mirror of
https://github.com/ENSL/NS.git
synced 2024-11-15 01:11:43 +00:00
5af879678c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@69 67975925-1194-0748-b3d5-c16f83f1a3a1
689 lines
25 KiB
C++
689 lines
25 KiB
C++
//
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// HPB bot - botman's High Ping Bastard bot
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//
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// (http://planethalflife.com/botman/)
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//
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// linkfunc.cpp
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//
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "bot.h"
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// For some reason, including these and using them doesn't work. Has something to do with
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// the preprocessor but I don't get it...
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//#include "mod/AvHConstants.h"
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//#include "mod/AvHMarineEquipmentConstants.h"
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#ifdef __BORLANDC__
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extern HINSTANCE _h_Library;
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#elif _WIN32
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extern HINSTANCE h_Library;
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#else
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extern void *h_Library;
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#endif
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#ifdef __BORLANDC__
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#define LINK_ENTITY_TO_FUNC(mapClassName) \
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extern "C" EXPORT void mapClassName( entvars_t *pev ); \
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void mapClassName( entvars_t *pev ) { \
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static LINK_ENTITY_FUNC otherClassName = NULL; \
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static int skip_this = 0; \
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if (skip_this) return; \
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if (otherClassName == NULL) \
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otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(_h_Library, #mapClassName); \
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if (otherClassName == NULL) { \
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skip_this = 1; return; \
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} \
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(*otherClassName)(pev); }
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#else
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#define LINK_ENTITY_TO_FUNC(mapClassName) \
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extern "C" EXPORT void mapClassName( entvars_t *pev ); \
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void mapClassName( entvars_t *pev ) { \
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static LINK_ENTITY_FUNC otherClassName = NULL; \
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static int skip_this = 0; \
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if (skip_this) return; \
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if (otherClassName == NULL) \
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otherClassName = (LINK_ENTITY_FUNC)GetProcAddress(h_Library, #mapClassName); \
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if (otherClassName == NULL) { \
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skip_this = 1; return; \
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} \
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(*otherClassName)(pev); }
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#endif
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// new stuff for 1.1.0.4 release
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//LINK_ENTITY_TO_FUNC(CreateInterface);
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// entities for Valve's hl.dll and Standard SDK...
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LINK_ENTITY_TO_FUNC(aiscripted_sequence);
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LINK_ENTITY_TO_FUNC(ambient_generic);
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LINK_ENTITY_TO_FUNC(ammo_357);
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LINK_ENTITY_TO_FUNC(ammo_9mmAR);
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LINK_ENTITY_TO_FUNC(ammo_9mmbox);
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LINK_ENTITY_TO_FUNC(ammo_9mmclip);
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LINK_ENTITY_TO_FUNC(ammo_ARgrenades);
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LINK_ENTITY_TO_FUNC(ammo_buckshot);
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LINK_ENTITY_TO_FUNC(ammo_crossbow);
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LINK_ENTITY_TO_FUNC(ammo_egonclip);
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LINK_ENTITY_TO_FUNC(ammo_gaussclip);
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LINK_ENTITY_TO_FUNC(ammo_glockclip);
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LINK_ENTITY_TO_FUNC(ammo_mp5clip);
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LINK_ENTITY_TO_FUNC(ammo_mp5grenades);
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LINK_ENTITY_TO_FUNC(ammo_rpgclip);
