mirror of
https://github.com/ENSL/NS.git
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273 lines
5.1 KiB
C++
273 lines
5.1 KiB
C++
#include "ChatPanel.h"
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#include "VGUI_KeyCode.h"
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#include "VGUI_App.h"
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#include "cl_dll/hud.h"
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#include <string.h>
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#ifdef _WIN32
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#include "winsani_in.h"
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#include <windows.h>
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#include "winsani_out.h"
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#endif
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using namespace vgui;
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const char* ChatPanel::chatModeAll = "say";
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const char* ChatPanel::chatModeTeam = "say_team";
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ChatPanel::ChatPanel(int x, int y, int wide, int tall)
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: Panel(x, y, wide, tall)
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{
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for (int i = 0; i < 256; ++i)
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{
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mKeyPushed[i] = false;
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}
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}
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void ChatPanel::SetChatMode(string sChatMode)
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{
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mChatMode = sChatMode;
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}
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void ChatPanel::CancelChat()
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{
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mText = "";
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setVisible(false);
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for (int i = 0; i < 256; ++i)
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{
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mKeyPushed[i] = false;
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}
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}
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//@2014 so many evil inputs
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void ChatPanel::KeyDown(int virtualKey, int scanCode)
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//void ChatPanel:VGUI::isKeyDown(KeyCode code)
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{
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if (virtualKey >= 0 && virtualKey < 256)
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{
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mKeyPushed[virtualKey] = true;
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}
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if (virtualKey == KEY_ESCAPE)
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{
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CancelChat();
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}
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else if (virtualKey == KEY_ENTER/*VK_RETURN*/)
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{
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std::string theCommand;
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theCommand += mChatMode;
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theCommand += " \"";
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// Replace all ';' characters with ':' characters since we can't have
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// ';' characters on a console message.
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for (unsigned int i = 0; i < mText.length(); ++i)
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{
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if (mText[i] == ';')
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{
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mText[i] = ':';
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}
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}
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theCommand += mText;
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theCommand += "\"";
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//say_x "the message here" instead of
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//say_x the message here (ever word was treated as another argument)
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gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
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CancelChat();
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}
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else if (virtualKey == KEY_BACKSPACE/*VK_BACK*/)
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{
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if (mText.length() > 0)
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{
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mText.erase(mText.length() - 1, mText.length());
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}
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}
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else
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{
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byte keyState[256]; // BYTE to byte
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// GetKeyboardState(keyState); evil
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// Turn off caps lock since some people use it for voice comm.
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keyState[KEY_CAPSLOCK] = 0;
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// Turn off control since some people use it for crouching.
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keyState[KEY_LCONTROL] = 0;
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keyState[KEY_RCONTROL] = 0;
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//@2014 removed keyState[VK_CONTROL] = 0;
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char buffer[3] = { 0 };
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//@2014 LPWORD is evil
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// int count = toascii(virtualKey, scanCode, keyState, (LPWORD)buffer, 0);
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int count = 1;
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if (count > 0)
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{
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mText += buffer;
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}
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}
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}
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void ChatPanel::paint()
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{
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const AvHFont& theFont = gHUD.GetSmallFont();
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int thePadSize = 5;
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//requestFocus();
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int width;
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int height;
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getSize(width, height);
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int x = thePadSize;
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int y = (height - theFont.GetStringHeight()) / 2;
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char prompt[128];
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strncpy(prompt, mChatMode.c_str(), 127);
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prompt[0] = toupper( prompt[0] );
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// Remove any _'s (say_team becomes say team)
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for ( char *pApersand = prompt; pApersand != NULL && *pApersand != 0; pApersand++ )
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{
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// Replace it with a space
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if ( *pApersand == '_' )
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*pApersand = ' ';
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}
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strcat(prompt, ": ");
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x = theFont.DrawString(x, y, prompt, 128, 128, 128);
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const char* text = mText.c_str();
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while (x + theFont.GetStringWidth(text) > width - thePadSize)
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{
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++text;
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}
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x = theFont.DrawString(x, y, text, 255, 255, 255);
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}
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void ChatPanel::paintBackground()
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{
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int width;
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int height;
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getSize(width, height);
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drawSetColor(0,0,0, 80);
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drawFilledRect(0,0, width, height);
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}
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bool ChatPanel::WasKeyPushed(int virtualKey) const
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{
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if (virtualKey >= 0 && virtualKey < 256)
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{
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return mKeyPushed[virtualKey];
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}
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else
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{
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return true;
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}
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}
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std::string ChatPanel::UTF8toASCII(unsigned char* multibyte)
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{
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string ASCIIValue;
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if (multibyte[0] <= 127)// let ascii pass
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ASCIIValue = multibyte[0];
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if (multibyte[0] == 0xC3)// is it a UTF8 multibyte?
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{
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ASCIIValue = multibyte[1] + 64;
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}
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return ASCIIValue;
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}
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void ChatPanel::KeyEvent(int iKeydown)
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{
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const Uint8 *state = SDL_GetKeyboardState(NULL);
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bool bTextinput;
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bTextinput = false;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_TEXTINPUT)
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{
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unsigned char* buffer;
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buffer = (unsigned char*)event.text.text;
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mText += UTF8toASCII(buffer);
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bTextinput = true;
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}
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}
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if (state[SDL_SCANCODE_ESCAPE])
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{
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CancelChat();
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}
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if (state[SDL_SCANCODE_BACKSPACE])
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{
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if (iKeydown && !bTextinput)
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{
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if (mText.length() > 0)
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{
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mText.erase(mText.length() - 1, mText.length());
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}
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}
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}
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if (state[SDL_SCANCODE_RETURN])
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{
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std::string theCommand;
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theCommand += mChatMode;
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theCommand += " \"";
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// Replace all ';' characters with ':' characters since we can't have
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// ';' characters on a console message.
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for (unsigned int i = 0; i < mText.length(); ++i)
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{
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if (mText[i] == ';')
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{
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mText[i] = ':';
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}
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}
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theCommand += mText;
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theCommand += "\"";
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//say_x "the message here" instead of
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//say_x the message here (ever word was treated as another argument)
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gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
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CancelChat();
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}
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}
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