mirror of
https://github.com/ENSL/NS.git
synced 2024-11-24 13:31:12 +00:00
f44f16d59a
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@168 67975925-1194-0748-b3d5-c16f83f1a3a1
377 lines
9.9 KiB
C++
377 lines
9.9 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
|
|
//
|
|
// The copyright to the contents herein is the property of Charles G. Cleveland.
|
|
// The contents may be used and/or copied only with the written permission of
|
|
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
|
|
// the agreement/contract under which the contents have been supplied.
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: AvHMovementUtil.cpp $
|
|
// $Date: 2002/10/24 21:34:02 $
|
|
//
|
|
//-------------------------------------------------------------------------------
|
|
// $Log: AvHMovementUtil.cpp,v $
|
|
// Revision 1.20 2002/10/24 21:34:02 Flayra
|
|
// - Less rockets
|
|
//
|
|
// Revision 1.19 2002/10/04 18:04:27 Flayra
|
|
// - Fixed floating gestation sacs
|
|
// - Aliens now fall all the way to ground during countdown (instead of floating and shaking)
|
|
//
|
|
// Revision 1.18 2002/10/03 18:59:04 Flayra
|
|
// - Refactored energy
|
|
//
|
|
// Revision 1.17 2002/09/09 20:00:10 Flayra
|
|
// - Balance changes
|
|
//
|
|
// Revision 1.16 2002/08/16 02:40:14 Flayra
|
|
// - Regular balance update
|
|
//
|
|
// Revision 1.15 2002/08/09 01:08:30 Flayra
|
|
// - Regular update
|
|
//
|
|
// Revision 1.14 2002/08/02 21:53:47 Flayra
|
|
// - Various energy tweaks, so melee attacks don't run out when attacking buildings as often, and so fliers can fly and bite/spike
|
|
//
|
|
// Revision 1.13 2002/07/23 17:14:45 Flayra
|
|
// - Energy updates
|
|
//
|
|
// Revision 1.12 2002/07/08 17:12:05 Flayra
|
|
// - Regular update
|
|
//
|
|
// Revision 1.11 2002/07/01 21:38:46 Flayra
|
|
// - Primal scream gives energy back faster, added energy usage for new weapons
|
|
//
|
|
// Revision 1.10 2002/06/25 18:08:40 Flayra
|
|
// - Energy costs tweaking, added new weapons, added charging
|
|
//
|
|
// Revision 1.9 2002/06/03 16:52:36 Flayra
|
|
// - Tweaked spike energy cost
|
|
//
|
|
// Revision 1.8 2002/05/28 17:54:45 Flayra
|
|
// - Tweaked costs for swipe and web
|
|
//
|
|
// Revision 1.7 2002/05/23 02:33:20 Flayra
|
|
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
|
|
//
|
|
//===============================================================================
|
|
#include "mod/AvHMovementUtil.h"
|
|
#include "mod/AvHSpecials.h"
|
|
#include "mod/AvHAlienWeaponConstants.h"
|
|
#include "mod/AvHMarineEquipmentConstants.h"
|
|
#include "mod/AvHHulls.h"
|
|
#include "mod/AvHConstants.h"
|
|
#include "mod/AvHBalance.h"
|
|
#include "types.h"
|
|
|
|
int AvHMUGetHull(bool inIsDucking, int inUserVar)
|
|
{
|
|
int theHull = 0;
|
|
|
|
// For marines and level 4
|
|
theHull = inIsDucking ? kHLCrouchHullIndex : kHLStandHullIndex;
|
|
|
|
// Set the hull for our special sized players
|
|
if(inUserVar == AVH_USER3_ALIEN_PLAYER1)
|
|
{
|
|
// Always use small hull, even when ducking
|
|
theHull = kHLCrouchHullIndex;
|
|
}
|
|
else if(inUserVar == AVH_USER3_ALIEN_PLAYER2)
|
|
{
|
|
theHull = kHLCrouchHullIndex;
|
|
}
|
|
else if(inUserVar == AVH_USER3_ALIEN_PLAYER3)
|
|
{
|
|
theHull = kHLCrouchHullIndex;
|
|
}
|
|
else if(inUserVar == AVH_USER3_ALIEN_EMBRYO)
|
|
{
|
|
theHull = kHLCrouchHullIndex;
|
|
}
|
|
else if(inUserVar == AVH_USER3_ALIEN_PLAYER5)
|
|
{
|
|
// Use human hull when ducking, largest otherwise
|
|
theHull = inIsDucking ? kHLStandHullIndex : kNSHugeHullIndex;
|
|
}
|
|
|
|
return theHull;
|
|
}
|
|
|
|
int AvHMUGetOriginOffsetForUser3(AvHUser3 inUser3)
|
|
{
|
|
int theOffset = 20;
|
|
|