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LINK_ENTITY_TO_FUNC(beam);
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LINK_ENTITY_TO_FUNC(bmortar);
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LINK_ENTITY_TO_FUNC(bodyque);
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LINK_ENTITY_TO_FUNC(button_target);
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LINK_ENTITY_TO_FUNC(cine_blood);
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LINK_ENTITY_TO_FUNC(controller_energy_ball);
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LINK_ENTITY_TO_FUNC(controller_head_ball);
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LINK_ENTITY_TO_FUNC(crossbow_bolt);
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LINK_ENTITY_TO_FUNC(cycler);
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LINK_ENTITY_TO_FUNC(cycler_prdroid);
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LINK_ENTITY_TO_FUNC(cycler_sprite);
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LINK_ENTITY_TO_FUNC(cycler_weapon);
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LINK_ENTITY_TO_FUNC(cycler_wreckage);
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LINK_ENTITY_TO_FUNC(DelayedUse);
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LINK_ENTITY_TO_FUNC(env_beam);
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LINK_ENTITY_TO_FUNC(env_beverage);
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LINK_ENTITY_TO_FUNC(env_blood);
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LINK_ENTITY_TO_FUNC(env_bubbles);
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LINK_ENTITY_TO_FUNC(env_debris);
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LINK_ENTITY_TO_FUNC(env_explosion);
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LINK_ENTITY_TO_FUNC(env_fade);
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LINK_ENTITY_TO_FUNC(env_funnel);
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LINK_ENTITY_TO_FUNC(env_global);
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LINK_ENTITY_TO_FUNC(env_glow);
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LINK_ENTITY_TO_FUNC(env_laser);
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LINK_ENTITY_TO_FUNC(env_lightning);
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LINK_ENTITY_TO_FUNC(env_message);
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LINK_ENTITY_TO_FUNC(env_render);
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LINK_ENTITY_TO_FUNC(env_shake);
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LINK_ENTITY_TO_FUNC(env_shooter);
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LINK_ENTITY_TO_FUNC(env_smoker);
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LINK_ENTITY_TO_FUNC(env_sound);
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LINK_ENTITY_TO_FUNC(env_spark);
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LINK_ENTITY_TO_FUNC(env_sprite);
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LINK_ENTITY_TO_FUNC(fireanddie);
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LINK_ENTITY_TO_FUNC(func_breakable);
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LINK_ENTITY_TO_FUNC(func_button);
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LINK_ENTITY_TO_FUNC(func_conveyor);
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LINK_ENTITY_TO_FUNC(func_door);
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LINK_ENTITY_TO_FUNC(func_door_rotating);
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LINK_ENTITY_TO_FUNC(func_friction);
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LINK_ENTITY_TO_FUNC(func_guntarget);
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LINK_ENTITY_TO_FUNC(func_healthcharger);
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LINK_ENTITY_TO_FUNC(func_illusionary);
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LINK_ENTITY_TO_FUNC(func_ladder);
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LINK_ENTITY_TO_FUNC(func_monsterclip);
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LINK_ENTITY_TO_FUNC(func_mortar_field);
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LINK_ENTITY_TO_FUNC(func_pendulum);
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LINK_ENTITY_TO_FUNC(func_plat);
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LINK_ENTITY_TO_FUNC(func_platrot);
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LINK_ENTITY_TO_FUNC(func_pushable);
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LINK_ENTITY_TO_FUNC(func_recharge);
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LINK_ENTITY_TO_FUNC(func_rot_button);
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LINK_ENTITY_TO_FUNC(func_rotating);
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LINK_ENTITY_TO_FUNC(func_tank);
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LINK_ENTITY_TO_FUNC(func_tankcontrols);
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LINK_ENTITY_TO_FUNC(func_tanklaser);
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LINK_ENTITY_TO_FUNC(func_tankmortar);
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LINK_ENTITY_TO_FUNC(func_tankrocket);
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LINK_ENTITY_TO_FUNC(func_trackautochange);
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LINK_ENTITY_TO_FUNC(func_trackchange);
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LINK_ENTITY_TO_FUNC(func_tracktrain);
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LINK_ENTITY_TO_FUNC(func_train);
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LINK_ENTITY_TO_FUNC(func_traincontrols);
