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4f13237895
Change CRLF to LF in repo.
758 lines
21 KiB
C++
758 lines
21 KiB
C++
#include "ui/UIComponents.h"
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#include "ui/UITags.h"
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#include "ui/UIUtil.h"
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//extern "C"
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//{
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// void* VGui_GetPanel();
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//}
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//////////////////////////
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// Panel -> UIComponent //
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//////////////////////////
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void UIPanel::AllocateComponent(const TRDescription& inDescription)
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{
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this->mUIPanel = new Panel();
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}
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bool UIPanel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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bool theArgOne, theArgTwo;
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UIComponent::SetClassProperties(inDesc, inPanel, inSchemeManager);
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// Position (normalized screen coords)
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float theXPos = UIDefaultXPos;
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float theYPos = UIDefaultYPos;
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theArgOne = inDesc.GetTagValue(UITagXPos, theXPos);
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theArgTwo = inDesc.GetTagValue(UITagYPos, theYPos);
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if(theArgOne || theArgTwo)
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{
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inPanel->setPos(theXPos*ScreenWidth(), theYPos*ScreenHeight());
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}
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// Width and height (normalized screen coords)
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float theWidth = UIDefaultWidth;
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float theHeight = UIDefaultHeight;
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theArgOne = inDesc.GetTagValue(UITagWidth, theWidth);
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theArgTwo = inDesc.GetTagValue(UITagHeight, theHeight);
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if(theArgOne || theArgTwo)
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{
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inPanel->setSize(theWidth*ScreenWidth(), theHeight*ScreenHeight());
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}
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// Preferred size (normalized screen coords)
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float thePreferredWidth = UIDefaultPreferredWidth;
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float thePreferredHeight = UIDefaultPreferredHeight;
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theArgOne = inDesc.GetTagValue(UITagPreferredWidth, thePreferredWidth);
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theArgTwo = inDesc.GetTagValue(UITagPreferredHeight, thePreferredHeight);
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if(theArgOne || theArgTwo)
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{
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inPanel->setPreferredSize(thePreferredWidth*ScreenWidth(), thePreferredHeight*ScreenHeight());
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}
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// Background color (rgba)
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string theColorString;
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if(inDesc.GetTagValue(UITagBGColor, theColorString))
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{
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Color theColor;
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UIStringToColor(theColorString, theColor);
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inPanel->setBgColor(theColor);
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}
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// Foreground color (rgba)
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if(inDesc.GetTagValue(UITagFGColor, theColorString))
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{
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Color theColor;
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UIStringToColor(theColorString, theColor);
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inPanel->setFgColor(theColor);
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}
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// Default visibility (bool)
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bool theTempBool = UIDefaultVisibility;
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if(inDesc.GetTagValue(UITagVisible, theTempBool))
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{
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inPanel->setVisible(theTempBool);
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}
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// Remember the comp name
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this->SetName(inDesc.GetName());
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return true;
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}
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void UIPanel::Update(float theCurrentTime)
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{
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UIComponent::Update(theCurrentTime);
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}
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////////////////////
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// Label -> Panel //
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////////////////////
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void UILabel::AllocateComponent(const TRDescription& inDesc)
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{
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string theTitle;
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inDesc.GetTagValue(UITagText, theTitle);
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string theDefaultText;
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LocalizeString(theTitle.c_str(), theDefaultText);
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this->mUILabel = new Label(theDefaultText.c_str());
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}
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bool UILabel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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bool theSuccess = true;
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Label* theLabel = (Label*)inPanel;
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theSuccess = UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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if(theSuccess)
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{
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string theAlignmentString;
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if(inDesc.GetTagValue(UITagAlignment, theAlignmentString))
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{
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// Convert the alignment from a string to the label enum
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Label::Alignment theAlignment = vgui::Label::a_center;
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UIStringToAlignment(theAlignmentString, theAlignment);
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theLabel->setContentAlignment(theAlignment);
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}
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string theTitle;
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if(inDesc.GetTagValue(UITagText, theTitle))
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{
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string theDefaultText("");
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LocalizeString(theTitle.c_str(), theDefaultText);
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theLabel->setText((int)theDefaultText.length(), theDefaultText.c_str());
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}
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// Get font to use
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std::string theSchemeName;
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if(inDesc.GetTagValue(UITagScheme, theSchemeName))
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{
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const char* theSchemeCString = theSchemeName.c_str();
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SchemeHandle_t theSchemeHandle = inSchemeManager->getSchemeHandle(theSchemeCString);
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Font* theFont = inSchemeManager->getFont(theSchemeHandle);
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if(theFont)
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{
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theLabel->setFont(theFont);
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}
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theSuccess = true;
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}
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}
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return theSuccess;
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}
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void UILabel::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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/////////////////////////
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// ImageLabel -> Label //
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/////////////////////////
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void UIImageLabel::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth, theHeight;
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string theImageName("ru");
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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inDesc.GetTagValue(UITagImage, theImageName);
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// Construct it!
