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https://github.com/ENSL/NS.git
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8552ac617c
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
592 lines
16 KiB
C++
592 lines
16 KiB
C++
#include "mod/AvHMiniMap.h"
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#include "mod/AvHSharedUtil.h"
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#include "mod/AvHSpecials.h"
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#ifdef AVH_CLIENT
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#include "cl_dll/parsemsg.h"
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#endif
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const int kHitWorldPaletteIndex = 0;
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const int kBorderPaletteIndexStart = 1;
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const int kBorderPaletteIndexEnd = 2;
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const int kGroundStartPaletteIndex = 3;
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const int kGroundEndPaletteIndex = 254;
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const int kHitNothingPaletteIndex = 255;
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#ifdef AVH_SERVER
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// Network message:
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// 0: means start processing, pass map name then num samples to process, map width, map height
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// 1: means update, pass num pixels, then data
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// 2: means end processing
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extern int gmsgBuildMiniMap;
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#endif
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void SafeWrite (FILE *f, void *buffer, int count)
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{
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if (fwrite (buffer, 1, count, f) != (size_t)count)
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{
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ASSERT(false);
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}
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}
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// Init class members
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AvHMiniMap::AvHMiniMap()
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{
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this->mMap = NULL;
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this->mIsProcessing = false;
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this->mNumSamplesProcessed = 0;
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this->mNumSamplesToProcess = 0;
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this->mMinX = this->mMinY = this->mMaxX = this->mMaxY = 0;
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this->mMinViewHeight = this->mMaxViewHeight = 0;
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#ifdef AVH_SERVER
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this->mPlayer = NULL;
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#endif
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}
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AvHMiniMap::~AvHMiniMap()
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{
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delete [] this->mMap;
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this->mMap = NULL;
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}
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bool AvHMiniMap::GetIsProcessing(float* outPercentageDone) const
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{
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bool theIsProcessing = false;
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if(this->mIsProcessing)
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{
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if(outPercentageDone)
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{
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*outPercentageDone = (float)this->mNumSamplesProcessed/this->mNumSamplesToProcess;
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}
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theIsProcessing = true;
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}
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return theIsProcessing;
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}
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#ifdef AVH_SERVER
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void AvHMiniMap::BuildMiniMap(const char* inMapName, AvHPlayer* inPlayer, const AvHMapExtents& inMapExtents)
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{
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const int kNumGroundFloorColors = 249;
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this->mMapName = inMapName;
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this->mPlayer = inPlayer;
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// In base BuildMiniMap is called multiple times
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delete [] this->mMap;
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// New a hi-res version of the map (enough for the 1600 version)
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this->mMapWidth = kSpriteWidth;
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this->mMapHeight = kSpriteWidth;
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this->mNumSamplesToProcess = this->mMapWidth*this->mMapHeight;
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this->mMap = new uint8[this->mNumSamplesToProcess];
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this->mNumSamplesProcessed = 0;
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this->mMinX = inMapExtents.GetMinMapX();//inMinX;
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this->mMinY = inMapExtents.GetMinMapY();//inMinY;
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this->mMaxX = inMapExtents.GetMaxMapX();//inMaxX;
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this->mMaxY = inMapExtents.GetMaxMapY();//inMaxY;
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this->mMinViewHeight = inMapExtents.GetMinViewHeight();//inMinViewHeight;
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this->mMaxViewHeight = inMapExtents.GetMaxViewHeight();//inMaxViewHeight;
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this->mIsProcessing = true;
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// Tell player to rebuild minimap
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MESSAGE_BEGIN(MSG_ONE, gmsgBuildMiniMap, NULL, this->mPlayer->pev);
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WRITE_BYTE(0);
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WRITE_STRING(this->mMapName.c_str());
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WRITE_LONG(this->mNumSamplesToProcess);
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WRITE_LONG(this->mMapWidth);
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WRITE_LONG(this->mMapHeight);
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MESSAGE_END();
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}
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bool AvHMiniMap::Process()
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{
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bool theProcessingComplete = false;
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if(this->GetIsProcessing())
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{
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// Process x pixels
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// If we've calculated them all, return true
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// positive y on component is down, but that means negative y in world
