NS/main/source/ui/ChatPanel.cpp

273 lines
5.1 KiB
C++

#include "ChatPanel.h"
#include "VGUI_KeyCode.h"
#include "VGUI_App.h"
#include "cl_dll/hud.h"
#include <string.h>
#ifdef _WIN32
#include "winsani_in.h"
#include <windows.h>
#include "winsani_out.h"
#endif
using namespace vgui;
const char* ChatPanel::chatModeAll = "say";
const char* ChatPanel::chatModeTeam = "say_team";
ChatPanel::ChatPanel(int x, int y, int wide, int tall)
: Panel(x, y, wide, tall)
{
for (int i = 0; i < 256; ++i)
{
mKeyPushed[i] = false;
}
}
void ChatPanel::SetChatMode(string sChatMode)
{
mChatMode = sChatMode;
}
void ChatPanel::CancelChat()
{
mText = "";
setVisible(false);
for (int i = 0; i < 256; ++i)
{
mKeyPushed[i] = false;
}
}
//@2014 so many evil inputs
void ChatPanel::KeyDown(int virtualKey, int scanCode)
//void ChatPanel:VGUI::isKeyDown(KeyCode code)
{
if (virtualKey >= 0 && virtualKey < 256)
{
mKeyPushed[virtualKey] = true;
}
if (virtualKey == KEY_ESCAPE)
{
CancelChat();
}
else if (virtualKey == KEY_ENTER/*VK_RETURN*/)
{
std::string theCommand;
theCommand += mChatMode;
theCommand += " \"";
// Replace all ';' characters with ':' characters since we can't have
// ';' characters on a console message.
for (unsigned int i = 0; i < mText.length(); ++i)
{
if (mText[i] == ';')
{
mText[i] = ':';
}
}
theCommand += mText;
theCommand += "\"";
//say_x "the message here" instead of
//say_x the message here (ever word was treated as another argument)
gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
CancelChat();
}
else if (virtualKey == KEY_BACKSPACE/*VK_BACK*/)
{
if (mText.length() > 0)
{
mText.erase(mText.length() - 1, mText.length());
}
}
else
{
byte keyState[256]; // BYTE to byte
// GetKeyboardState(keyState); evil
// Turn off caps lock since some people use it for voice comm.
keyState[KEY_CAPSLOCK] = 0;
// Turn off control since some people use it for crouching.
keyState[KEY_LCONTROL] = 0;
keyState[KEY_RCONTROL] = 0;
//@2014 removed keyState[VK_CONTROL] = 0;
char buffer[3] = { 0 };
//@2014 LPWORD is evil
// int count = toascii(virtualKey, scanCode, keyState, (LPWORD)buffer, 0);
int count = 1;
if (count > 0)
{
mText += buffer;
}
}
}
void ChatPanel::paint()
{
const AvHFont& theFont = gHUD.GetSmallFont();
int thePadSize = 5;
//requestFocus();
int width;
int height;
getSize(width, height);
int x = thePadSize;
int y = (height - theFont.GetStringHeight()) / 2;
char prompt[128];
strncpy(prompt, mChatMode.c_str(), 127);
prompt[0] = toupper( prompt[0] );
// Remove any _'s (say_team becomes say team)
for ( char *pApersand = prompt; pApersand != NULL && *pApersand != 0; pApersand++ )
{
// Replace it with a space
if ( *pApersand == '_' )
*pApersand = ' ';
}
strcat(prompt, ": ");
x = theFont.DrawString(x, y, prompt, 128, 128, 128);
const char* text = mText.c_str();
while (x + theFont.GetStringWidth(text) > width - thePadSize)
{
++text;
}
x = theFont.DrawString(x, y, text, 255, 255, 255);
}
void ChatPanel::paintBackground()
{
int width;
int height;
getSize(width, height);
drawSetColor(0,0,0, 80);
drawFilledRect(0,0, width, height);
}
bool ChatPanel::WasKeyPushed(int virtualKey) const
{
if (virtualKey >= 0 && virtualKey < 256)
{
return mKeyPushed[virtualKey];
}
else
{
return true;
}
}
std::string ChatPanel::UTF8toASCII(unsigned char* multibyte)
{
string ASCIIValue;
if (multibyte[0] <= 127)// let ascii pass
ASCIIValue = multibyte[0];
if (multibyte[0] == 0xC3)// is it a UTF8 multibyte?
{
ASCIIValue = multibyte[1] + 64;
}
return ASCIIValue;
}
void ChatPanel::KeyEvent(int iKeydown)
{
const Uint8 *state = SDL_GetKeyboardState(NULL);
bool bTextinput;
bTextinput = false;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_TEXTINPUT)
{
unsigned char* buffer;
buffer = (unsigned char*)event.text.text;
mText += UTF8toASCII(buffer);
bTextinput = true;
}
}
if (state[SDL_SCANCODE_ESCAPE])
{
CancelChat();
}
if (state[SDL_SCANCODE_BACKSPACE])
{
if (iKeydown && !bTextinput)
{
if (mText.length() > 0)
{
mText.erase(mText.length() - 1, mText.length());
}
}
}
if (state[SDL_SCANCODE_RETURN])
{
std::string theCommand;
theCommand += mChatMode;
theCommand += " \"";
// Replace all ';' characters with ':' characters since we can't have
// ';' characters on a console message.
for (unsigned int i = 0; i < mText.length(); ++i)
{
if (mText[i] == ';')
{
mText[i] = ':';
}
}
theCommand += mText;
theCommand += "\"";
//say_x "the message here" instead of
//say_x the message here (ever word was treated as another argument)
gEngfuncs.pfnClientCmd((char*)theCommand.c_str());
CancelChat();
}
}