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LINK_ENTITY_TO_FUNC(func_wall);
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LINK_ENTITY_TO_FUNC(func_wall_toggle);
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LINK_ENTITY_TO_FUNC(func_water);
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LINK_ENTITY_TO_FUNC(game_counter);
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LINK_ENTITY_TO_FUNC(game_counter_set);
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LINK_ENTITY_TO_FUNC(game_end);
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LINK_ENTITY_TO_FUNC(game_player_equip);
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LINK_ENTITY_TO_FUNC(game_player_hurt);
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LINK_ENTITY_TO_FUNC(game_player_team);
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LINK_ENTITY_TO_FUNC(game_score);
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LINK_ENTITY_TO_FUNC(game_team_master);
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LINK_ENTITY_TO_FUNC(game_team_set);
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LINK_ENTITY_TO_FUNC(game_text);
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LINK_ENTITY_TO_FUNC(game_zone_player);
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LINK_ENTITY_TO_FUNC(garg_stomp);
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LINK_ENTITY_TO_FUNC(gibshooter);
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LINK_ENTITY_TO_FUNC(grenade);
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LINK_ENTITY_TO_FUNC(hornet);
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LINK_ENTITY_TO_FUNC(hvr_rocket);
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LINK_ENTITY_TO_FUNC(info_bigmomma);
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LINK_ENTITY_TO_FUNC(info_intermission);
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LINK_ENTITY_TO_FUNC(info_landmark);
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LINK_ENTITY_TO_FUNC(info_node);
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LINK_ENTITY_TO_FUNC(info_node_air);
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LINK_ENTITY_TO_FUNC(info_null);
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LINK_ENTITY_TO_FUNC(info_player_deathmatch);
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LINK_ENTITY_TO_FUNC(info_player_start);
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LINK_ENTITY_TO_FUNC(info_target);
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LINK_ENTITY_TO_FUNC(info_teleport_destination);
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LINK_ENTITY_TO_FUNC(infodecal);
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LINK_ENTITY_TO_FUNC(item_airtank);
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LINK_ENTITY_TO_FUNC(item_antidote);
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LINK_ENTITY_TO_FUNC(item_battery);
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LINK_ENTITY_TO_FUNC(item_healthkit);
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LINK_ENTITY_TO_FUNC(item_longjump);
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LINK_ENTITY_TO_FUNC(item_security);
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LINK_ENTITY_TO_FUNC(item_sodacan);
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LINK_ENTITY_TO_FUNC(item_suit);
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LINK_ENTITY_TO_FUNC(laser_spot);
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LINK_ENTITY_TO_FUNC(light);
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LINK_ENTITY_TO_FUNC(light_environment);
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LINK_ENTITY_TO_FUNC(light_spot);
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LINK_ENTITY_TO_FUNC(momentary_door);
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LINK_ENTITY_TO_FUNC(momentary_rot_button);
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LINK_ENTITY_TO_FUNC(monstermaker);
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LINK_ENTITY_TO_FUNC(monster_alien_controller);
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LINK_ENTITY_TO_FUNC(monster_alien_grunt);
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LINK_ENTITY_TO_FUNC(monster_alien_slave);
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LINK_ENTITY_TO_FUNC(monster_apache);
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LINK_ENTITY_TO_FUNC(monster_babycrab);
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LINK_ENTITY_TO_FUNC(monster_barnacle);
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LINK_ENTITY_TO_FUNC(monster_barney);
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LINK_ENTITY_TO_FUNC(monster_barney_dead);
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LINK_ENTITY_TO_FUNC(monster_bigmomma);
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LINK_ENTITY_TO_FUNC(monster_bloater);
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LINK_ENTITY_TO_FUNC(monster_bullchicken);
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LINK_ENTITY_TO_FUNC(monster_cine2_hvyweapons);
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LINK_ENTITY_TO_FUNC(monster_cine2_scientist);
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LINK_ENTITY_TO_FUNC(monster_cine2_slave);
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LINK_ENTITY_TO_FUNC(monster_cine3_barney);
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LINK_ENTITY_TO_FUNC(monster_cine3_scientist);
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LINK_ENTITY_TO_FUNC(monster_cine_barney);
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LINK_ENTITY_TO_FUNC(monster_cine_panther);