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this->mUIImageLabel = new CImageLabel(theImageName.c_str(), theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth, theHeight);
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}
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bool UIImageLabel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UILabel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIImageLabel::Update(float theCurrentTime)
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{
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UILabel::Update(theCurrentTime);
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}
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//////////////////////////
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// ProgressBar -> Panel //
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//////////////////////////
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void UIProgressBar::AllocateComponent(const TRDescription& inDesc)
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{
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int theSegmentCount = UIDefaultProgressBarSegments;
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inDesc.GetTagValue(UITagSegments, theSegmentCount);
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this->mUIProgressBar = new ProgressBar(theSegmentCount);
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}
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bool UIProgressBar::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIProgressBar::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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///////////////////////////
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// ConfigWizard -> Panel //
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///////////////////////////
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void UIConfigWizard::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth, theHeight;
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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this->mUIConfigWizard = new ConfigWizard(theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth, theHeight);
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}
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bool UIConfigWizard::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIConfigWizard::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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///////////////////////////
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// TreeFolder -> Panel //
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///////////////////////////
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void UITreeFolder::AllocateComponent(const TRDescription& inDesc)
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{
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string thePathName = UIDefaultPathName;
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inDesc.GetTagValue(UITagPathName, thePathName);
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this->mUITreeFolder = new TreeFolder(thePathName.c_str());
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}
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bool UITreeFolder::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UITreeFolder::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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///////////////////
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// Menu -> Panel //
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///////////////////
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void UIMenu::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth, theHeight;
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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this->mUIMenu = new Menu(theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth, theHeight);
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}
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bool UIMenu::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIMenu::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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////////////////////////
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// PopupMenu -> Panel //
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////////////////////////
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void UIPopupMenu::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth, theHeight;
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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this->mUIPopupMenu = new PopupMenu(theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth, theHeight);
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}
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bool UIPopupMenu::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIMenu::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIPopupMenu::Update(float theCurrentTime)
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{
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UIMenu::Update(theCurrentTime);
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}
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/////////////////////////
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// ImagePanel -> Panel //
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/////////////////////////
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void UIImagePanel::AllocateComponent(const TRDescription& inDesc)
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{
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Image* theImage = NULL;
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this->mUIImagePanel = new ImagePanel(theImage);
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}
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bool UIImagePanel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIImagePanel::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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/////////////////////
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// Button -> Label //
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/////////////////////
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void UIButton::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth, theHeight;
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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string theTitle;
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inDesc.GetTagValue(UITagText, theTitle);
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string theDefaultText;
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LocalizeString(theTitle.c_str(), theDefaultText);
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this->mUIButton = new Button(theDefaultText.c_str(), theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth, theHeight);
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}
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bool UIButton::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UILabel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIButton::Update(float theCurrentTime)
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{
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UILabel::Update(theCurrentTime);
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}
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/////////////////////////////////////
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// FadingImageLabel -> CImageLabel //
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/////////////////////////////////////
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void UIFadingImageLabel::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth = ScreenWidth();
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int theHeight = ScreenHeight();
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string theImageName("default");
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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inDesc.GetTagValue(UITagImage, theImageName);
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// Construct it!
