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4f13237895
Change CRLF to LF in repo.
103 lines
2.2 KiB
C++
103 lines
2.2 KiB
C++
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#include "ui/UIFactory.h"
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#include "ui/UIComponents.h"
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#include "ui/UIPieMenu.h"
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UIComponent* UIFactory::BuildComponent(const TRDescription& inTextRep, CSchemeManager* inSchemeManager)
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{
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UIComponent* theNewComp = NULL;
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string theCompType = inTextRep.GetType();
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// Switch on the type to see what kind of component to create
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if(theCompType == "Label")
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{
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theNewComp = new UILabel();
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}
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if(theCompType == "FadingImageLabel")
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{
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theNewComp = new UIFadingImageLabel();
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}
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if(theCompType == "MarqueeComponent")
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{
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theNewComp = new UIMarqueeComponent();
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}
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else if(theCompType == "ImageLabel")
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{
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theNewComp = new UIImageLabel();
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}
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else if(theCompType == "ProgressBar")
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{
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theNewComp = new UIProgressBar();
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}
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else if(theCompType == "TreeFolder")
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{
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theNewComp = new UITreeFolder();
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}
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else if(theCompType == "ConfigWizard")
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{
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theNewComp = new UIConfigWizard();
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}
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else if(theCompType == "Menu")
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{
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theNewComp = new UIMenu();
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}
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else if(theCompType == "PopupMenu")
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{
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theNewComp = new UIPopupMenu();
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}
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else if(theCompType == "ImagePanel")
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{
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theNewComp = new UIImagePanel();
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}
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else if(theCompType == "Button")
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{
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theNewComp = new UIButton();
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}
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else if(theCompType == "PieMenu")
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{
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theNewComp = new UIPieMenu();
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}
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else if(theCompType == "ColoredPanel")
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{
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theNewComp = new UIColoredPanel();
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}
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else if(theCompType == "InvisiblePanel")
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{
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theNewComp = new UIInvisiblePanel();
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}
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else if(theCompType == "Slider")
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{
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theNewComp = new UISlider();
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}
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else if(theCompType == "Slider2")
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{
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theNewComp = new UISlider2();
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}
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else if(theCompType == "SliderPlus")
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{
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theNewComp = new UISliderPlus();
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}
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else if(theCompType == "StaticLabel")
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{
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theNewComp = new UIStaticLabel();
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}
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else if(theCompType == "SpritePanel")
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{
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theNewComp = new UISpritePanel();
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}
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else if(theCompType == "DummyPanel")
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{
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theNewComp = new UIDummyPanel();
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}
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// TODO: More cases here
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// If we recognized the type, initialize it and return it
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if(theNewComp)
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{
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theNewComp->AllocateAndSetProperties(inTextRep, inSchemeManager);
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}
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return theNewComp;
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}
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