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float theDiffY = this->mMaxY - this->mMinY;
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// left to right
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float theDiffX = this->mMaxX - this->mMinX;
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// Preserve map aspect ratio
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float theMapAspectRatio = (this->mMaxX - this->mMinX)/(this->mMaxY - this->mMinY);
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float theXScale, theYScale;
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if(theMapAspectRatio > 1.0f)
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{
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theXScale = 1.0f;
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theYScale = 1.0f/theMapAspectRatio;
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}
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else
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{
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theXScale = 1.0f/theMapAspectRatio;
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theYScale = 1.0f;
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}
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float theMapCenterX = (this->mMinX + this->mMaxX)/2.0f;
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float theMapCenterY = (this->mMinY + this->mMaxY)/2.0f;
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const int kNumPixelsPerCall = 50;
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char theSampleArray[kNumPixelsPerCall];
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memset(theSampleArray, 0, kNumPixelsPerCall);
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for(int i = 0; (i < kNumPixelsPerCall) && (this->mNumSamplesProcessed < this->mNumSamplesToProcess); i++)
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{
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int theSampleIndex = this->mNumSamplesProcessed;
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int theX = theSampleIndex % this->mMapWidth;
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int theY = theSampleIndex/this->mMapWidth;
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// Initialize the value to outside the map
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int theValue = kHitNothingPaletteIndex;
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// Account for map center and aspect ratio
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float theXComponent = (theX/(float)this->mMapWidth) - .5f;
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float theYComponent = (theY/(float)this->mMapHeight) - .5f;
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float theCurrentX = theMapCenterX + theXComponent*theDiffX*theXScale;
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float theCurrentY = theMapCenterY - theYComponent*theDiffY*theYScale;
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// If the point is inside our map boundaries, do the trace
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if((theCurrentX >= this->mMinX) && (theCurrentX <= this->mMaxX) && (theCurrentY >= this->mMinY) && (theCurrentY <= this->mMaxY))
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{
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// If we hit nothing, draw with the off map index
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theValue = kHitNothingPaletteIndex;
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int theUserThree = 0;
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float theHitHeight;
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float theHeightGradient = 0.0f;
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if(AvHSHUTraceVerticalTangible(theCurrentX, theCurrentY, this->mMaxViewHeight, theUserThree, theHitHeight))
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{
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// TODO: Modify trace to return world brushes that are hit
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// Set color to "world brush hit", it will be changed if an entity was hit
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theValue = kHitWorldPaletteIndex;
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theHitHeight = min(mMaxViewHeight, max(theHitHeight, mMinViewHeight));
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theHeightGradient = 1.0f - (this->mMaxViewHeight - theHitHeight)/(this->mMaxViewHeight - this->mMinViewHeight);
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theValue = kGroundStartPaletteIndex + (kGroundEndPaletteIndex - kGroundStartPaletteIndex)*theHeightGradient;
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}
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}
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int theIndex = theX + theY*this->mMapWidth;
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ASSERT(theIndex < this->mNumSamplesToProcess);
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this->mMap[theIndex] = theValue;
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theSampleArray[i] = theValue;
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this->mNumSamplesProcessed++;
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}
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// This could be less than kNumPixelsPerCall if it's the last time through
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int theNumSamples = i;
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// Tell player to rebuild minimap
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MESSAGE_BEGIN(MSG_ONE, gmsgBuildMiniMap, NULL, this->mPlayer->pev);
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WRITE_BYTE(1);
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WRITE_BYTE(theNumSamples);
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for(int j = 0; j < theNumSamples; j++)
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{
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WRITE_BYTE(theSampleArray[j]);
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}
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MESSAGE_END();
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if(this->mNumSamplesProcessed == this->mNumSamplesToProcess)
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{
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theProcessingComplete = true;
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this->mIsProcessing = false;
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MESSAGE_BEGIN(MSG_ONE, gmsgBuildMiniMap, NULL, this->mPlayer->pev);
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WRITE_BYTE(2);
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MESSAGE_END();
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}
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}
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return theProcessingComplete;
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}
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#endif
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#ifdef AVH_CLIENT
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string AvHMiniMap::GetSpriteNameFromMap(int inSpriteWidth, const string& inMapName)
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{
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char theWidthString[128];
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sprintf(theWidthString, "%d", inSpriteWidth);
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string theMiniMapName = kMiniMapSpritesDirectory + string("/") /*+ string(theWidthString)*/ + inMapName + string(".spr");
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//string theMiniMapName = kMiniMapSpritesDirectory + string("/") + inMapName + string(".spr");
