NS/main/source/mod/AvHOverviewMap.h
pierow 97ea2a098c Add hud_minimapnames
-Original code by alien bird/eternium. Thanks!
-Removed names for self and other team
-Default off due to black background on text
2023-08-23 17:29:04 -04:00

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3.8 KiB
C++

#ifndef AVHOVERVIEWMAP_H
#define AVHOVERVIEWMAP_H
#include "AvHEntityHierarchy.h"
#include "AvHMapExtents.h"
#include "AvHOrder.h"
class DrawableEntity
{
public:
DrawableEntity() : mUser3(AVH_USER3_NONE), mIsAlive(true), mX(0), mY(0), mAngleRadians(0), mIsLocalPlayer(false), mEntityNumber(0), mTeam(TEAM_IND), mSquadNumber(0), mIsUnderAttack(0)
{}
AvHUser3 mUser3;
bool mIsAlive;
bool mIsUnderAttack;
int mX;
int mY;
AvHTeamNumber mTeam;
float mAngleRadians;
bool mIsLocalPlayer;
int mEntityNumber;
int mSquadNumber;
};
class AvHOverviewMap
{
public:
struct DrawInfo
{
int mX;
int mY;
int mWidth;
int mHeight;
float mViewWorldMinX;
float mViewWorldMinY;
float mViewWorldMaxX;
float mViewWorldMaxY;
float mZoomScale;
bool mFullScreen;
bool mCommander;
};
AvHOverviewMap();
void Clear();
bool GetHasData() const;
void GetWorldPosFromMouse(const DrawInfo& inDrawInfo, int inMouseX, int inMouseY, float& outWorldX, float& outWorldY);
void SetMapExtents(const string& inMapName, const AvHMapExtents& inMapExtents);
void GetMapExtents(AvHMapExtents& outMapExtents);
void SetUser3(AvHUser3 inUser3);
void SetWorldPosition(float inWorldX, float inWorldY);
void GetWorldPosition(float& outWorldX, float& outWorldY);
void Update(float inCurrentTime);
void UpdateOrders(const OrderListType& inOrderList, const EntityListType& inDrawPlayers);
void VidInit(void);
void AddAlert(float x, float y);
void Draw(const DrawInfo& inDrawInfo);
int GetEntityAtWorldPosition(float inWorldX, float inWorldY, float inRadius) const;
AvHFont tFont;
protected:
void KillOldAlerts(float inCurrentTime);
void DrawMiniMap(const DrawInfo& inDrawInfo);
void DrawMiniMapEntity(const DrawInfo& inDrawInfo, const DrawableEntity& inEntity);
void DrawAlerts(const DrawInfo& inDrawInfo);
AvHUser3 mUser3;
AvHTeamNumber mTeam;
// : 1066 the name of the last minimap we loaded
int mLastMinimap;
private:
void WorldToMiniMapCoords(const DrawInfo& inDrawInfo, float& x, float& y);
void Init();
void GetSpriteForEntity(const DrawableEntity& entity, AVHHSPRITE& outSprite, int& outFrame, int& outRenderMode, bool commanderOverview);
void GetColorForEntity(const DrawableEntity& entity, float& outR, float& outG, float& outB);
void UpdateDrawData(float inCurrentTime);
float mWorldPlayerX;
float mWorldPlayerY;
float mBlinkTime;
bool mBlinkOn;
AvHMapExtents mMapExtents;
string mMapName;
int mMiniMapSprite;
AVHHSPRITE mReticleSprite;
typedef vector<DrawableEntity> DrawableEntityListType;
DrawableEntityListType mDrawableEntityList;
struct MapAlert
{
float mStartTime;
float mExpireTime;
float mX; // World space.
float mY;
};
typedef std::vector<MapAlert> MapAlertListType;
MapAlertListType mAlertList;
struct MapOrder
{
float mX; // World space.
float mY;
};
typedef std::vector<MapOrder> MapOrderListType;
MapOrderListType mMapOrderList;
float mLastUpdateTime;
};
#endif