NS/main/source/pm_shared
pierow 99c40ae09e v3.2.3 features and fixes.
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server.
-- Shotgun reload can now be interrupted with a pump animation
-- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency
- Networked ammo
- Client and server dll consistency checks added
- Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand)
- Players can change lifeform and use popupmenu in pregame warmup
- Fixed guns getting stuck in the air
- Reverted max speed to not be client cvar adjustable, fixing walk speed issues
- Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode
- Removed default_fov as it did nothing but change sensitivty
- Fixed commander view scrolling keybinds
- cl_showspeed now works in readyroom and spectate
2021-02-05 16:18:16 -05:00
..
pm_debug.cpp Linux Build 2014-12-16 14:36:27 +01:00
pm_debug.h Linux Build 2014-12-16 14:36:27 +01:00
pm_defs.h Linux Build 2014-12-16 14:36:27 +01:00
pm_info.h Linux Build 2014-12-16 14:36:27 +01:00
pm_materials.h Linux Build 2014-12-16 14:36:27 +01:00
pm_math.cpp ns v3.2.1a fix 2015-12-10 21:25:44 +01:00
pm_movevars.h Linux Build 2014-12-16 14:36:27 +01:00
pm_shared.cpp v3.2.3 features and fixes. 2021-02-05 16:18:16 -05:00
pm_shared.h Update line endings 2018-04-22 18:55:55 +03:00