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//this->mUIFadingImageLabel = new FadingImageLabel(theImageName.c_str(), theXPos*ScreenWidth, theYPos*ScreenHeight, theWidth, theHeight);
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//this->mUIFadingImageLabel = new FadingImageLabel(theImageName.c_str(), theXPos*ScreenWidth, theYPos*ScreenHeight);
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//this->mUIFadingImageLabel = new FadingImageLabel(theXPos*ScreenWidth, theYPos*ScreenHeight);
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this->mUIFadingImageLabel = new FadingImageLabel(0, 0);
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}
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bool UIFadingImageLabel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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bool theSuccess = true;
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// TODO: Add special tags
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// fade time
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// image
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIFadingImageLabel::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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this->mUIFadingImageLabel->Update(theCurrentTime);
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}
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void UIMarqueeComponent::AllocateComponent(const TRDescription& inDesc)
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{
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float theXPos, theYPos;
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int theWidth = ScreenWidth();
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int theHeight = ScreenHeight();
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UIGetPosition(inDesc, theXPos, theYPos, theWidth, theHeight);
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// Construct it!
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this->mUIMarqueeComponent = new MarqueeComponent();
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}
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bool UIMarqueeComponent::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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bool theSuccess = true;
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// TODO: Add special tags
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// fade time
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// image
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIMarqueeComponent::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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///////////////////////////
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// ColoredPanel -> Panel //
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///////////////////////////
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void UIColoredPanel::AllocateComponent(const TRDescription& inDesc)
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{
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// Position (normalized screen coords)
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float theXPos = UIDefaultXPos;
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float theYPos = UIDefaultYPos;
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inDesc.GetTagValue(UITagXPos, theXPos);
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inDesc.GetTagValue(UITagYPos, theYPos);
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// Width and height (normalized screen coords)
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float theWidth = UIDefaultWidth;
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float theHeight = UIDefaultHeight;
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inDesc.GetTagValue(UITagWidth, theWidth);
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inDesc.GetTagValue(UITagHeight, theHeight);
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this->mUIColoredPanel = new ColoredPanel(theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth*ScreenWidth(), theHeight*ScreenHeight());
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}
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bool UIColoredPanel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIColoredPanel::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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/////////////////////////////
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// InvisiblePanel -> Panel //
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/////////////////////////////
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void UIInvisiblePanel::AllocateComponent(const TRDescription& inDesc)
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{
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this->mUIInvisiblePanel = new InvisiblePanel();
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}
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bool UIInvisiblePanel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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return UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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}
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void UIInvisiblePanel::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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///////////////////////////
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// Slider -> Panel //
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///////////////////////////
