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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_Sample_SetDefaultsEx">FSOUND_Sample_SetDefaultsEx</A></H2>
Sets a sample's default attributes, so when it is played it uses these values without having to specify them later.<BR>
<P>
<B>signed char F_API </B><B> </B><B>FSOUND_Sample_SetDefaultsEx</B><B>(</B><BR>
<B>FSOUND_SAMPLE *</B><I>sptr</I><B>,</B><BR>
<B>int </B><B> </B><I>deffreq</I><B>,</B><BR>
<B>int </B><B> </B><I>defvol</I><B>,</B><BR>
<B>int </B><B> </B><I>defpan</I><B>,</B><BR>
<B>int </B><B> </B><I>defpri</I><B>,</B><BR>
<B>int </B><B> </B><I>varfreq</I><B>,</B><BR>
<B>int </B><B> </B><I>varvol</I><B>,</B><BR>
<B>int </B><B> </B><I>varpan</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>sptr</I></TD>
<TD>Pointer to the sample to have its attributes set.<BR>
</TD><TR VALIGN=top><TD><I>deffreq</I></TD>
<TD>Default sample frequency. The value here is specified in hz. -1 to ignore.<BR>
</TD><TR VALIGN=top><TD><I>defvol</I></TD>
<TD>Default sample volume. This is a value from 0 to 255. -1 to ignore.<BR>
</TD><TR VALIGN=top><TD><I>defpan</I></TD>
<TD>Default sample pan position. This is a value from 0 to 255 or FSOUND_STEREOPAN.<BR>
</TD><TR VALIGN=top><TD><I>defpri</I></TD>
<TD>Default sample priority. This is a value from 0 to 255. -1 to ignore.<BR>
</TD><TR VALIGN=top><TD><I>varfreq</I></TD>
<TD>Frequency variation in hz to apply to deffreq each time this sample is played. -1 to ignore.<BR>
</TD><TR VALIGN=top><TD><I>varvol</I></TD>
<TD>Volume variation to apply to defvol each time this sample is played. -1 to ignore.<BR>
</TD><TR VALIGN=top><TD><I>varpan</I></TD>
<TD>Pan variation to apply to defpan each time this sample is played. -1 to ignore.<BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
Frequency, volume and pan variation values specify a +/- variation to the specified default frequency, volume and pan values i.e. with deffreq=44100, varfreq=2000 the actual frequency value used will be in the range 42100 -&gt; 46100.<BR>
___________________<BR>
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2, GameCube<BR>
<H3>See Also</H3>
<A HREF="FSOUND_Sample_GetDefaults.html">FSOUND_Sample_GetDefaults</A>
,
<A HREF="FSOUND_Sample_GetDefaultsEx.html">FSOUND_Sample_GetDefaultsEx</A>
,
<A HREF="FSOUND_Sample_GetLoopPoints.html">FSOUND_Sample_GetLoopPoints</A>
,
<A HREF="FSOUND_Sample_GetMode.html">FSOUND_Sample_GetMode</A>
,
<A HREF="FSOUND_Sample_SetDefaults.html">FSOUND_Sample_SetDefaults</A>
,
<A HREF="FSOUND_SetFrequency.html">FSOUND_SetFrequency</A>
,
<A HREF="FSOUND_SetPan.html">FSOUND_SetPan</A>
,
<A HREF="FSOUND_SetPriority.html">FSOUND_SetPriority</A>
,
<A HREF="FSOUND_SetVolume.html">FSOUND_SetVolume</A>
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