mirror of
https://github.com/ENSL/NS.git
synced 2024-11-10 23:31:40 +00:00
4f13237895
Change CRLF to LF in repo.
29 lines
922 B
Text
29 lines
922 B
Text
Particle system goals
|
|
---------------------
|
|
|
|
Versatility
|
|
Not dependent on Half-life, OpenGL or any particular output device or API
|
|
|
|
Collision detection with arbitrary areas
|
|
This would be nice but isn't necessarily needed
|
|
|
|
Arbitrary updating of particle source
|
|
|
|
Ability to hook into Worldcraft or be dynamically generated
|
|
As an entity
|
|
|
|
Ability to have multiple particle systems at once, all with different parameters
|
|
|
|
Allow static and near-static systems
|
|
Volumetric light, haze
|
|
|
|
Allow custom behavior on collision (less important)
|
|
Including altering particle lifetime, draw mode or creation of new particles inheriting characteristics with some randomly alteration
|
|
Allows rain that spatters on hit, waterfall that mists
|
|
|
|
|
|
Suggests handle/manager based system
|
|
Suggests extendable classes for drawing, updating and iterating through systems
|
|
Allow creating of templates which can be named and then later created
|
|
|
|
|