mirror of
https://github.com/ENSL/NS.git
synced 2024-11-15 01:11:43 +00:00
4f13237895
Change CRLF to LF in repo.
134 lines
No EOL
3.6 KiB
C
134 lines
No EOL
3.6 KiB
C
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHTechID.h $
|
|
// $Date: 2002/09/23 22:35:52 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHTechID.h,v $
|
|
// Revision 1.8 2002/09/23 22:35:52 Flayra
|
|
// - Regular update
|
|
//
|
|
// Revision 1.7 2002/07/23 17:32:46 Flayra
|
|
// - Regular update
|
|
//
|
|
// Revision 1.6 2002/06/25 18:22:34 Flayra
|
|
// - Renamed buildings
|
|
//
|
|
// Revision 1.5 2002/06/03 17:01:06 Flayra
|
|
// - Renamed weapons factory and armory
|
|
//
|
|
// Revision 1.4 2002/05/23 02:32:57 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#ifndef AVH_TECH_ID_H
|
|
#define AVH_TECH_ID_H
|
|
|
|
typedef enum
|
|
{
|
|
TECH_NULL = 0,
|
|
|
|
// Build tech (unlocked when there is at least one building of this type)
|
|
TECH_COMMAND_CENTER = 1,
|
|
//TECH_REINFORCEMENTS = 2,
|
|
TECH_TURRET_FACTORY = 3,
|
|
//TECH_ADVANCED_TURRET_FACTORY = 4,
|
|
TECH_ARMSLAB = 5,
|
|
TECH_PROTOTYPE_LAB = 6,
|
|
TECH_CHEMLAB = 7,
|
|
TECH_ARMORY = 8,
|
|
TECH_ADVANCED_ARMORY = 9,
|
|
TECH_NUKE_PLANT = 10,
|
|
TECH_RESOURCES = 11,
|
|
TECH_OBSERVATORY = 12,
|
|
TECH_PHASE_GATE = 13,
|
|
TECH_MEDLAB = 14,
|
|
TECH_INFANTRYPORTAL = 15,
|
|
|
|
// Research tech (permanently unlocked after researching it)
|
|
TECH_RESEARCH_ELECTRICAL = 19,
|
|
TECH_RESEARCH_ARMOR_ONE = 20,
|
|
TECH_RESEARCH_ARMOR_TWO = 21,
|
|
TECH_RESEARCH_ARMOR_THREE = 22,
|
|
TECH_RESEARCH_WEAPONS_ONE = 23,
|
|
TECH_RESEARCH_WEAPONS_TWO = 24,
|
|
TECH_RESEARCH_WEAPONS_THREE = 25,
|
|
|
|
TECH_ADVANCED_TURRET_FACTORY = 26,
|
|
|
|
TECH_RESEARCH_JETPACKS = 28,
|
|
TECH_RESEARCH_HEAVYARMOR = 29,
|
|
|
|
TECH_RESEARCH_DISTRESSBEACON = 30,
|
|
TECH_RESEARCH_HEALTH = 31,
|
|
// 32 is cancel, although there's no real reason to keep these contants lined up, just makes it easier to think about
|
|
TECH_RESEARCH_MOTIONTRACK = 33,
|
|
TECH_RESEARCH_PHASETECH = 34,
|
|
|
|
TECH_RESEARCH_CATALYSTS = 35,
|
|
TECH_RESEARCH_GRENADES = 36,
|
|
|
|
// Alien tech
|
|
TECH_HIVE = 39,
|
|
TECH_ONE_HIVE = 40,
|
|
TECH_TWO_HIVES = 41,
|
|
TECH_THREE_HIVES = 42,
|
|
TECH_SKULK = 43,
|
|
TECH_GORGE = 44,
|
|
TECH_LERK = 45,
|
|
TECH_FADE = 46,
|
|
TECH_ONOS = 47,
|
|
TECH_MOVEMENT_CHAMBER = 48,
|
|
TECH_DEFENSE_CHAMBER = 49,
|
|
TECH_SENSORY_CHAMBER = 50,
|
|
TECH_OFFENSE_CHAMBER = 51,
|
|
TECH_ALIEN_RESOURCE_NODE = 52,
|
|
|
|
// Generic tech levels for combat game mode
|
|
TECH_ONE_LEVEL_ONE = 60,
|
|
TECH_ONE_LEVEL_TWO = 61,
|
|
TECH_ONE_LEVEL_THREE = 62,
|
|
TECH_ONE_LEVEL_FOUR = 63,
|
|
TECH_ONE_LEVEL_FIVE = 64,
|
|
|
|
TECH_TWO_LEVEL_ONE = 65,
|
|
TECH_TWO_LEVEL_TWO = 66,
|
|
TECH_TWO_LEVEL_THREE = 67,
|
|
TECH_TWO_LEVEL_FOUR = 68,
|
|
TECH_TWO_LEVEL_FIVE = 69,
|
|
|
|
TECH_THREE_LEVEL_ONE = 70,
|
|
TECH_THREE_LEVEL_TWO = 71,
|
|
TECH_THREE_LEVEL_THREE = 72,
|
|
TECH_THREE_LEVEL_FOUR = 73,
|
|
TECH_THREE_LEVEL_FIVE = 74,
|
|
|
|
TECH_FOUR_LEVEL_ONE = 75,
|
|
TECH_FOUR_LEVEL_TWO = 76,
|
|
TECH_FOUR_LEVEL_THREE = 77,
|
|
TECH_FOUR_LEVEL_FOUR = 78,
|
|
TECH_FOUR_LEVEL_FIVE = 79,
|
|
|
|
TECH_FIVE_LEVEL_ONE = 80,
|
|
TECH_FIVE_LEVEL_TWO = 81,
|
|
TECH_FIVE_LEVEL_THREE = 82,
|
|
TECH_FIVE_LEVEL_FOUR = 83,
|
|
TECH_FIVE_LEVEL_FIVE = 84,
|
|
|
|
TECH_PLAYER_TIER_ONE = 85,
|
|
TECH_PLAYER_TIER_TWO = 86,
|
|
TECH_PLAYER_TIER_THREE = 87,
|
|
|
|
// Gives a way to add a technology to the tech tree that will never become available
|
|
TECH_PLAYER_UNAVAILABLE = 88
|
|
|
|
} AvHTechID;
|
|
|
|
#endif |