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4f13237895
Change CRLF to LF in repo.
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
//======== (C) Copyright 2002 Charles G. Cleveland All rights reserved. =========
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//
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// The copyright to the contents herein is the property of Charles G. Cleveland.
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// The contents may be used and/or copied only with the written permission of
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $Workfile: AvHScriptShared.cpp $
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// $Date: 2002/07/24 18:45:43 $
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//
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//-------------------------------------------------------------------------------
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// $Log: AvHScriptShared.cpp,v $
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// Revision 1.2 2002/07/24 18:45:43 Flayra
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// - Linux and scripting changes
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//
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// Revision 1.1 2002/05/23 02:33:20 Flayra
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// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
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//
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//===============================================================================
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#include "../util/nowarnings.h"
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#include "AvHScriptManager.h"
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#include "../util/Checksum.h"
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#include "../util/STLUtil.h"
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#ifdef AVH_SERVER
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#include "../dlls/extdll.h"
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#include "../dlls/util.h"
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#include "../dlls/cbase.h"
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#endif
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#ifdef AVH_CLIENT
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#include "cl_dll/wrect.h"
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#include "cl_dll/cl_dll.h"
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#endif
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#include "AvHSharedUtil.h"
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#ifdef USE_LUA
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extern "C" {
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#include <lua.h>
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}
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extern AvHScriptInstance* gRunningScript;
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static int isnil(lua_State* inState)
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{
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int theIsNil = lua_isnil(inState, 1);
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lua_pushnumber(inState, theIsNil);
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return 1;
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}
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// string functionName, float time from now
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static int setCallback(lua_State* inState)
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{
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// Must be set by ScriptInstance::Run()
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ASSERT(gRunningScript);
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const char* inFunctionName = lua_tostring(inState, 1);
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ASSERT(inFunctionName);
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float theCurrentTime = 0;
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#ifdef AVH_SERVER
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theCurrentTime = gpGlobals->time;
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#else
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theCurrentTime = gEngfuncs.GetClientTime();
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#endif
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float inTime = theCurrentTime + lua_tonumber(inState, 2);
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string theFunctionNameString(inFunctionName);
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gRunningScript->AddCallback(theFunctionNameString, inTime);
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return 0;
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}
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// returns world time
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static int getTime(lua_State* inState)
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{
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float theTime = AvHSHUGetTime();
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lua_pushnumber(inState, theTime);
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return 1;
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}
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void AvHScriptInstance::InitShared()
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{
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lua_register(this->mState, "isnil", isnil);
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lua_register(this->mState, "setCallback", setCallback);
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lua_register(this->mState, "getTime", getTime);
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}
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#endif
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