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29 lines
922 B
Text
29 lines
922 B
Text
Particle system goals
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Versatility
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Not dependent on Half-life, OpenGL or any particular output device or API
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Collision detection with arbitrary areas
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This would be nice but isn't necessarily needed
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Arbitrary updating of particle source
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Ability to hook into Worldcraft or be dynamically generated
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As an entity
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Ability to have multiple particle systems at once, all with different parameters
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Allow static and near-static systems
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Volumetric light, haze
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Allow custom behavior on collision (less important)
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Including altering particle lifetime, draw mode or creation of new particles inheriting characteristics with some randomly alteration
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Allows rain that spatters on hit, waterfall that mists
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Suggests handle/manager based system
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Suggests extendable classes for drawing, updating and iterating through systems
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Allow creating of templates which can be named and then later created
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