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return theMiniMapName;
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}
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void AvHMiniMap::InitializePalette()
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{
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// // Test data
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// memset(this->mMap, kTransparentPaletteIndex, theNumSamples);
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// for(int i = 0; i < this->mMapHeight; i++)
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// {
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// char theFillChar = i % 256;
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// memset(this->mMap + i*this->mMapWidth, theFillChar, this->mMapWidth);
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// }
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//
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// Set colors in image to use palette
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memset(this->mPalette, 0, 256*3);
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float theGradient = 0.0f;
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for(int i = 0; i < 256; i++)
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{
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const int kHitWorldR = 29;
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const int kHitWorldG = 59;
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const int kHitWorldB = 121;
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const int kBorderR = 144;
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const int kBorderG = 159;
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const int kBorderB = 189;
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uint8* theColor = this->mPalette + i*3;
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if (i >= kGroundStartPaletteIndex && i <= kGroundEndPaletteIndex)
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{
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// Ground start to end
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// Set color according to height, blending to hit world color
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theGradient = (float)(i - kGroundStartPaletteIndex)/(kGroundEndPaletteIndex - kGroundStartPaletteIndex);
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theColor[0] = (int)(theGradient*kHitWorldR);
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theColor[1] = (int)(theGradient*kHitWorldG);
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theColor[2] = (int)(theGradient*kHitWorldB);
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}
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else if (i >= kBorderPaletteIndexStart && i <= kBorderPaletteIndexEnd)
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{
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theGradient = (float)(i - kBorderPaletteIndexStart)/(kBorderPaletteIndexEnd - kBorderPaletteIndexStart);
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theColor[0] = (int)(theGradient*kBorderR);
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theColor[1] = (int)(theGradient*kBorderG);
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theColor[2] = (int)(theGradient*kBorderB);
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}
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else
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{
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switch(i)
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{
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// On map but inaccessible
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case kHitNothingPaletteIndex:
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theColor[0] = 255;
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theColor[1] = 0;
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theColor[2] = 0;
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break;
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case kHitWorldPaletteIndex:
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theColor[0] = kHitWorldR;
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theColor[1] = kHitWorldG;
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theColor[2] = kHitWorldB;
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break;
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/*
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case kBorderPaletteIndex:
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theColor[0] = 144;
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theColor[1] = 159;
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theColor[2] = 189;
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break;
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*/
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}
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}
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}
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}
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int AvHMiniMap::ReceiveFromNetworkStream()
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{
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int theBytesRead = 0;
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// Read status code
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int theCode = READ_BYTE();
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theBytesRead++;
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if(theCode == 0)
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{
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// Starting to create a new minimap
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char* theMapName = READ_STRING();
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theBytesRead += strlen(theMapName);
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// Receive num bytes needed for map
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this->mNumSamplesToProcess = READ_LONG();
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theBytesRead += 4;
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// Read map with and height
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this->mMapWidth = READ_LONG();
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theBytesRead += 4;
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this->mMapHeight = READ_LONG();
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theBytesRead += 4;
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this->mMap = new uint8[this->mNumSamplesToProcess];
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memset(this->mMap, 0, this->mNumSamplesToProcess);
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this->mMapName = theMapName;
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this->mNumSamplesProcessed = 0;
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this->mIsProcessing = true;
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}
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else if(theCode == 1)
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{
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// Read num samples
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int theNumSamples = READ_BYTE();
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theBytesRead++;
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// Read sample
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for(int i = 0; i < theNumSamples; i++)
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{
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// Read the sample and store in the map
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uint8 theSample = READ_BYTE();
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ASSERT(this->mNumSamplesProcessed < this->mNumSamplesToProcess);