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LINK_ENTITY_TO_FUNC(monster_cine_scientist);
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LINK_ENTITY_TO_FUNC(monster_cockroach);
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LINK_ENTITY_TO_FUNC(monster_flyer);
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LINK_ENTITY_TO_FUNC(monster_flyer_flock);
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LINK_ENTITY_TO_FUNC(monster_furniture);
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LINK_ENTITY_TO_FUNC(monster_gargantua);
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LINK_ENTITY_TO_FUNC(monster_generic);
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LINK_ENTITY_TO_FUNC(monster_gman);
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LINK_ENTITY_TO_FUNC(monster_grunt_repel);
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LINK_ENTITY_TO_FUNC(monster_headcrab);
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LINK_ENTITY_TO_FUNC(monster_hevsuit_dead);
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LINK_ENTITY_TO_FUNC(monster_hgrunt_dead);
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LINK_ENTITY_TO_FUNC(monster_houndeye);
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LINK_ENTITY_TO_FUNC(monster_human_assassin);
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LINK_ENTITY_TO_FUNC(monster_human_grunt);
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LINK_ENTITY_TO_FUNC(monster_ichthyosaur);
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LINK_ENTITY_TO_FUNC(monster_leech);
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LINK_ENTITY_TO_FUNC(monster_miniturret);
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LINK_ENTITY_TO_FUNC(monster_mortar);
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LINK_ENTITY_TO_FUNC(monster_nihilanth);
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LINK_ENTITY_TO_FUNC(monster_osprey);
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LINK_ENTITY_TO_FUNC(monster_rat);
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LINK_ENTITY_TO_FUNC(monster_satchel);
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LINK_ENTITY_TO_FUNC(monster_scientist);
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LINK_ENTITY_TO_FUNC(monster_scientist_dead);
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LINK_ENTITY_TO_FUNC(monster_sentry);
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LINK_ENTITY_TO_FUNC(monster_sitting_scientist);
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LINK_ENTITY_TO_FUNC(monster_snark);
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LINK_ENTITY_TO_FUNC(monster_tentacle);
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LINK_ENTITY_TO_FUNC(monster_tentaclemaw);
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LINK_ENTITY_TO_FUNC(monster_tripmine);
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LINK_ENTITY_TO_FUNC(monster_turret);
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LINK_ENTITY_TO_FUNC(monster_vortigaunt);
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LINK_ENTITY_TO_FUNC(monster_zombie);
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LINK_ENTITY_TO_FUNC(multi_manager);
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LINK_ENTITY_TO_FUNC(multisource);
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LINK_ENTITY_TO_FUNC(nihilanth_energy_ball);
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LINK_ENTITY_TO_FUNC(node_viewer);
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LINK_ENTITY_TO_FUNC(node_viewer_fly);
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LINK_ENTITY_TO_FUNC(node_viewer_human);
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LINK_ENTITY_TO_FUNC(node_viewer_large);
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LINK_ENTITY_TO_FUNC(path_corner);
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LINK_ENTITY_TO_FUNC(path_track);
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LINK_ENTITY_TO_FUNC(player);
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LINK_ENTITY_TO_FUNC(player_loadsaved);
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LINK_ENTITY_TO_FUNC(player_weaponstrip);
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LINK_ENTITY_TO_FUNC(rpg_rocket);
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LINK_ENTITY_TO_FUNC(scripted_sentence);
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LINK_ENTITY_TO_FUNC(scripted_sequence);
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LINK_ENTITY_TO_FUNC(soundent);
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LINK_ENTITY_TO_FUNC(spark_shower);
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LINK_ENTITY_TO_FUNC(speaker);
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LINK_ENTITY_TO_FUNC(squidspit);
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LINK_ENTITY_TO_FUNC(streak_spiral);
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LINK_ENTITY_TO_FUNC(target_cdaudio);
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LINK_ENTITY_TO_FUNC(test_effect);
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LINK_ENTITY_TO_FUNC(testhull);
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LINK_ENTITY_TO_FUNC(trigger);
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LINK_ENTITY_TO_FUNC(trigger_auto);
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LINK_ENTITY_TO_FUNC(trigger_autosave);
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LINK_ENTITY_TO_FUNC(trigger_camera);