|
if(inUser3 == AVH_USER3_ALIEN_PLAYER5)
|
|
{
|
|
theOffset = 40;
|
|
}
|
|
|
|
return theOffset;
|
|
}
|
|
|
|
int AvHMUGetOriginOffsetForMessageID(AvHMessageID inMessageID)
|
|
{
|
|
AvHUser3 theUser3 = AVH_USER3_NONE;
|
|
|
|
if(inMessageID == ALIEN_LIFEFORM_FIVE)
|
|
{
|
|
theUser3 = AVH_USER3_ALIEN_PLAYER5;
|
|
}
|
|
|
|
return AvHMUGetOriginOffsetForUser3(theUser3);
|
|
}
|
|
|
|
bool AvHMUGetCanDuck(int inUser3)
|
|
{
|
|
bool theCanDuck = true;
|
|
|
|
if((inUser3 == AVH_USER3_ALIEN_PLAYER1) || (inUser3 == AVH_USER3_ALIEN_PLAYER2) || (inUser3 == AVH_USER3_ALIEN_PLAYER3) || (inUser3 == AVH_USER3_ALIEN_EMBRYO) )
|
|
{
|
|
theCanDuck = false;
|
|
}
|
|
|
|
return theCanDuck;
|
|
}
|
|
|
|
bool AvHMUDeductAlienEnergy(float& ioFuser, float inNormAmount)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
if(AvHMUHasEnoughAlienEnergy(ioFuser, inNormAmount))
|
|
{
|
|
float theCurrentEnergy = ioFuser/kNormalizationNetworkFactor;
|
|
|
|
theCurrentEnergy -= inNormAmount;
|
|
theCurrentEnergy = max(theCurrentEnergy, 0.0f);
|
|
ioFuser = theCurrentEnergy*kNormalizationNetworkFactor;
|
|
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
bool AvHMUGiveAlienEnergy(float& ioFuser, float inNormAmount)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
float theCurrentEnergy = ioFuser/kNormalizationNetworkFactor;
|
|
|
|
if(theCurrentEnergy < 1.0f)
|
|
{
|
|
theCurrentEnergy += inNormAmount;
|
|
theCurrentEnergy = min(max(theCurrentEnergy, 0.0f), 1.0f);
|
|
ioFuser = theCurrentEnergy*kNormalizationNetworkFactor;
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
bool AvHMUGetEnergyCost(AvHWeaponID inWeaponID, float& outEnergyCost)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
float theCost = 0.0f;
|
|
switch(inWeaponID)
|
|
{
|
|
case AVH_WEAPON_CLAWS:
|
|
theCost = (float)BALANCE_FVAR(kClawsEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_SPIT:
|
|
theCost = (float)BALANCE_FVAR(kSpitEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_SPORES:
|
|
theCost = (float)BALANCE_FVAR(kSporesEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_SPIKE:
|
|
theCost = (float)BALANCE_FVAR(kSpikeEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_BITE:
|
|
theCost = (float)BALANCE_FVAR(kBiteEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_BITE2:
|
|
theCost = (float)BALANCE_FVAR(kBite2EnergyCost);
|
|
break;
|
|
case AVH_WEAPON_SWIPE:
|
|
theCost = (float)BALANCE_FVAR(kSwipeEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_BLINK:
|
|
theCost = (float)BALANCE_FVAR(kBlinkEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_WEBSPINNER:
|
|
theCost = (float)BALANCE_FVAR(kWebEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_PARASITE:
|
|
theCost = (float)BALANCE_FVAR(kParasiteEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_DIVINEWIND:
|
|
theCost = (float)BALANCE_FVAR(kDivineWindEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_HEALINGSPRAY:
|
|
theCost = (float)BALANCE_FVAR(kHealingSprayEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_METABOLIZE:
|
|
theCost = (float)BALANCE_FVAR(kMetabolizeEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_UMBRA:
|
|
theCost = (float)BALANCE_FVAR(kUmbraEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_PRIMALSCREAM:
|
|
theCost = (float)BALANCE_FVAR(kPrimalScreamEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_BILEBOMB:
|
|
theCost = (float)BALANCE_FVAR(kBileBombEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_ACIDROCKET:
|
|
theCost = (float)BALANCE_FVAR(kAcidRocketEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_STOMP:
|
|
theCost = (float)BALANCE_FVAR(kStompEnergyCost);
|
|
break;
|
|
