mirror of
https://github.com/ENSL/NS.git
synced 2024-11-22 20:51:35 +00:00
99c40ae09e
- Shotgun rework. Previously inconsistent shooting during reloads and desynced animations with server. -- Shotgun reload can now be interrupted with a pump animation -- Changed pellets 10 -> 17 and damage 17-> 10 to reduce inconsistency - Networked ammo - Client and server dll consistency checks added - Backwards compatibility check for v3.2 servers to prevent prediction errors (popular demand) - Players can change lifeform and use popupmenu in pregame warmup - Fixed guns getting stuck in the air - Reverted max speed to not be client cvar adjustable, fixing walk speed issues - Added cl_mutemenu for players accidentally clicking on the scoreboard and going into squelch mode - Removed default_fov as it did nothing but change sensitivty - Fixed commander view scrolling keybinds - cl_showspeed now works in readyroom and spectate
102 lines
2.7 KiB
INI
102 lines
2.7 KiB
INI
// Use this file to configure your DEDICATED server.
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// This config file is executed everytime the server changes levels (disable by removing mapchangecfgfile at end)
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//
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// Please visit the server ops forum on www.natural-selection.org, or check out the manual if you have any questions about any of these settings.
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//
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////////////////////////////////////////////////////
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// Common between listenserver.cfg and server.cfg //
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////////////////////////////////////////////////////
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// Default server name. Change to "Bob's Server", etc.
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hostname "Natural Selection v3.2.3"
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// Must specify sv_region, or it won't show up in Steam server browser
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// 0: US East coast
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// 1: US West coast
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// 2: South America
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// 3: Europe
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// 4: Asia
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// 5: Australia
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// 6: Middle East
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// 7: Africa
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sv_region 0
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// general gameplay
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mp_autoconcede 4
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mp_limitteams 1
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mp_combattime 15
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// block abusive console scripts (wait, special, etc.)?
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mp_blockscripts 0
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// Set to -1 to disallow voting (looks in mapcycle.txt for entries)
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mp_mapvoteratio .6
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// Enable HLTV proxies to connect
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sv_proxies 1
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// maximum client movement speed (needed for commander mode)
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sv_maxspeed 4000
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sv_allowdownload 1
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// Enforce file consistency 0 = none, 1 = game version, 2 = additional files for competitive play (previously 1)
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mp_consistency 1
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// Commander voting
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mp_votedowntime 180
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mp_votecasttime 2
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mp_votepercentneeded .4
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mp_minvotesneeded 3
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// More obscure settings
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mp_countdowntime .2
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mp_latejointime 1.5
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mp_logdetail 0
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mp_falldamage 1
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mp_killdelay 3
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mp_flashlight 1
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mp_footsteps 1
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// disable autoaim and mad gibs
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sv_aim 0
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violence_hgibs 0
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violence_agibs 0
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// player bounding boxes (collisions, not clipping)
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sv_clienttrace 3.5
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/////////////////////////////////////////
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// Server options (in listenserver UI) //
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/////////////////////////////////////////
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mp_tournamentmode 0
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mp_friendlyfire 0
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sv_cheats 0
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mp_drawdamage 0
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// Handicap one side (0-100)
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mp_team1damagepercent 100
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mp_team2damagepercent 100
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// 60 minute timelimit (never ends match in progress)
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mp_timelimit 60
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///////////////////////////////
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// Dedicated server specific //
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///////////////////////////////
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sv_lan 0
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// Forces a limit on structures on the server
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sv_structurelimit 300
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// disable clients' ability to pause the server
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pausable 0
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// List server op WON or Steam ids here, delimited by semi-colons (eg, "STEAM_0:1:12345;STEAM_0:0:56736"), to display server op icon next to these players on this server.
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mp_serverops ""
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// Allows display of special authentication icons next to people's names (including developers, Constellation members, etc.)
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mp_uplink 1
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// Needed so this file is executed on map change, like pre-NS v2.1
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mapchangecfgfile server.cfg
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