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git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@144 67975925-1194-0748-b3d5-c16f83f1a3a1
239 lines
No EOL
13 KiB
HTML
239 lines
No EOL
13 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>Natural Selection Manual</TITLE>
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
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<link rel="stylesheet" href="css/marine.css" type="text/css">
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<script language="JavaScript">
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function MM_swapImgRestore() { //v3.0
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var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
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function MM_preloadImages() { //v3.0
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var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
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if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
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}
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function MM_findObj(n, d) { //v4.0
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var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
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function MM_swapImage() { //v3.0
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var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
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if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
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}
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//-->
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</script>
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</HEAD>
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<BODY BGCOLOR=#000000 leftmargin="0" topmargin="0" marginwidth="0" marginheight="0" onLoad="MM_preloadImages('images/design/buttons_nav_on.gif','images/design/buttons_gen_on.gif','images/design/buttons_front_on.gif','images/design/buttons_alien_on.gif')" background="images/design/page_background.gif" text="#FFFFFF" link="#0099FF">
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<table border=0 cellpadding=0 cellspacing=0 width="704" height="512" align="center">
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<tr>
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<td> <img src="images/design/spacer.gif" width=40 height=1></td>
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<td> <img src="images/design/spacer.gif" width=33 height=1></td>
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<td> <img src="images/design/spacer.gif" width=24 height=1></td>
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<td> <img src="images/design/spacer.gif" width=375 height=1></td>
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<td> <img src="images/design/spacer.gif" width=82 height=1></td>
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<td> <img src="images/design/spacer.gif" width=175 height=1></td>
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<td> <img src="images/design/spacer.gif" width=39 height=1></td>
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</tr>
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<tr>
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<td colspan=2> <img src="images/design/surround_ne1.gif" width=73 height=34></td>
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<td> <img src="images/design/surround_power.gif" width=24 height=34></td>
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<td colspan=4> <img src="images/design/surround_n.gif" width=671 height=34></td>
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</tr>
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<tr>
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<td height="103" valign="top"><img src="images/design/surround_title_w.gif" width="40" height="103"></td>
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<td colspan=3 height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td height="57"><img src="images/design/surround_title_animated.gif" width="432" height="57"></td>
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</tr>
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<tr>
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<td valign="top" background="images/design/surround_title_s.gif"><span class="sectionlink"><a href="frontiersmen.html">...</a></span>
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<span class="sectiontext">::</span> <span class="sectionlink"><a href="front_commander.html">
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...</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_comduties.html">Command
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Duties</a></span><span class="sectiontext"> :: </span><span class="sectionlink"><a href="front_upgrades.html">Upgrades</a></span><span class="sectiontext">:
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<font color="#FF6600">Weapon Upgrades </font></span></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_c.gif" width="82" height="103"></td>
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<td height="103" valign="top">
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<table border="0" cellspacing="0" cellpadding="0" height="103">
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<tr>
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<td><a href="introduction.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_nav','','images/design/buttons_nav_on.gif',1)"><img name="button_nav" border="0" src="images/design/buttons_nav_off.gif" width="175" height="25"></a></td>
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</tr>
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<tr>
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<td><a href="general.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_general','','images/design/buttons_gen_on.gif',1)"><img name="button_general" border="0" src="images/design/buttons_gen_off.gif" width="175" height="23"></a></td>
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</tr>
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<tr>
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<td><a href="frontiersmen.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_tsa','','images/design/buttons_front_on.gif',1)"><img name="button_tsa" border="0" src="images/design/buttons_front_off.gif" width="175" height="28"></a></td>
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</tr>
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<tr>
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<td height="2"><a href="alien.html" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('button_alien','','images/design/buttons_alien_on.gif',1)"><img name="button_alien" border="0" src="images/design/buttons_alien_off.gif" width="175" height="27"></a></td>
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</tr>
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</table>
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</td>
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<td height="103" valign="top"><img src="images/design/surround_title_e.gif" width="39" height="103"></td>
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</tr>
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<tr>
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<td height="103" valign="top" colspan="7">
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<table width="768" border="0" cellspacing="0" cellpadding="0" height="424" align="left">
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<tr>
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<td background="images/design/surround_w.gif"><img src="images/design/surround_w.gif" width="40" height="482"></td>
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<td width="472" background="images/design/background.gif" valign="top" align="center">
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<p><img src="images/design/background_n.gif" width="689" height="16"></p>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%" height="63">
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<tr>