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LINK_ENTITY_TO_FUNC(trigger_cdaudio);
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LINK_ENTITY_TO_FUNC(trigger_changelevel);
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LINK_ENTITY_TO_FUNC(trigger_changetarget);
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LINK_ENTITY_TO_FUNC(trigger_counter);
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LINK_ENTITY_TO_FUNC(trigger_endsection);
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LINK_ENTITY_TO_FUNC(trigger_gravity);
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LINK_ENTITY_TO_FUNC(trigger_hurt);
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LINK_ENTITY_TO_FUNC(trigger_monsterjump);
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LINK_ENTITY_TO_FUNC(trigger_multiple);
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LINK_ENTITY_TO_FUNC(trigger_once);
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LINK_ENTITY_TO_FUNC(trigger_push);
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LINK_ENTITY_TO_FUNC(trigger_relay);
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LINK_ENTITY_TO_FUNC(trigger_teleport);
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LINK_ENTITY_TO_FUNC(trigger_transition);
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LINK_ENTITY_TO_FUNC(weapon_357);
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LINK_ENTITY_TO_FUNC(weapon_9mmAR);
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LINK_ENTITY_TO_FUNC(weapon_9mmhandgun);
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LINK_ENTITY_TO_FUNC(weapon_crossbow);
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LINK_ENTITY_TO_FUNC(weapon_crowbar);
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LINK_ENTITY_TO_FUNC(weapon_egon);
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LINK_ENTITY_TO_FUNC(weapon_gauss);
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LINK_ENTITY_TO_FUNC(weapon_glock);
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LINK_ENTITY_TO_FUNC(weapon_handgrenade);
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LINK_ENTITY_TO_FUNC(weapon_hornetgun);
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LINK_ENTITY_TO_FUNC(weapon_mp5);
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LINK_ENTITY_TO_FUNC(weapon_python);
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LINK_ENTITY_TO_FUNC(weapon_rpg);
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LINK_ENTITY_TO_FUNC(weapon_satchel);
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//LINK_ENTITY_TO_FUNC(weapon_shotgun);
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LINK_ENTITY_TO_FUNC(weapon_snark);
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LINK_ENTITY_TO_FUNC(weapon_tripmine);
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LINK_ENTITY_TO_FUNC(weaponbox);
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LINK_ENTITY_TO_FUNC(world_items);
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LINK_ENTITY_TO_FUNC(worldspawn);
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LINK_ENTITY_TO_FUNC(xen_hair);
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LINK_ENTITY_TO_FUNC(xen_hull);
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LINK_ENTITY_TO_FUNC(xen_plantlight);
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LINK_ENTITY_TO_FUNC(xen_spore_large);
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LINK_ENTITY_TO_FUNC(xen_spore_medium);
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LINK_ENTITY_TO_FUNC(xen_spore_small);
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LINK_ENTITY_TO_FUNC(xen_tree);
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LINK_ENTITY_TO_FUNC(xen_ttrigger);
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//// entities for Team Fortress 1.5
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//LINK_ENTITY_TO_FUNC(building_dispenser);
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//LINK_ENTITY_TO_FUNC(building_sentrygun);
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//LINK_ENTITY_TO_FUNC(building_sentrygun_base);
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//LINK_ENTITY_TO_FUNC(detpack);
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//LINK_ENTITY_TO_FUNC(dispenser_refill_timer);
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//LINK_ENTITY_TO_FUNC(func_nobuild);
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//LINK_ENTITY_TO_FUNC(func_nogrenades);
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//LINK_ENTITY_TO_FUNC(ghost);
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//LINK_ENTITY_TO_FUNC(i_p_t);
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//LINK_ENTITY_TO_FUNC(i_t_g);
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//LINK_ENTITY_TO_FUNC(i_t_t);
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//LINK_ENTITY_TO_FUNC(info_areadef);
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//LINK_ENTITY_TO_FUNC(info_player_teamspawn);
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//LINK_ENTITY_TO_FUNC(info_tf_teamcheck);
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//LINK_ENTITY_TO_FUNC(info_tf_teamset);
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//LINK_ENTITY_TO_FUNC(info_tfdetect);
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//LINK_ENTITY_TO_FUNC(info_tfgoal);
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//LINK_ENTITY_TO_FUNC(info_tfgoal_timer);
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//LINK_ENTITY_TO_FUNC(item_armor1);
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//LINK_ENTITY_TO_FUNC(item_armor2);
