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287 lines
9.6 KiB
C
287 lines
9.6 KiB
C
// papi.h
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//
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// Copyright 1997-1998 by David K. McAllister
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// http://www.cs.unc.edu/~davemc/Particle
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//
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// Include this file in all applications that use the Particle System API.
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#ifndef _particle_api_h
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#define _particle_api_h
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#include <stdlib.h>
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#include <p_vector.h>
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#include <general.h>
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// This is the major and minor version number of this release of the API.
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#define P_VERSION 120
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#ifdef WIN32
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#include <windows.h>
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#ifdef PARTICLEDLL_EXPORTS
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#define PARTICLEDLL_API __declspec(dllexport)
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#else
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#define PARTICLEDLL_API __declspec(dllimport)
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#endif
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#else
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#define PARTICLEDLL_API extern "C"
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#endif
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// Actually this must be < sqrt(MAXFLOAT) since we store this value squared.
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#define P_MAXFLOAT 1.0e16f
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#ifdef MAXINT
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#define P_MAXINT MAXINT
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#else
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#define P_MAXINT 0x7fffffff
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#endif
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#define P_EPS 1e-3f
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//////////////////////////////////////////////////////////////////////
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// Type codes for domains
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PARTICLEDLL_API enum PDomainEnum
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{
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PDPoint = 0, // Single point
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PDLine = 1, // Line segment
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PDTriangle = 2, // Triangle
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PDPlane = 3, // Arbitrarily-oriented plane
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PDBox = 4, // Axis-aligned box
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PDSphere = 5, // Sphere
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PDCylinder = 6, // Cylinder
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PDCone = 7, // Cone
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PDBlob = 8, // Gaussian blob
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PDDisc = 9, // Arbitrarily-oriented disc
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PDRectangle = 10 // Rhombus-shaped planar region
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};
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// A single particle
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struct Particle
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{
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pVector pos;
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pVector posB;
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pVector size;
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pVector vel;
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pVector velB; // Used to compute binormal, normal, etc.
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pVector color; // Color must be next to alpha so glColor4fv works.
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float alpha; // This is both cunning and scary.
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float age;
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};
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// A group of particles - Info and an array of Particles
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struct ParticleGroup
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{
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int p_count; // Number of particles currently existing.
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int max_particles; // Max particles allowed in group.
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int particles_allocated; // Actual allocated size.
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Particle list[1]; // Actually, num_particles in size
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inline void Remove(int i)
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{
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list[i] = list[--p_count];
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}
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inline bool Add(const pVector &pos, const pVector &posB,
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const pVector &size, const pVector &vel, const pVector &color,
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const float alpha = 1.0f,
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const float age = 0.0f)
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{
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if(p_count >= max_particles)
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return false;
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else
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{
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list[p_count].pos = pos;
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list[p_count].posB = posB;
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list[p_count].size = size;
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list[p_count].vel = vel;
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list[p_count].velB = vel; // XXX This should be fixed.
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list[p_count].color = color;
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list[p_count].alpha = alpha;
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list[p_count].age = age;
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p_count++;
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return true;
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}
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}
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};
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// State setting calls
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PARTICLEDLL_API void pColor(float red, float green, float blue, float alpha = 1.0f);
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PARTICLEDLL_API void pColorD(float alpha, PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pSize(float size_x, float size_y = 1.0f, float size_z = 1.0f);
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PARTICLEDLL_API void pSizeD(PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pStartingAge(float age, float sigma = 1.0f);
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PARTICLEDLL_API void pTimeStep(float new_dt);
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PARTICLEDLL_API void pVelocity(float x, float y, float z);
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PARTICLEDLL_API void pVelocityD(PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pVertexB(float x, float y, float z);
