigate doors operated with a trigger_changetarget so they understand the sequence in which triggers must be activated to make it work * Push before trying to fix long-range connections * Implement new off-mesh connection system * Redid population of door triggers * Fixed trigger types and links to doors * Added lift and moving platform support * Lift improvements * Bots avoid getting crushed under a lift when summoning it * Bots are better at judging which stop a platform needs to be at * Tweak lift and welder usage * Fixed bug with multiple off-mesh connections close together * Finish lift movement * Fixed dodgy path finding * Improved skulk ladder usage and lerk lift usage * Fix crash with path finding * Re-implement commander AI * Commander improvements * Improve commander sieging * Commander scanning tweak * Reimplemented regular marine AI * Start reimplementing alien AI * Implement gorge building behaviours * Start alien tactical decisioning * Continuing alien building and other non-combat logic * More alien role work * Adjusted base node definitions * Iterate Capper Logic * Alien assault AI * Alien Combat * Fix grenade throwing, better combat * Marine combat AI improvements * Commander improvements * Commander + nav improvements * Drop mines * Improved bot stuck detection * Commander supply improvements * Bot fill timing config * Added nsbots.cfg to configure internal bots * Changed bot config file to "nsbots.cfg" * Bug fixing with navigation * Fix skulk movement on ladders * Improved commander placement and tactical refresh * Fixed bug with ladder climbing * Doors block off-mesh connections * Finished doors blocking connections * Marine and alien tactical bug fixes * Add commander beacon back in * Start combat mode stuff * First pass at combat mode * Bots attack turrets * Fix ladder and wall climbing * Commander chat request * Improved skulk ladders * Added nav meshes for new bot code * Added bot configuration to listen server menu * Added bot config file * Added default bot config to listenserver.cfg * Added default bot settings to server.cfg * Include VS filter for bot files * Crash fixes * Bot improvements * Bot stability and mine placement improvements * Fixed crash on new map start with bots * Reverted Svencoop fix * Fixed crash, added more cvars * Performance improvement * Commander building improvements * Stop bot spasming when waiting to take command * Fixed doors not blocking connections * Added bot disabled guard to round start * Commander improvements, movement improvements * Tweaked level load sequence * Performance improvements * Bot load spread * Fixed commander update * Refactor bot frame handling * Bug fixes + Pierow's dynamic load spread * Minor bug fixes * Fix door detection, prep for test * Fixed commander siege spam * linux compile test * fix hardcoded inlcudes * O1 compile flag for detour - fix linux server crash * Revert detour compile flags to original for windows * linux build update * remove x64 build configs * update bot nav meshes and configs * fix bot physics at high server fps, update navmeshes. from @RGreenlees --------- Co-authored-by: RGreenlees <RGreenlees@users.noreply.github.com> Co-authored-by: RichardGreenlees <richard.greenlees@forecast.global>
103 lines
No EOL
2.8 KiB
INI
103 lines
No EOL
2.8 KiB
INI
// Use this file to configure your LISTEN server.
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// This config file is executed everytime the server changes levels (disable by removing mapchangecfgfile at end)
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//
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// Please visit the server ops forum on www.natural-selection.org, or check out the manual if you have any questions about any of these settings.
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//
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// If you run a listen server and choose to modify this file, note that assigning values to the following variables within
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// this file will stomp the choices you make in the Launcher server configuration "Advanced Options" screen:
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//
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////////////////////////////////////////////////////
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// Common between listenserver.cfg and server.cfg //
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////////////////////////////////////////////////////
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// Must specify sv_region, or it won't show up in Steam server browser
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// 0: US East coast
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// 1: US West coast
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// 2: South America
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// 3: Europe
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// 4: Asia
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// 5: Australia
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// 6: Middle East
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// 7: Africa
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sv_region 0
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// general gameplay
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mp_autoconcede 4
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mp_limitteams 1
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mp_combattime 15
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// block abusive console scripts (wait, special, etc.)?
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mp_blockscripts 0
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// Set to -1 to disallow voting (looks in mapcycle.txt for entries)
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mp_mapvoteratio .6
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// Enable HLTV proxies to connect
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sv_proxies 1
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// maximum client movement speed (needed for commander mode)
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sv_maxspeed 4000
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sv_allowdownload 1
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mp_consistency 1
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// Commander voting
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mp_votedowntime 180
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mp_votecasttime 2
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mp_votepercentneeded .4
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mp_minvotesneeded 3
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// More obscure settings
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mp_countdowntime .2
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mp_latejointime 1.5
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mp_logdetail 0
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mp_falldamage 1
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mp_killdelay 3
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mp_flashlight 1
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mp_footsteps 1
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// AI Player Settings
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mp_botusemapdefaults 1
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mp_botminplayers 0
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mp_botallowlerk 1
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mp_botallowfade 1
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mp_botallowonos 1
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// disable autoaim and mad gibs
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sv_aim 0
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violence_hgibs 0
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violence_agibs 0
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// player bounding boxes (collisions, not clipping)
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sv_clienttrace 3.5
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///////////////////////////////
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// Dedicated server specific //
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///////////////////////////////
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sv_lan 0
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// Forces a limit on structures on the server
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sv_structurelimit 300
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// disable clients' ability to pause the server
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pausable 0
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// List server op WON or Steam ids here, delimited by semi-colons (eg, "STEAM_0:1:12345;STEAM_0:0:56736"), to display server op icon next to these players on this server.
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mp_serverops ""
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// Allows display of special authentication icons next to people's names (including developers, Constellation members, etc.)
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mp_uplink 0
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// Needed so this file is executed on map change, like pre-NS v2.1
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mapchangecfgfile listenserver.cfg
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//Post HL 25th Aniversary update
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sv_rollangle 0
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sv_allow_shaders 0
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// Set rate limits, otherwise they initialize to bad values
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sv_maxupdaterate 102
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sv_maxunlag 0.3
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sv_maxrate 0
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sv_minrate 20000
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sv_minupdaterate 30 |