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this->mMap[this->mNumSamplesProcessed++] = theSample;
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theBytesRead++;
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}
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}
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else if(theCode == 2)
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{
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// TODO: Verify that we are done
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//ASSERT(this->mNumSamplesProcessed == this->mNumSamplesToProcess);
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}
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return theBytesRead;
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}
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bool AvHMiniMap::WriteMapToSprite()
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{
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bool theSuccess = false;
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if(!this->GetIsProcessing())
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{
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// Open file
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string theSpriteFileName = string(getModDirectory()) + string("/") + GetSpriteNameFromMap(0, this->mMapName);
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FILE* theFile = fopen(theSpriteFileName.c_str(), "wb");
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if(theFile)
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{
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// Clear sprite data to transparent
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memset(this->mSpriteData, 0, kSpriteDataPixels);
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// Copy data
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memcpy(this->mSpriteData, this->mMap, kSpriteWidth*kSpriteHeight);
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int theNumFrames = 1;
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this->WriteMapToSprite(theFile);
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fclose(theFile);
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theSuccess = true;
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}
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}
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return theSuccess;
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}
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void AvHMiniMap::WriteMapToSprite(FILE* inFileHandle)
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{
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// Compute the number for frames based on the size of the sprite.
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const int spriteWidth = 256;
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const int spriteHeight = 256;
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int numXFrames = mMapWidth / spriteWidth;
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int numYFrames = mMapHeight / spriteHeight;
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// The extra frame is the commander mode version of the map.
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int numFrames = numXFrames * numYFrames + 1;
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//
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// write out the sprite header
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//
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dsprite_t spritetemp;
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spritetemp.type = SPR_SINGLE;
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spritetemp.texFormat = SPR_ALPHTEST;
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spritetemp.boundingradius = sqrt((float)kSpriteWidth*kSpriteWidth);
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spritetemp.width = spriteWidth;
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spritetemp.height = spriteHeight;
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spritetemp.numframes = numFrames;
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spritetemp.beamlength = 0;// LittleFloat (this->sprite.beamlength);
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spritetemp.synctype = ST_SYNC;
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spritetemp.version = SPRITE_VERSION;
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spritetemp.ident = IDSPRITEHEADER;
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SafeWrite(inFileHandle, &spritetemp, sizeof(spritetemp));
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short cnt = 256;
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SafeWrite(inFileHandle, (void *) &cnt, sizeof(cnt));
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SafeWrite(inFileHandle, this->mPalette, cnt*3);
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for (int y = 0; y < numYFrames; ++y)
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{
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for (int x = 0; x < numXFrames; ++x)
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{
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spriteframetype_t theType = SPR_SINGLE;
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SafeWrite ( inFileHandle, &theType, sizeof(theType));
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dspriteframe_t frametemp;
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frametemp.origin[0] = 0;
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frametemp.origin[1] = 0;
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frametemp.width = spriteWidth;
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frametemp.height = spriteHeight;
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SafeWrite (inFileHandle, &frametemp, sizeof (frametemp));
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for (int i = 0; i < spriteHeight; ++i)
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{
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SafeWrite (inFileHandle, mSpriteData + (y * spriteHeight + i) * mMapWidth + x * spriteWidth, spriteWidth);
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}
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}
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}
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spriteframetype_t theType = SPR_SINGLE;
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SafeWrite ( inFileHandle, &theType, sizeof(theType));
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dspriteframe_t frametemp;
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frametemp.origin[0] = 0;
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frametemp.origin[1] = 0;
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frametemp.width = kSpriteWidth / 2;
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frametemp.height = kSpriteHeight / 2;
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SafeWrite (inFileHandle, &frametemp, sizeof (frametemp));
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SafeWrite (inFileHandle, mCommanderSpriteData, kSpriteDataPixels / 4);
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}
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bool AvHMiniMap::WriteSpritesIfJustFinished()
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{
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bool theSuccess = false;
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if(this->GetIsProcessing() && (this->mNumSamplesProcessed == this->mNumSamplesToProcess))
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{
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this->mIsProcessing = false;
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this->InitializePalette();
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// Create the commander mode version of the sprite.