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void UISlider::AllocateComponent(const TRDescription& inDesc)
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{
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float theX = 0;
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float theY = 0;
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float theWidth = 50;
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float theHeight = 50;
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bool theIsVertical = false;
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inDesc.GetTagValue(UITagXPos, theX);
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inDesc.GetTagValue(UITagYPos, theY);
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inDesc.GetTagValue(UITagWidth, theWidth);
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inDesc.GetTagValue(UITagHeight, theHeight);
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inDesc.GetTagValue(UIIsVertical, theIsVertical);
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int theScreenWidth = ScreenWidth();
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int theScreenHeight = ScreenHeight();
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this->mUISlider = new Slider(theX*theScreenWidth, theY*theScreenHeight, theWidth*theScreenWidth, theHeight*theScreenHeight, theIsVertical);
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}
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bool UISlider::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
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{
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UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
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// Read lower and upper limits
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int theLowerValue = 0;
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int theUpperValue = 20;
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inDesc.GetTagValue(UILowerValue, theLowerValue);
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inDesc.GetTagValue(UIUpperValue, theUpperValue);
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Slider* theSlider = dynamic_cast<Slider*>(inPanel);
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ASSERT(theSlider);
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theSlider->setRange(theLowerValue, theUpperValue);
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int theRangeWindow;
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if(inDesc.GetTagValue(UIRangeWindow, theRangeWindow))
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{
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// The range window is in pixels, the lower and upper values are in their own arbitrary scale
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//int theValueRange = theUpperValue - theLowerValue;
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//ASSERT(theRangeWindow < theValueRange);
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theSlider->setRangeWindowEnabled(true);
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theSlider->setRangeWindow(theRangeWindow);
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}
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int theStartingValue;
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if(inDesc.GetTagValue(UIDefaultIntValue, theStartingValue))
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{
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theSlider->setValue(theStartingValue);
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}
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return true;
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}
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void UISlider::Update(float theCurrentTime)
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{
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UIPanel::Update(theCurrentTime);
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}
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///////////////////////////
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// Slider2 -> Panel //
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///////////////////////////
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void UISlider2::AllocateComponent(const TRDescription& inDesc)
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{
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float theX = 0;
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float theY = 0;
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float theWidth = 50;
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float theHeight = 50;
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bool theIsVertical = false;
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inDesc.GetTagValue(UITagXPos, theX);
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inDesc.GetTagValue(UITagYPos, theY);
|
|
inDesc.GetTagValue(UITagWidth, theWidth);
|
|
inDesc.GetTagValue(UITagHeight, theHeight);
|
|
inDesc.GetTagValue(UIIsVertical, theIsVertical);
|
|
|
|
int theScreenWidth = ScreenWidth();
|
|
int theScreenHeight = ScreenHeight();
|
|
this->mUISlider2 = new Slider2(theX*theScreenWidth, theY*theScreenHeight, theWidth*theScreenWidth, theHeight*theScreenHeight, theIsVertical);
|
|
}
|
|
|
|
bool UISlider2::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
|
|
{
|
|
UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
|
|
|
|
// Read lower and upper limits
|
|
int theLowerValue = 0;
|
|
int theUpperValue = 20;
|
|
|
|
inDesc.GetTagValue(UILowerValue, theLowerValue);
