NS/main/manual/front_resources.html

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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">Frontiersman
Data</a></span> <span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
Commander</a></span> <span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
Duties</a></span><span class="sectiontext">: <font color="#FF6600">Resources</font></span></td>
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<p>Frontiersmen and Kharaa are drawing from the
same resources. Controlling resources (as discussed
in the next section) is critical. The only way
to do this is to <a href="structures_restower.html">capture
resource nodes</a>, and prevent the Kharaa from
using them. Each resource node connects to a supply
of raw nano sludge. This sludge is converted into
resource points, that can then be spent by the
commander to create every <a href="weapons_main.html">weapon</a>,
<a href="structures.html">structure</a>, and <a href="items_main.html">provision</a>
the squad will need, and to purchase all <a href="front_upgrades.html">upgrades
and research</a>. </p>
<p>Without any towers, resources will trickle slowly
in through the command network. With every active
resource tower, this trickles increases. Keeping
pace with alien growth requires controlling as
many, or more, resource nodes as they do. Next
to structures like the <a href="structures_cc.html">command
console</a> and <a href="structures_infportal.html">infantry
portal</a>, they are the most vital structures
to defend.<br>
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<a href="front_resourcesandequip.html">Resources
and Equipment</a></td>
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