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for (int x = 0; x < kSpriteWidth / 2; ++x)
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{
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for (int y = 0; y < kSpriteHeight / 2; ++y)
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{
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mCommanderSpriteData[x + y * (kSpriteWidth / 2)] =
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mMap[(x * 2) + (y * 2) * kSpriteWidth];
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}
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}
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this->DrawEdges(mMap, kSpriteWidth, kSpriteHeight);
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this->DrawEdges(mCommanderSpriteData, kSpriteWidth / 2, kSpriteHeight / 2);
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if(this->WriteMapToSprite())
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{
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theSuccess = true;
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}
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this->mNumSamplesProcessed = this->mNumSamplesToProcess = 0;
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this->mIsProcessing = false;
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}
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// For each resolution
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return theSuccess;
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}
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void AvHMiniMap::DrawEdges(uint8* inMap, int width, int height)
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{
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const int numPixels = width * height;
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uint8* newMap = new uint8[numPixels];
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memset(newMap, kHitNothingPaletteIndex, numPixels);
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for (int y = 1; y < width - 1; ++y)
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{
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for (int x = 1; x < height - 1; ++x)
|
|
{
|
|
|
|
int baseIndex = x + y * width;
|
|
int color = inMap[baseIndex];
|
|
|
|
if (color == kHitNothingPaletteIndex)
|
|
{
|
|
|
|
int count = 0;
|
|
|
|
if (inMap[(x-1) + (y-1)*width] != kHitNothingPaletteIndex) ++count;
|
|
if (inMap[(x+0) + (y-1)*width] != kHitNothingPaletteIndex) ++count;
|
|
if (inMap[(x+1) + (y-1)*width] != kHitNothingPaletteIndex) ++count;
|
|
|
|
if (inMap[(x-1) + (y+0)*width] != kHitNothingPaletteIndex) ++count;
|
|
if (inMap[(x+1) + (y+0)*width] != kHitNothingPaletteIndex) ++count;
|
|
|
|
if (inMap[(x-1) + (y+1)*width] != kHitNothingPaletteIndex) ++count;
|
|
if (inMap[(x+0) + (y+1)*width] != kHitNothingPaletteIndex) ++count;
|
|
if (inMap[(x+1) + (y+1)*width] != kHitNothingPaletteIndex) ++count;
|
|
|
|
|
|
if (count > 0)
|
|
{
|
|
float i = pow((count / 8.0f), 0.5f);
|
|
//color = i * (kBorderPaletteIndexEnd - kBorderPaletteIndexStart) + kBorderPaletteIndexStart;
|
|
color = kBorderPaletteIndexEnd;
|
|
}
|
|
|
|
|
|
/*
|
|
if (mMap[(x-1) + (y-1)*mMapWidth] != kHitNothingPaletteIndex ||
|
|
mMap[(x+0) + (y-1)*mMapWidth] != kHitNothingPaletteIndex ||
|
|
mMap[(x+1) + (y-1)*mMapWidth] != kHitNothingPaletteIndex ||
|
|
mMap[(x-1) + (y+0)*mMapWidth] != kHitNothingPaletteIndex ||
|
|
mMap[(x+1) + (y+0)*mMapWidth] != kHitNothingPaletteIndex ||
|
|
mMap[(x-1) + (y+1)*mMapWidth] != kHitNothingPaletteIndex ||
|
|
mMap[(x+0) + (y+1)*mMapWidth] != kHitNothingPaletteIndex ||
|
|
mMap[(x+1) + (y+1)*mMapWidth] != kHitNothingPaletteIndex)
|
|
{
|
|
color = kBorderPaletteIndex;
|
|
}
|
|
*/
|
|
|
|
}
|
|
|
|
newMap[baseIndex] = color;
|
|
|
|
}
|
|
}
|
|
|
|
memcpy(inMap, newMap, numPixels);
|
|
delete [] newMap;
|
|
|
|
}
|
|
|
|
#endif
|
|
|