mirror of
https://github.com/ENSL/NS.git
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b9fa136bef
* Removed superfluous configurations * Removed superfluous include directories and hard-coded library locations * There are now only 3 configurations: Debug, Playtest and Release * Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't * Release has maximum optimisations enabled. Debug has none, and playtest has minimal * Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit) * All projects for all configurations compile without warnings or errors
110 lines
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5.1 KiB
XML
110 lines
No EOL
5.1 KiB
XML
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<Configuration>Particles - Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Particles - Release|Win32">
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<Configuration>Particles - Release</Configuration>
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<Platform>Win32</Platform>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Release|Win32'" Label="Configuration">
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Particles - Debug|Win32'">
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<ItemGroup>
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<None Include="cpp.hint" />
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<None Include="Overview.txt" />
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<None Include="PS Docs.htm">
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<None Include="Readme.txt" />
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<ItemGroup>
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<ClInclude Include="general.h" />
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<ClInclude Include="papi.h" />
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<ClInclude Include="particledefs.h" />
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<ClInclude Include="p_vector.h" />
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<ItemGroup>
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<ClCompile Include="actions.cpp" />
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<ClCompile Include="action_api.cpp" />
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<ClCompile Include="HLRender.cpp" />
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<ClCompile Include="opengl.cpp" />
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