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//LINK_ENTITY_TO_FUNC(item_armor3);
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//LINK_ENTITY_TO_FUNC(item_artifact_envirosuit);
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//LINK_ENTITY_TO_FUNC(item_artifact_invisibility);
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//LINK_ENTITY_TO_FUNC(item_artifact_invulnerability);
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//LINK_ENTITY_TO_FUNC(item_artifact_super_damage);
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//LINK_ENTITY_TO_FUNC(item_cells);
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//LINK_ENTITY_TO_FUNC(item_health);
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//LINK_ENTITY_TO_FUNC(item_rockets);
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//LINK_ENTITY_TO_FUNC(item_shells);
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//LINK_ENTITY_TO_FUNC(item_spikes);
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//LINK_ENTITY_TO_FUNC(item_tfgoal);
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//LINK_ENTITY_TO_FUNC(teledeath);
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//LINK_ENTITY_TO_FUNC(tf_ammo_rpgclip);
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//LINK_ENTITY_TO_FUNC(tf_flame);
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//LINK_ENTITY_TO_FUNC(tf_flamethrower_burst);
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//LINK_ENTITY_TO_FUNC(tf_gl_grenade);
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//LINK_ENTITY_TO_FUNC(tf_ic_rocket);
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//LINK_ENTITY_TO_FUNC(tf_nailgun_nail);
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//LINK_ENTITY_TO_FUNC(tf_rpg_rocket);
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//LINK_ENTITY_TO_FUNC(tf_weapon_ac);
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//LINK_ENTITY_TO_FUNC(tf_weapon_autorifle);
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//LINK_ENTITY_TO_FUNC(tf_weapon_axe);
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//LINK_ENTITY_TO_FUNC(tf_weapon_caltrop);
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//LINK_ENTITY_TO_FUNC(tf_weapon_caltropgrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_concussiongrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_empgrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_flamethrower);
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//LINK_ENTITY_TO_FUNC(tf_weapon_gasgrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_genericprimedgrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_gl);
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//LINK_ENTITY_TO_FUNC(tf_weapon_ic);
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//LINK_ENTITY_TO_FUNC(tf_weapon_knife);
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//LINK_ENTITY_TO_FUNC(tf_weapon_medikit);
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//LINK_ENTITY_TO_FUNC(tf_weapon_mirvbomblet);
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//LINK_ENTITY_TO_FUNC(tf_weapon_mirvgrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_nailgrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_napalmgrenade);
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//LINK_ENTITY_TO_FUNC(tf_weapon_ng);
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//LINK_ENTITY_TO_FUNC(tf_weapon_normalgrenade);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_pl);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_railgun);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_rpg);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_shotgun);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_sniperrifle);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_spanner);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_superng);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_supershotgun);
|
|
//LINK_ENTITY_TO_FUNC(tf_weapon_tranq);
|
|
//LINK_ENTITY_TO_FUNC(timer);
|
|
//
|
|
//// entities for Counter-Strike (Beta 6.5, 6.6, 7.0, 7.1) & 1.0
|
|
//LINK_ENTITY_TO_FUNC(ammo_338magnum);
|
|
//LINK_ENTITY_TO_FUNC(ammo_357sig);
|
|
//LINK_ENTITY_TO_FUNC(ammo_45acp);
|
|
//LINK_ENTITY_TO_FUNC(ammo_50ae);
|
|
//LINK_ENTITY_TO_FUNC(ammo_556nato);
|
|
//LINK_ENTITY_TO_FUNC(ammo_556natobox);
|
|
//LINK_ENTITY_TO_FUNC(ammo_57mm);
|
|
//LINK_ENTITY_TO_FUNC(ammo_762nato);
|
|
//LINK_ENTITY_TO_FUNC(ammo_9mm);
|
|
//LINK_ENTITY_TO_FUNC(armoury_entity);
|
|
//LINK_ENTITY_TO_FUNC(env_bombglow);
|
|
//LINK_ENTITY_TO_FUNC(func_bomb_target);
|
|
//LINK_ENTITY_TO_FUNC(func_buyzone);
|
|
//LINK_ENTITY_TO_FUNC(func_escapezone);
|
|
//LINK_ENTITY_TO_FUNC(func_grencatch);
|
|
//LINK_ENTITY_TO_FUNC(func_hostage_rescue);
|
|
//LINK_ENTITY_TO_FUNC(func_vehicle);
|
|
//LINK_ENTITY_TO_FUNC(func_vehiclecontrols);
|
|
//LINK_ENTITY_TO_FUNC(func_vip_safetyzone);
|
|
//LINK_ENTITY_TO_FUNC(func_weaponcheck);
|
|
//LINK_ENTITY_TO_FUNC(hostage_entity);
|
|
//LINK_ENTITY_TO_FUNC(info_bomb_target);
|
|
//LINK_ENTITY_TO_FUNC(info_hostage_rescue);
|
|
//LINK_ENTITY_TO_FUNC(info_map_parameters);
|
|
//LINK_ENTITY_TO_FUNC(info_vip_start);
|
|
//LINK_ENTITY_TO_FUNC(item_assaultsuit);
|
|
//LINK_ENTITY_TO_FUNC(item_kevlar);
|
|
//LINK_ENTITY_TO_FUNC(item_thighpack);
|
|
//LINK_ENTITY_TO_FUNC(weapon_ak47);
|
|
//LINK_ENTITY_TO_FUNC(weapon_aug);
|
|
//LINK_ENTITY_TO_FUNC(weapon_awp);
|
|
//LINK_ENTITY_TO_FUNC(weapon_c4);
|
|
//LINK_ENTITY_TO_FUNC(weapon_deagle);
|
|
//LINK_ENTITY_TO_FUNC(weapon_elite);
|
|
//LINK_ENTITY_TO_FUNC(weapon_fiveseven);
|
|
//LINK_ENTITY_TO_FUNC(weapon_flashbang);
|
