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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/***
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*
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* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef PM_DEBUG_H
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#define PM_DEBUG_H
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#pragma once
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#include "types.h"
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void PM_ViewEntity( void );
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void PM_DrawBBox(vec3_t mins, vec3_t maxs, vec3_t origin, int pcolor, float life);
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void PM_ParticleLine(vec3_t start, vec3_t end, int pcolor, float life, float vert);
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void PM_ShowClipBox( void );
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class DebugPoint
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{
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public:
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DebugPoint() :x(0), y(0), z(0), mSize(5) { };
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DebugPoint(float inX, float inY, float inZ, int inSize = 5) : x(inX), y(inY), z(inZ), mSize(inSize) {}
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float x, y, z;
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int mSize;
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};
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typedef vector< DebugPoint > DebugPointListType;
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typedef vector<int> DebugEntityListType;
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#endif // PMOVEDBG_H
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