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<td align="center" valign="top">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/titles/front_upgrades.gif" width="628" height="25" hspace="25"></td>
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</tr>
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<tr>
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<td>
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<table width="628" border="1" cellspacing="0" cellpadding="5" bgcolor="#000033" align="center" bordercolor="#0B7BEE">
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<tr>
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<td>
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<p><b>Summary:</b> upgrades affect all marines,
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providing permanent improvements to their weapons,
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armor, and sensors. Each upgrade requires a <a href="structures.html">structure</a>
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before it can be researched (see the <a href="techtree.html">tech
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tree</a>).</p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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<tr>
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<td>
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<table width="628" border="0" cellspacing="5" cellpadding="5" align="center">
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<tr>
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<td>
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<p><img src="images/images/10_data.gif" width="13" height="10">
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There are currently three available upgrades --
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<a href="front_upgrades_weapon.html">Weapon</a>,
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<a href="front_upgrades_armor.html">Armor</a>
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and <a href="front_upgrades_motiontracking.html">Motion
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Tracking</a>. </p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center"> </div>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<div align="center">
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<table border="0" cellspacing="0" cellpadding="0" align="center" width="100%">
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<tr>
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<td align="center" valign="top">
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<div align="center">
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<table width="100" border="0" cellspacing="0" cellpadding="0">
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<tr>
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<td><img src="images/design/info_bar.gif" width="666" height="15" hspace="12" vspace="6"></td>
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</tr>
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</table>
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<table width="616" border="0" cellspacing="0" cellpadding="0" align="center">
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<tr>
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<td valign="top">
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<p><b>Weapon Upgrades</b><br>
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<font color="#0B7BEE">Required structure: <a href="structures_armslab.html">Arms
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Lab</a></font><br>
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<img src="images/images/10_data.gif" width="13" height="10">:
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by researching weapon upgrades at the arms lab,
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the commander can improve the damage of <i>all</i>
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<a href="weapons_main.html">marine weapons</a>.
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The specific modifications for each weapon are different,
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but usually involve refitting them to accept hardened
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or explosive rounds. </p>
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<p>Once researched, these modifications are made automatically
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for all marines.</p>
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<table width="100%" border="0" cellspacing="0" cellpadding="2" align="center">
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<tr bgcolor="#000033">
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<td colspan="2" height="23">
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<p><b class="sectiontext"> Weapon
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Upgrades </b></p>
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</td>
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<td width="37%" height="23"> </td>
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</tr>
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<tr>
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<td width="32%">
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<p>Level 1</p>
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</td>
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<td colspan="2">
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<p>all weapons + <b>10%</b></p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p>Level 2</p>
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</td>
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<td colspan="2">
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<p>all weapons + <b>20%</b></p>
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</td>
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</tr>
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<tr>
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<td width="32%">
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<p>Level 3</p>
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</td>
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<td colspan="2">
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<p>all weapons + <b>30%</b></p>
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</td>
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</tr>
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</table>
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</td>
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<td valign="top">
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<table border="0" cellspacing="5" cellpadding="5">
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<tr>
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<td>
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<p><img src="images/tech/weapon1.gif" width="64" height="64"><br>
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<img src="images/tech/weapon2.gif" width="64" height="64"><br>
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<img src="images/tech/weapon3.gif" width="64" height="64"></p>
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</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</div>
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</td>
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</tr>
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</table>
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</div>
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</td>
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<td background="images/design/surround_e.gif"><img src="images/design/surround_e.gif" width="37" height="482"></td>
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</tr>
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<tr>
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<td colspan="3" height="2"><img src="images/design/surround_s.gif" width="768" height="81"></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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</BODY>
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</HTML> |