|
//LINK_ENTITY_TO_FUNC(weapon_g3sg1);
|
|
//LINK_ENTITY_TO_FUNC(weapon_glock18);
|
|
//LINK_ENTITY_TO_FUNC(weapon_hegrenade);
|
|
//LINK_ENTITY_TO_FUNC(weapon_knife);
|
|
//LINK_ENTITY_TO_FUNC(weapon_m249);
|
|
//LINK_ENTITY_TO_FUNC(weapon_m3);
|
|
//LINK_ENTITY_TO_FUNC(weapon_m4a1);
|
|
//LINK_ENTITY_TO_FUNC(weapon_mac10);
|
|
//LINK_ENTITY_TO_FUNC(weapon_mp5navy);
|
|
//LINK_ENTITY_TO_FUNC(weapon_p228);
|
|
//LINK_ENTITY_TO_FUNC(weapon_p90);
|
|
//LINK_ENTITY_TO_FUNC(weapon_scout);
|
|
//LINK_ENTITY_TO_FUNC(weapon_sg550);
|
|
//LINK_ENTITY_TO_FUNC(weapon_sg552);
|
|
//LINK_ENTITY_TO_FUNC(weapon_smokegrenade);
|
|
//LINK_ENTITY_TO_FUNC(weapon_tmp);
|
|
//LINK_ENTITY_TO_FUNC(weapon_usp);
|
|
//LINK_ENTITY_TO_FUNC(weapon_ump45);
|
|
//LINK_ENTITY_TO_FUNC(weapon_xm1014);
|
|
//
|
|
//// entities for Opposing Force
|
|
//LINK_ENTITY_TO_FUNC(ammo_556);
|
|
//LINK_ENTITY_TO_FUNC(ammo_762);
|
|
//LINK_ENTITY_TO_FUNC(ammo_eagleclip);
|
|
//LINK_ENTITY_TO_FUNC(ammo_spore);
|
|
//LINK_ENTITY_TO_FUNC(charged_bolt);
|
|
//LINK_ENTITY_TO_FUNC(displacer_ball);
|
|
//LINK_ENTITY_TO_FUNC(eagle_laser);
|
|
//LINK_ENTITY_TO_FUNC(env_blowercannon);
|
|
//LINK_ENTITY_TO_FUNC(env_electrified_wire);
|
|
//LINK_ENTITY_TO_FUNC(env_genewormcloud);
|
|
//LINK_ENTITY_TO_FUNC(env_genewormspawn);
|
|
//LINK_ENTITY_TO_FUNC(env_rope);
|
|
//LINK_ENTITY_TO_FUNC(env_spritetrain);
|
|
//LINK_ENTITY_TO_FUNC(func_op4mortarcontroller);
|
|
//LINK_ENTITY_TO_FUNC(func_tank_of);
|
|
//LINK_ENTITY_TO_FUNC(func_tankcontrols_of);
|
|
//LINK_ENTITY_TO_FUNC(func_tanklaser_of);
|
|
//LINK_ENTITY_TO_FUNC(func_tankmortar_of);
|
|
//LINK_ENTITY_TO_FUNC(func_tankrocket_of);
|
|
//LINK_ENTITY_TO_FUNC(gonomeguts);
|
|
//LINK_ENTITY_TO_FUNC(grapple_tip);
|
|
//LINK_ENTITY_TO_FUNC(hvr_blkop_rocket);
|
|
//LINK_ENTITY_TO_FUNC(info_ctfdetect);
|
|
//LINK_ENTITY_TO_FUNC(info_ctfspawn);
|
|
//LINK_ENTITY_TO_FUNC(info_ctfspawn_powerup);
|
|
//LINK_ENTITY_TO_FUNC(info_displacer_earth_target);
|
|
//LINK_ENTITY_TO_FUNC(info_displacer_xen_target);
|
|
//LINK_ENTITY_TO_FUNC(info_pitworm);
|
|
//LINK_ENTITY_TO_FUNC(info_pitworm_steam_lock);
|
|
//LINK_ENTITY_TO_FUNC(item_ctfaccelerator);
|
|
//LINK_ENTITY_TO_FUNC(item_ctfbackpack);
|
|
//LINK_ENTITY_TO_FUNC(item_ctfbase);
|
|
//LINK_ENTITY_TO_FUNC(item_ctfflag);
|
|
//LINK_ENTITY_TO_FUNC(item_ctflongjump);
|
|
//LINK_ENTITY_TO_FUNC(item_ctfportablehev);
|
|
//LINK_ENTITY_TO_FUNC(item_ctfregeneration);
|
|
//LINK_ENTITY_TO_FUNC(item_generic);
|
|
//LINK_ENTITY_TO_FUNC(item_nuclearbomb);
|
|
//LINK_ENTITY_TO_FUNC(item_nuclearbombbutton);
|
|
//LINK_ENTITY_TO_FUNC(item_nuclearbombtimer);
|
|
//LINK_ENTITY_TO_FUNC(item_vest);
|
|
//LINK_ENTITY_TO_FUNC(monster_ShockTrooper_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_alien_babyvoltigore);
|
|
//LINK_ENTITY_TO_FUNC(monster_alien_slave_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_alien_voltigore);
|
|
//LINK_ENTITY_TO_FUNC(monster_assassin_repel);
|
|
//LINK_ENTITY_TO_FUNC(monster_blkop_apache);
|
|
//LINK_ENTITY_TO_FUNC(monster_blkop_osprey);
|
|
//LINK_ENTITY_TO_FUNC(monster_cleansuit_scientist);
|
|
//LINK_ENTITY_TO_FUNC(monster_cleansuit_scientist_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_drillsergeant);
|
|
//LINK_ENTITY_TO_FUNC(monster_fgrunt_repel);
|
|
//LINK_ENTITY_TO_FUNC(monster_geneworm);
|
|
//LINK_ENTITY_TO_FUNC(monster_gonome);
|
|
//LINK_ENTITY_TO_FUNC(monster_gonome_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_grunt_ally_repel);
|
|
//LINK_ENTITY_TO_FUNC(monster_hfgrunt_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_houndeye_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_human_friendly_grunt);
|
|
//LINK_ENTITY_TO_FUNC(monster_human_grunt_ally);
|
|
//LINK_ENTITY_TO_FUNC(monster_human_grunt_ally_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_human_medic_ally);
|
|
//LINK_ENTITY_TO_FUNC(monster_human_torch_ally);
|
|
//LINK_ENTITY_TO_FUNC(monster_male_assassin);
|
|
//LINK_ENTITY_TO_FUNC(monster_massassin_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_medic_ally_repel);
|
|
//LINK_ENTITY_TO_FUNC(monster_op4loader);
|
|
//LINK_ENTITY_TO_FUNC(monster_otis);
|
|
//LINK_ENTITY_TO_FUNC(monster_otis_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_penguin);
|
|
//LINK_ENTITY_TO_FUNC(monster_pitdrone);
|
|
//LINK_ENTITY_TO_FUNC(monster_pitworm);
|
|
//LINK_ENTITY_TO_FUNC(monster_pitworm_up);
|
|
//LINK_ENTITY_TO_FUNC(monster_recruit);
|
|
//LINK_ENTITY_TO_FUNC(monster_shockroach);
|
|
//LINK_ENTITY_TO_FUNC(monster_shocktrooper);
|
|
//LINK_ENTITY_TO_FUNC(monster_shocktrooper_repel);
|
|
//LINK_ENTITY_TO_FUNC(monster_sitting_cleansuit_scientist);
|
|
//LINK_ENTITY_TO_FUNC(monster_skeleton_dead);
|
|
//LINK_ENTITY_TO_FUNC(monster_torch_ally_repel);
|
|
//LINK_ENTITY_TO_FUNC(monster_zombie_barney);
|
|
//LINK_ENTITY_TO_FUNC(monster_zombie_soldier);
|
|
//LINK_ENTITY_TO_FUNC(monster_zombie_soldier_dead);
|
|
//LINK_ENTITY_TO_FUNC(mortar_shell);
|
|
//LINK_ENTITY_TO_FUNC(op4mortar);
|
|
//LINK_ENTITY_TO_FUNC(pitdronespike);
|
|
//LINK_ENTITY_TO_FUNC(pitworm_gib);
|
|
//LINK_ENTITY_TO_FUNC(pitworm_gibshooter);
|
|
//LINK_ENTITY_TO_FUNC(rope_sample);
|
|
//LINK_ENTITY_TO_FUNC(rope_segment);
|
|
//LINK_ENTITY_TO_FUNC(shock_beam);
|
|
//LINK_ENTITY_TO_FUNC(spore);
|
|
//LINK_ENTITY_TO_FUNC(trigger_ctfgeneric);
|
|
//LINK_ENTITY_TO_FUNC(trigger_geneworm_hit);
|
|
//LINK_ENTITY_TO_FUNC(trigger_kill_nogib);
|
|
//LINK_ENTITY_TO_FUNC(trigger_playerfreeze);
|
|
//LINK_ENTITY_TO_FUNC(trigger_xen_return);
|
|
//LINK_ENTITY_TO_FUNC(weapon_displacer);
|
|
//LINK_ENTITY_TO_FUNC(weapon_eagle);
|
|
//LINK_ENTITY_TO_FUNC(weapon_grapple);