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PARTICLEDLL_API void pVertexBD(PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pVertexBTracks(bool track_vertex = true);
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// Action List Calls
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PARTICLEDLL_API void pCallActionList(int action_list_num);
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PARTICLEDLL_API void pDeleteActionLists(int action_list_num, int action_list_count = 1);
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PARTICLEDLL_API void pEndActionList();
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PARTICLEDLL_API int pGenActionLists(int action_list_count = 1);
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PARTICLEDLL_API void pNewActionList(int action_list_num);
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// Particle Group Calls
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PARTICLEDLL_API ParticleGroup* pGetParticleGroupRef(int p_group_num);
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PARTICLEDLL_API void pCopyGroup(int p_src_group_num, int index = 0, int copy_count = P_MAXINT);
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PARTICLEDLL_API void pCurrentGroup(int p_group_num);
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PARTICLEDLL_API ParticleGroup* pGetCurrentGroup(void);
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PARTICLEDLL_API void pDeleteParticleGroups(int p_group_num, int p_group_count = 1);
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PARTICLEDLL_API void pDrawGroupl(int dlist, bool const_size = false,
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bool const_color = false, bool const_rotation = false);
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PARTICLEDLL_API void pDrawGroupp(int primitive, bool const_size = false,
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bool const_color = false);
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// Added <<< cgc >>>
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PARTICLEDLL_API void DrawGroupTriSplat(const pVector &view, const pVector &up, float size_scale = 1.0f, bool draw_tex=false, bool const_size=false, bool const_color=false);
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// end
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PARTICLEDLL_API int pGenParticleGroups(int p_group_count = 1, int max_particles = 0);
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PARTICLEDLL_API int pGetGroupCount();
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PARTICLEDLL_API int pGetParticles(int index, int count, float *position = NULL, float *color = NULL,
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float *vel = NULL, float *size = NULL, float *age = NULL);
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PARTICLEDLL_API int pSetMaxParticles(int max_count);
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// Actions
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PARTICLEDLL_API void pAvoid(float magnitude, float epsilon, float look_ahead,
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PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pBounce(float friction, float resilience, float cutoff,
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PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pCopyVertexB(bool copy_pos = true, bool copy_vel = false);
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PARTICLEDLL_API void pDamping(float damping_x, float damping_y, float damping_z,
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float vlow = 0.0f, float vhigh = P_MAXFLOAT);
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PARTICLEDLL_API void pExplosion(float center_x, float center_y, float center_z, float velocity,
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float magnitude, float stdev, float epsilon = P_EPS, float age = 0.0f);
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PARTICLEDLL_API void pFollow(float magnitude = 1.0f, float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
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PARTICLEDLL_API void pGravitate(float magnitude = 1.0f, float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
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PARTICLEDLL_API void pGravity(float dir_x, float dir_y, float dir_z);
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PARTICLEDLL_API void pJet(float center_x, float center_y, float center_z, float magnitude = 1.0f,
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float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
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PARTICLEDLL_API void pKillOld(float age_limit, bool kill_less_than = false);
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PARTICLEDLL_API void pMatchVelocity(float magnitude = 1.0f, float epsilon = P_EPS,
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float max_radius = P_MAXFLOAT);
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PARTICLEDLL_API void pMove();
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PARTICLEDLL_API void pOrbitLine(float p_x, float p_y, float p_z,
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float axis_x, float axis_y, float axis_z, float magnitude = 1.0f,
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float epsilon = P_EPS, float max_radius = P_MAXFLOAT);
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PARTICLEDLL_API void pOrbitPoint(float center_x, float center_y, float center_z,
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float magnitude = 1.0f, float epsilon = P_EPS,
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float max_radius = P_MAXFLOAT);
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PARTICLEDLL_API void pRandomAccel(PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pRandomDisplace(PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pRandomVelocity(PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pRestore(float time);
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PARTICLEDLL_API void pShade(float color_x, float color_y, float color_z,
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float alpha, float scale);
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PARTICLEDLL_API void pSink(bool kill_inside, PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pSinkVelocity(bool kill_inside, PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pSource(float particle_rate, PDomainEnum dtype,
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float a0 = 0.0f, float a1 = 0.0f, float a2 = 0.0f,
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float a3 = 0.0f, float a4 = 0.0f, float a5 = 0.0f,
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float a6 = 0.0f, float a7 = 0.0f, float a8 = 0.0f);
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PARTICLEDLL_API void pSpeedLimit(float min_speed, float max_speed = P_MAXFLOAT);
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PARTICLEDLL_API void pTargetColor(float color_x, float color_y, float color_z,
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float alpha, float scale);
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PARTICLEDLL_API void pTargetSize(float size_x, float size_y, float size_z,
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float scale_x = 0.0f, float scale_y = 0.0f, float scale_z = 0.0f);
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PARTICLEDLL_API void pTargetVelocity(float vel_x, float vel_y, float vel_z, float scale);
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PARTICLEDLL_API void pVertex(float x, float y, float z);
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PARTICLEDLL_API void pVortex(float center_x, float center_y, float center_z,
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float axis_x, float axis_y, float axis_z,
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float magnitude = 1.0f, float epsilon = P_EPS,
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float max_radius = P_MAXFLOAT);
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#endif
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