mirror of
https://github.com/ENSL/NS.git
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4f13237895
Change CRLF to LF in repo.
66 lines
No EOL
2 KiB
C++
66 lines
No EOL
2 KiB
C++
// ---------------------------------------------------------------------
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// SERVER ENTITY
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#include "scriptengine/AvHLUA.h"
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#include "scriptengine/AvHLUAUtil.h"
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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static int AvHLUAEntity_IsPlayer(lua_State *L)
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{
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int entindex = luaL_checkint(L, 1);
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CBaseEntity* theEntity = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex(entindex));
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// TODO: Errorcheck- and handling
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if (theEntity)
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lua_pushboolean(L, theEntity->IsPlayer());
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return 1;
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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static int AvHLUAEntity_GetPlayer(lua_State *L)
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{
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int entindex = luaL_checkint(L, 1);
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// TODO: Optimization based on entindex?
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CBaseEntity* theEntity = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex(entindex));
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if (theEntity && theEntity->IsPlayer())
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lua_pushnumber(L, entindex);
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else
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// TODO: Error
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lua_pushnumber(L, 0);
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return 1;
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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static int AvHLUAEntity_Name(lua_State *L)
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{
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int entindex = luaL_checkint(L, 1);
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CBaseEntity* theEntity = CBaseEntity::Instance(g_engfuncs.pfnPEntityOfEntIndex(entindex));
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// TODO: Errorcheck and handling
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if (theEntity && theEntity->pev->netname)
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lua_pushstring(L, STRING(theEntity->pev->netname));
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else
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lua_pushstring(L, "unnamed");
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return 1;
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}
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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static const luaL_reg meta_methods [] = {
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{0,0}
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};
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static const luaL_reg player_methods [] = {
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{"IsPlayer", AvHLUAEntity_IsPlayer},
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{"GetPlayer", AvHLUAEntity_GetPlayer},
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{"Name", AvHLUAEntity_Name},
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{0,0}
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};
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void AvHLUA::RegisterNamespace_Player()
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{
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UTIL_LUARegisterObject(this->mGlobalContext, player_methods, meta_methods, "Player");
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} |