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https://github.com/ENSL/NS.git
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84 lines
1.5 KiB
C++
84 lines
1.5 KiB
C++
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// Stored modelname (without quotes): "h:\SDK2\SDK\Weapon Models\NS\ba_defense.mdl"
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$modelname "ba_defense.mdl"
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$cd "."
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$cdtexture "."
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$cliptotextures
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$scale 1.0
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$bodygroup "studio"
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{
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studio "upgrade_alien_defense_reference"
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}
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$flags 0
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$externaltextures
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$attachment 0 "Bone03" 0 0 0
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$hbox 0 "Bone01" -0.49 -25.969999 -26.690001 12.720094 24.42 24.75
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$hbox 0 "Bone02" 0 -13.83 -16.139999 12.76 14.54 14.45
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$hbox 0 "Bone03" 0 -10.61 -11.6 27.85 10.86 9.87
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$hbox 0 "Bone06" -10.43 -5.05 -8.18 26.370001 4.09 9.7
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$hbox 0 "Bone09" -10.28 -4.51 -8.1 26.23 4.78 9.76
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$hbox 0 "Bone12" -10.27 -3.46 -9.45 26.27 5.02 8.38
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$hbox 0 "Bone15" -10.42 -4.45 -10.52 26.92 4.76 7.35
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$hbox 0 "Bone18" -10.36 -5.2 -6.93 26.51 4.16 10.94
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$sequence "spawn" {
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"ba_defense_anims\spawn"
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fps 12
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}
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$sequence "deploy" {
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"ba_defense_anims\deploy"
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fps 6
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}
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$sequence "idle1" {
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"ba_defense_anims\idle1"
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fps 5
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loop
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}
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$sequence "idle2" {
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"ba_defense_anims\idle2"
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fps 5
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loop
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}
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$sequence "researching" {
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"ba_defense_anims\researching"
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fps 1
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}
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$sequence "dummy_active" {
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"ba_defense_anims\dummy_active"
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fps 8
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loop
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}
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$sequence "dummy_fire" {
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"ba_defense_anims\dummy_fire"
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fps 1
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}
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$sequence "take_damage" {
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"ba_defense_anims\take_damage"
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fps 30
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}
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$sequence "die_forward" {
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"ba_defense_anims\die_forward"
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fps 17
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}
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$sequence "die_left" {
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"ba_defense_anims\die_left"
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fps 17
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}
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$sequence "die_backward" {
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"ba_defense_anims\die_backward"
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fps 17
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}
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$sequence "die_right" {
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"ba_defense_anims\die_right"
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fps 17
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}
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$sequence "dummy_special" {
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"ba_defense_anims\dummy_special"
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fps 1
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}
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