|
|
inDesc.GetTagValue(UIUpperValue, theUpperValue);
|
|
|
|
Slider2* theSlider2 = dynamic_cast<Slider2*>(inPanel);
|
|
ASSERT(theSlider2);
|
|
theSlider2->setRange(theLowerValue, theUpperValue);
|
|
|
|
int theRangeWindow;
|
|
if(inDesc.GetTagValue(UIRangeWindow, theRangeWindow))
|
|
{
|
|
// The range window is in pixels, the lower and upper values are in their own arbitrary scale
|
|
//int theValueRange = theUpperValue - theLowerValue;
|
|
//ASSERT(theRangeWindow < theValueRange);
|
|
|
|
theSlider2->setRangeWindowEnabled(true);
|
|
theSlider2->setRangeWindow(theRangeWindow);
|
|
}
|
|
|
|
int theStartingValue;
|
|
if(inDesc.GetTagValue(UIDefaultIntValue, theStartingValue))
|
|
{
|
|
theSlider2->setValue(theStartingValue);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void UISlider2::Update(float theCurrentTime)
|
|
{
|
|
UIPanel::Update(theCurrentTime);
|
|
}
|
|
|
|
|
|
//////////////////////////
|
|
// StaticLabel -> Label //
|
|
//////////////////////////
|
|
void UIStaticLabel::AllocateComponent(const TRDescription& inDesc)
|
|
{
|
|
string theTitle;
|
|
inDesc.GetTagValue(UITagText, theTitle);
|
|
|
|
string theDefaultText("");
|
|
LocalizeString(theTitle.c_str(), theDefaultText);
|
|
|
|
// Position (normalized screen coords)
|
|
float theXPos = UIDefaultXPos;
|
|
float theYPos = UIDefaultYPos;
|
|
inDesc.GetTagValue(UITagXPos, theXPos);
|
|
inDesc.GetTagValue(UITagYPos, theYPos);
|
|
|
|
// Width and height (normalized screen coords)
|
|
float theWidth = UIDefaultWidth;
|
|
float theHeight = UIDefaultHeight;
|
|
inDesc.GetTagValue(UITagWidth, theWidth);
|
|
inDesc.GetTagValue(UITagHeight, theHeight);
|
|
|
|
this->mUIStaticLabel = new StaticLabel(theDefaultText.c_str(), theXPos*ScreenWidth(), theYPos*ScreenHeight(), theWidth*ScreenWidth(), theHeight*ScreenHeight());
|
|
}
|
|
|
|
bool UIStaticLabel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
|
|
{
|
|
return UILabel::SetClassProperties(inDesc, inPanel, inSchemeManager);
|
|
}
|
|
|
|
void UIStaticLabel::Update(float theCurrentTime)
|
|
{
|
|
UILabel::Update(theCurrentTime);
|
|
}
|
|
|
|
|
|
|
|
|
|
//////////////////////////
|
|
// SpritePanel -> Panel //
|
|
//////////////////////////
|
|
void UISpritePanel::AllocateComponent(const TRDescription& inDesc)
|
|
{
|
|
string theBaseSpriteName;
|
|
inDesc.GetTagValue(UIBaseSprite, theBaseSpriteName);
|
|
|
|
string theRenderMode;
|
|
inDesc.GetTagValue(UIRenderMode, theRenderMode);
|
|
|
|
this->mUISpritePanel = new SpritePanel(theBaseSpriteName, theRenderMode);
|
|
|
|
string theVAlignment;
|
|
if(inDesc.GetTagValue(UIVAlignment, theVAlignment))
|
|
{
|
|
this->mUISpritePanel->SetVAlignment(theVAlignment);
|
|
}
|
|
}
|
|
|
|
bool UISpritePanel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
|
|
{
|
|
bool theSuccess = true;
|
|
|
|
SpritePanel* theSpritePanel = (SpritePanel*)inPanel;
|
|
|
|
theSuccess = UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
|
|
|
|
if(theSuccess)
|
|
{
|
|
// Add any of our own properties here
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
void UISpritePanel::Update(float theCurrentTime)
|
|
{
|
|
UIPanel::Update(theCurrentTime);
|
|
}
|
|
|
|
|
|
//////////////////////////
|
|
// DummyPanel -> Panel //
|
|
//////////////////////////
|
|
void UIDummyPanel::AllocateComponent(const TRDescription& inDesc)
|
|
{
|
|
this->mUIDummyPanel = new DummyPanel();
|
|
}
|
|
|
|
bool UIDummyPanel::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
|
|
{
|
|
bool theSuccess = true;
|
|
|
|
theSuccess = UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
void UIDummyPanel::Update(float theCurrentTime)
|
|
{
|
|
UIPanel::Update(theCurrentTime);
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////
|
|
// SliderPlus -> Panel //
|
|
/////////////////////////
|
|
void UISliderPlus::AllocateComponent(const TRDescription& inDesc)
|
|
{
|
|
float theX = 0;
|
|
float theY = 0;
|
|
float theWidth = 50;
|
|
float theHeight = 50;
|
|
bool theIsVertical = false;
|
|
|
|
inDesc.GetTagValue(UITagXPos, theX);
|
|
inDesc.GetTagValue(UITagYPos, theY);
|
|
inDesc.GetTagValue(UITagWidth, theWidth);
|
|
inDesc.GetTagValue(UITagHeight, theHeight);
|
|
inDesc.GetTagValue(UIIsVertical, theIsVertical);
|
|
|
|
int theScreenWidth = ScreenWidth();
|
|
int theScreenHeight = ScreenHeight();
|
|
this->mUISliderPlus = new SliderPlus(theX*theScreenWidth, theY*theScreenHeight, theWidth*theScreenWidth, theHeight*theScreenHeight, theIsVertical);
|
|
}
|
|
|
|
bool UISliderPlus::SetClassProperties(const TRDescription& inDesc, Panel* inPanel, CSchemeManager* inSchemeManager)
|
|
{
|
|
UIPanel::SetClassProperties(inDesc, inPanel, inSchemeManager);
|
|
|
|
// Read lower and upper limits
|
|
int theLowerValue = 0;
|
|
int theUpperValue = 20;
|
|
|
|
inDesc.GetTagValue(UILowerValue, theLowerValue);
|
|
inDesc.GetTagValue(UIUpperValue, theUpperValue);
|
|
|
|
SliderPlus* theSlider = dynamic_cast<SliderPlus*>(inPanel);
|
|
ASSERT(theSlider);
|
|
theSlider->setRange(theLowerValue, theUpperValue);
|
|
|
|
int theRangeWindow;
|
|
if(inDesc.GetTagValue(UIRangeWindow, theRangeWindow))
|
|
{
|
|
// The range window is in pixels, the lower and upper values are in their own arbitrary scale
|
|
//int theValueRange = theUpperValue - theLowerValue;
|
|
//ASSERT(theRangeWindow < theValueRange);
|
|
//theSlider->setRangeWindowEnabled(true);
|
|
theSlider->setRangeWindow(theRangeWindow);
|
|
}
|
|
|
|
int theStartingValue;
|
|
if(inDesc.GetTagValue(UIDefaultIntValue, theStartingValue))
|
|
{
|
|
theSlider->setValue(theStartingValue);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void UISliderPlus::Update(float theCurrentTime)
|
|
{
|
|
UIPanel::Update(theCurrentTime);
|
|
}
|
|
|