NS/main/source/mod/AvHVisibleBlipList.h

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2.2 KiB
C++

//======== (C) Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: AvHVisibleBlipList.h $
// $Date: 2002/07/23 17:34:59 $
//
//-------------------------------------------------------------------------------
// $Log: AvHVisibleBlipList.h,v $
// Revision 1.7 2002/07/23 17:34:59 Flayra
// - Updates for new hive sight info
//
// Revision 1.6 2002/07/08 17:21:57 Flayra
// - Allow up to 64 blips, don't ASSERT if we exceed them (trying to draw all physents from shared code on client and server)
//
// Revision 1.5 2002/07/01 21:22:09 Flayra
// - Reworked sprites to be simpler and to allow more types
//
// Revision 1.4 2002/05/28 18:13:02 Flayra
// - New hive sight (different states for different targets)
//
// Revision 1.3 2002/05/23 02:32:57 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//===============================================================================
#ifndef AVH_VISIBLE_BLIP_LIST_H
#define AVH_VISIBLE_BLIP_LIST_H
#include "../types.h"
#ifdef AVH_CLIENT
#include "cl_dll/util_vector.h"
#include "AvHBlipConstants.h"
#include <p_vector.h>
#endif
typedef int AVHHSPRITE;
const int kMaxBlips = 64;
class AvHVisibleBlipList
{
public:
AvHVisibleBlipList();
void AddBlip(float inX, float inY, float inZ, int8 inStatus = 0, int8 inBlipInfo = 0);
void AddBlipList(const AvHVisibleBlipList& other);
void Clear();
#ifdef AVH_CLIENT
void Draw(const pVector& inView, int kDefaultStatus);
void SetTimeBlipsReceived(float inTime);
void VidInit();
#endif
bool operator==(const AvHVisibleBlipList& inList);
bool operator!=(const AvHVisibleBlipList& inList);
int mNumBlips;
float mBlipPositions[kMaxBlips][3];
int8 mBlipStatus[kMaxBlips];
int8 mBlipInfo[kMaxBlips];
private:
#ifdef AVH_CLIENT
AVHHSPRITE mSprite[kNumBlipTypes];
float mTimeBlipsReceived;
#endif
};
#endif