case AVH_WEAPON_DEVOUR:
|
|
theCost = (float)BALANCE_FVAR(kDevourEnergyCost);
|
|
break;
|
|
|
|
// Abilities
|
|
case AVH_ABILITY_LEAP:
|
|
theCost = (float)BALANCE_FVAR(kLeapEnergyCost);
|
|
break;
|
|
case AVH_ABILITY_CHARGE:
|
|
theCost = (float)BALANCE_FVAR(kChargeEnergyCost);
|
|
break;
|
|
|
|
}
|
|
|
|
outEnergyCost = theCost;
|
|
|
|
if(theCost > 0.0f)
|
|
{
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
float AvHMUGetWalkSpeedFactor(AvHUser3 inUser3)
|
|
{
|
|
float theMoveSpeed = .1f;
|
|
|
|
switch(inUser3)
|
|
{
|
|
case AVH_USER3_MARINE_PLAYER:
|
|
theMoveSpeed = .095f;
|
|
break;
|
|
case AVH_USER3_ALIEN_PLAYER1:
|
|
//theMoveSpeed = .04f;
|
|
theMoveSpeed = .14f;
|
|
break;
|
|
case AVH_USER3_ALIEN_PLAYER2:
|
|
theMoveSpeed = .08f;
|
|
break;
|
|
case AVH_USER3_ALIEN_PLAYER3:
|
|
theMoveSpeed = .11f;
|
|
break;
|
|
case AVH_USER3_ALIEN_PLAYER4:
|
|
theMoveSpeed = .09f;
|
|
break;
|
|
case AVH_USER3_ALIEN_PLAYER5:
|
|
theMoveSpeed = .09f;
|
|
break;
|
|
}
|
|
|
|
return theMoveSpeed;
|
|
}
|
|
|
|
bool AvHMUHasEnoughAlienEnergy(float& ioFuser, float inNormAmount)
|
|
{
|
|
bool theSuccess = false;
|
|
|
|
float theCurrentEnergy = ioFuser/kNormalizationNetworkFactor;
|
|
if(theCurrentEnergy >= inNormAmount)
|
|
{
|
|
theSuccess = true;
|
|
}
|
|
|
|
return theSuccess;
|
|
}
|
|
|
|
void AvHMUUpdateAlienEnergy(float inTimePassed, int inUser3, int inUser4, float& ioFuser)
|
|
{
|
|
if( (inUser3 == AVH_USER3_ALIEN_PLAYER1) ||
|
|
(inUser3 == AVH_USER3_ALIEN_PLAYER2) ||
|
|
(inUser3 == AVH_USER3_ALIEN_PLAYER3) ||
|
|
(inUser3 == AVH_USER3_ALIEN_PLAYER4) ||
|
|
(inUser3 == AVH_USER3_ALIEN_PLAYER5))
|
|
{
|
|
if(!GetHasUpgrade(inUser4, MASK_PLAYER_STUNNED))
|
|
{
|
|
// Percentage (0-1) per second
|
|
float theAlienEnergyRate = (float)BALANCE_FVAR(kAlienEnergyRate);
|
|
//float kFadeChargingDeplectionRate = -2.8f*kAlienEnergyRate;
|
|
float kChargingDepletionRate = -BALANCE_FVAR(kChargingEnergyScalar)*theAlienEnergyRate;
|
|
|
|
const float kMultiplier = GetHasUpgrade(inUser4, MASK_BUFFED) ? (1.0f + BALANCE_FVAR(kPrimalScreamEnergyFactor)) : 1.0f;
|
|
if(kMultiplier > 1.0f)
|
|
{
|
|
int a = 0;
|
|
}
|
|
float theEnergyRate = theAlienEnergyRate*kMultiplier;
|
|
|
|
//if(inUser3 == AVH_USER3_ALIEN_PLAYER5)
|
|
//{
|
|
// kAlienEnergyRate *= .6f;
|
|
//}
|
|
//else if(inUser3 == AVH_USER3_ALIEN_PLAYER1)
|
|
//{
|
|
// kAlienEnergyRate *= 1.5f;
|
|
//}
|
|
|
|
float theUpgradeFactor = 1.0f;
|
|
int theNumLevels = AvHGetAlienUpgradeLevel(inUser4, MASK_UPGRADE_5);
|
|
if(theNumLevels > 0)
|
|
{
|
|
|
|
theUpgradeFactor += theNumLevels*BALANCE_FVAR(kAdrenalineEnergyPercentPerLevel);
|
|
}
|
|
|
|
float theCurrentEnergy = ioFuser/kNormalizationNetworkFactor;
|
|
|
|
float theNewEnergy = theCurrentEnergy + inTimePassed*theAlienEnergyRate*theUpgradeFactor;
|
|
|
|
// If we're charging, reduce energy
|
|
if(GetHasUpgrade(inUser4, MASK_ALIEN_MOVEMENT))
|
|
{
|
|
if(inUser3 == AVH_USER3_ALIEN_PLAYER4)
|
|
{
|
|
// theNewEnergy += inTimePassed*kFadeChargingDeplectionRate;
|
|
}
|
|
else
|
|
{
|
|
theNewEnergy += inTimePassed*kChargingDepletionRate;
|
|
}
|
|
}
|
|
|
|
theNewEnergy = min(max(theNewEnergy, 0.0f), 1.0f);
|
|
|
|
ioFuser = theNewEnergy*kNormalizationNetworkFactor;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AvHMUUpdateJetpackEnergy(bool inIsJetpacking, float theTimePassed, float& ioJetpackEnergy)
|
|
{
|
|
if(inIsJetpacking)
|
|
{
|
|
ioJetpackEnergy -= theTimePassed*kJetpackEnergyLossRate;
|
|
}
|
|
else
|
|
{
|
|
ioJetpackEnergy += theTimePassed*kJetpackEnergyGainRate;
|
|
}
|
|
|
|
ioJetpackEnergy = min(1.0f, ioJetpackEnergy);
|
|
ioJetpackEnergy = max(0.0f, ioJetpackEnergy);
|
|
}
|