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417892f507
- adjust hivesight labels to be less visibile if they're not being attacked - add crosshair scaling when above 1080p - fix music not playing after the first map - config updates
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include <vector>
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// Crosshair system based on OpenAG
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// https://github.com/YaLTeR/OpenAG
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class CHudCrosshairs : public CHudBase
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{
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cvar_t* cl_cross;
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cvar_t* cl_cross_color;
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cvar_t* cl_cross_alpha;
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cvar_t* cl_cross_thickness;
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cvar_t* cl_cross_size;
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cvar_t* cl_cross_gap;
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cvar_t* cl_cross_outline;
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cvar_t* cl_cross_outline_alpha;
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cvar_t* cl_cross_outline_inner;
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cvar_t* cl_cross_circle_radius;
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cvar_t* cl_cross_circle_color;
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cvar_t* cl_cross_circle_thickness;
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cvar_t* cl_cross_circle_alpha;
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cvar_t* cl_cross_circle_outline;
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cvar_t* cl_cross_circle_outline_alpha;
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cvar_t* cl_cross_circle_outline_inner;
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cvar_t* cl_cross_dot_size;
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cvar_t* cl_cross_dot_color;
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cvar_t* cl_cross_dot_alpha;
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cvar_t* cl_cross_dot_outline;
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cvar_t* cl_cross_dot_outline_alpha;
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cvar_t* cl_cross_line_top;
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cvar_t* cl_cross_line_bottom;
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cvar_t* cl_cross_line_left;
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cvar_t* cl_cross_line_right;
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cvar_t* cl_cross_scaling;
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float old_circle_radius;
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std::vector<Vector2D> circle_points;
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public:
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virtual int Init();
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virtual int VidInit();
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virtual int Draw(float time);
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};
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