NS/main/source/cl_dll/hud_crosshairs.h
pierow 417892f507 presets and 33b8 update
- adjust hivesight labels to be less visibile if they're not being attacked
- add crosshair scaling when above 1080p
- fix music not playing after the first map
- config updates
2024-03-13 09:10:50 -04:00

43 lines
1.1 KiB
C++

#pragma once
#include <vector>
// Crosshair system based on OpenAG
// https://github.com/YaLTeR/OpenAG
class CHudCrosshairs : public CHudBase
{
cvar_t* cl_cross;
cvar_t* cl_cross_color;
cvar_t* cl_cross_alpha;
cvar_t* cl_cross_thickness;
cvar_t* cl_cross_size;
cvar_t* cl_cross_gap;
cvar_t* cl_cross_outline;
cvar_t* cl_cross_outline_alpha;
cvar_t* cl_cross_outline_inner;
cvar_t* cl_cross_circle_radius;
cvar_t* cl_cross_circle_color;
cvar_t* cl_cross_circle_thickness;
cvar_t* cl_cross_circle_alpha;
cvar_t* cl_cross_circle_outline;
cvar_t* cl_cross_circle_outline_alpha;
cvar_t* cl_cross_circle_outline_inner;
cvar_t* cl_cross_dot_size;
cvar_t* cl_cross_dot_color;
cvar_t* cl_cross_dot_alpha;
cvar_t* cl_cross_dot_outline;
cvar_t* cl_cross_dot_outline_alpha;
cvar_t* cl_cross_line_top;
cvar_t* cl_cross_line_bottom;
cvar_t* cl_cross_line_left;
cvar_t* cl_cross_line_right;
cvar_t* cl_cross_scaling;
float old_circle_radius;
std::vector<Vector2D> circle_points;
public:
virtual int Init();
virtual int VidInit();
virtual int Draw(float time);
};