|
|
//LINK_ENTITY_TO_FUNC(weapon_penguin);
|
|
//LINK_ENTITY_TO_FUNC(weapon_pipewrench);
|
|
//LINK_ENTITY_TO_FUNC(weapon_shockrifle);
|
|
//LINK_ENTITY_TO_FUNC(weapon_shockroach);
|
|
//LINK_ENTITY_TO_FUNC(weapon_sniperrifle);
|
|
//LINK_ENTITY_TO_FUNC(weapon_sporelauncher);
|
|
//
|
|
//// entities for FrontLineForce (1.0)
|
|
//LINK_ENTITY_TO_FUNC(ammo_ak5);
|
|
//LINK_ENTITY_TO_FUNC(ammo_beretta);
|
|
//LINK_ENTITY_TO_FUNC(ammo_famas);
|
|
//LINK_ENTITY_TO_FUNC(ammo_hk21);
|
|
//LINK_ENTITY_TO_FUNC(ammo_m4);
|
|
//LINK_ENTITY_TO_FUNC(ammo_mac10);
|
|
//LINK_ENTITY_TO_FUNC(ammo_mk23);
|
|
//LINK_ENTITY_TO_FUNC(ammo_mp5a2);
|
|
//LINK_ENTITY_TO_FUNC(ammo_mp5sd);
|
|
//LINK_ENTITY_TO_FUNC(ammo_msg90);
|
|
//LINK_ENTITY_TO_FUNC(ammo_spas12);
|
|
//LINK_ENTITY_TO_FUNC(ammo_ump45);
|
|
//LINK_ENTITY_TO_FUNC(capture_point);
|
|
//LINK_ENTITY_TO_FUNC(info_frontline);
|
|
//LINK_ENTITY_TO_FUNC(info_player_attacker);
|
|
//LINK_ENTITY_TO_FUNC(info_player_defender);
|
|
//LINK_ENTITY_TO_FUNC(info_player_observer);
|
|
//LINK_ENTITY_TO_FUNC(weapon_ak5);
|
|
//LINK_ENTITY_TO_FUNC(weapon_beretta);
|
|
//LINK_ENTITY_TO_FUNC(weapon_famas);
|
|
//LINK_ENTITY_TO_FUNC(weapon_hk21);
|
|
//LINK_ENTITY_TO_FUNC(weapon_m4);
|
|
//LINK_ENTITY_TO_FUNC(weapon_mk23);
|
|
//LINK_ENTITY_TO_FUNC(weapon_mp5a2);
|
|
//LINK_ENTITY_TO_FUNC(weapon_mp5sd);
|
|
//LINK_ENTITY_TO_FUNC(weapon_msg90);
|
|
//LINK_ENTITY_TO_FUNC(weapon_spas12);
|
|
|
|
// entities for Natural Selection
|
|
LINK_ENTITY_TO_FUNC(info_team_start);
|
|
LINK_ENTITY_TO_FUNC(info_spectate);
|
|
LINK_ENTITY_TO_FUNC(info_join_team);
|
|
LINK_ENTITY_TO_FUNC(info_leave_game);
|
|
LINK_ENTITY_TO_FUNC(info_join_autoassign);
|
|
LINK_ENTITY_TO_FUNC(info_mapinfo);
|
|
LINK_ENTITY_TO_FUNC(info_gameplay);
|
|
|
|
LINK_ENTITY_TO_FUNC(env_fog);
|
|
LINK_ENTITY_TO_FUNC(env_gamma);
|
|
LINK_ENTITY_TO_FUNC(env_particles);
|
|
LINK_ENTITY_TO_FUNC(env_particles_custom);
|
|
|
|
LINK_ENTITY_TO_FUNC(func_weldable);
|
|
LINK_ENTITY_TO_FUNC(func_seethrough);
|
|
LINK_ENTITY_TO_FUNC(func_seethroughdoor);
|
|
//LINK_ENTITY_TO_FUNC(func_waypoint);
|
|
LINK_ENTITY_TO_FUNC(func_nobuild);
|
|
LINK_ENTITY_TO_FUNC(func_resource);
|
|
|
|
LINK_ENTITY_TO_FUNC(target_mp3audio);
|
|
LINK_ENTITY_TO_FUNC(trigger_random);
|
|
LINK_ENTITY_TO_FUNC(trigger_presence);
|
|
LINK_ENTITY_TO_FUNC(trigger_script);
|
|
LINK_ENTITY_TO_FUNC(info_location);
|
|
|
|
LINK_ENTITY_TO_FUNC(team_hive);
|
|
LINK_ENTITY_TO_FUNC(team_command);
|
|
LINK_ENTITY_TO_FUNC(team_breach);
|
|
LINK_ENTITY_TO_FUNC(team_egg);
|
|
LINK_ENTITY_TO_FUNC(team_webstrand);
|
|
|
|
// Marine weapons and equipment
|
|
LINK_ENTITY_TO_FUNC(weapon_knife);
|
|
LINK_ENTITY_TO_FUNC(weapon_grenade);
|
|
LINK_ENTITY_TO_FUNC(weapon_machinegun);
|
|
LINK_ENTITY_TO_FUNC(weapon_pistol);
|
|
LINK_ENTITY_TO_FUNC(weapon_flamegun);
|
|
LINK_ENTITY_TO_FUNC(weapon_heavymachinegun);
|
|
LINK_ENTITY_TO_FUNC(weapon_grenadegun);
|
|
LINK_ENTITY_TO_FUNC(weapon_shotgun);
|
|
LINK_ENTITY_TO_FUNC(weapon_nukegun);
|
|
LINK_ENTITY_TO_FUNC(weapon_mine);
|
|
LINK_ENTITY_TO_FUNC(weapon_welder);
|
|
|
|
LINK_ENTITY_TO_FUNC(item_genericammo);
|
|
LINK_ENTITY_TO_FUNC(item_mine);
|
|
LINK_ENTITY_TO_FUNC(item_health);
|
|
LINK_ENTITY_TO_FUNC(item_catalyst);
|
|
LINK_ENTITY_TO_FUNC(item_heavyarmor);
|
|
LINK_ENTITY_TO_FUNC(item_jetpack);
|
|
|
|
LINK_ENTITY_TO_FUNC(scan);
|
|
LINK_ENTITY_TO_FUNC(turret);
|
|
LINK_ENTITY_TO_FUNC(phasegate);
|
|
LINK_ENTITY_TO_FUNC(siegeturret);
|
|
LINK_ENTITY_TO_FUNC(nuke);
|
|
|
|
// Marine buildings
|
|
LINK_ENTITY_TO_FUNC(resourcetower);
|
|
LINK_ENTITY_TO_FUNC(team_infportal);
|
|
LINK_ENTITY_TO_FUNC(team_turretfactory);
|
|
LINK_ENTITY_TO_FUNC(team_advturretfactory);
|
|
LINK_ENTITY_TO_FUNC(team_armory);
|
|
LINK_ENTITY_TO_FUNC(team_advarmory);
|
|
LINK_ENTITY_TO_FUNC(team_armslab);
|
|
LINK_ENTITY_TO_FUNC(team_prototypelab);
|
|
LINK_ENTITY_TO_FUNC(team_observatory);
|
|
LINK_ENTITY_TO_FUNC(team_chemlab);
|
|
LINK_ENTITY_TO_FUNC(team_medlab);
|
|
LINK_ENTITY_TO_FUNC(team_nukeplant);
|
|
|
|
// Alien buildings
|
|
LINK_ENTITY_TO_FUNC(alienresourcetower);
|
|
LINK_ENTITY_TO_FUNC(defensechamber);
|
|
LINK_ENTITY_TO_FUNC(spikeprojectile);
|
|
LINK_ENTITY_TO_FUNC(offensechamber);
|
|
LINK_ENTITY_TO_FUNC(sensorychamber);
|
|
LINK_ENTITY_TO_FUNC(movementchamber);
|
|
|
|
// Alien abilities that are technically weapons (along with their projectiles)
|
|
LINK_ENTITY_TO_FUNC(weapon_acidrocket);
|
|
LINK_ENTITY_TO_FUNC(weapon_acidrocketgun);
|
|
LINK_ENTITY_TO_FUNC(weapon_bilebomb);
|
|
LINK_ENTITY_TO_FUNC(weapon_bilebombgun);
|
|
LINK_ENTITY_TO_FUNC(weapon_bitegun);
|
|
LINK_ENTITY_TO_FUNC(weapon_blink);
|
|
LINK_ENTITY_TO_FUNC(weapon_claws);
|
|
LINK_ENTITY_TO_FUNC(weapon_devour);
|
|
LINK_ENTITY_TO_FUNC(weapon_divinewind);
|
|
LINK_ENTITY_TO_FUNC(weapon_healingspray);
|
|
LINK_ENTITY_TO_FUNC(weapon_metabolize);
|
|
LINK_ENTITY_TO_FUNC(weapon_parasite);
|
|
LINK_ENTITY_TO_FUNC(weapon_primalscream);
|
|
LINK_ENTITY_TO_FUNC(weapon_spikegun);
|
|
LINK_ENTITY_TO_FUNC(weapon_bite2gun);
|
|
LINK_ENTITY_TO_FUNC(weapon_spit);
|
|
LINK_ENTITY_TO_FUNC(weapon_spore);
|
|
LINK_ENTITY_TO_FUNC(weapon_stomp);
|
|
LINK_ENTITY_TO_FUNC(weapon_swipe);
|
|
LINK_ENTITY_TO_FUNC(weapon_umbra);
|
|
LINK_ENTITY_TO_FUNC(weapon_webspinner);
|
|
|
|
// Alien abilities
|
|
LINK_ENTITY_TO_FUNC(weapon_leap);
|
|
LINK_ENTITY_TO_FUNC(weapon_charge);
|
|
|
|
LINK_ENTITY_TO_FUNC(webgunprojectile);
|
|
LINK_ENTITY_TO_FUNC(spitgunprojectile);
|
|
LINK_ENTITY_TO_FUNC(stompprojectile);
|
|
LINK_ENTITY_TO_FUNC(sporegunprojectile);
|
|
LINK_ENTITY_TO_FUNC(umbracloud);
|
|
LINK_ENTITY_TO_FUNC(umbraprojectile);
|
|
|